Imperial Armour
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Imperial Armour is a series of rules supplements to the Warhammer 40,000 table-top game, along with an associated range of vehicle-size resin model kits. Both are produced by Forge World, a subsidiary company of Games Workshop.
The Imperial Armour range and rules supplements are designed to incorporate vehicles referred to in the fiction and background material produced for the Warhammer 40,000 fictional universe, but not included in the Codexes due to a variety of reasons. These include super-heavy vehicles (such as the Imperial Baneblade), specialised variants of standard vehicles (such as Tau Empire Hammerhead Gunships modified to carry 2 turret weapons), aircraft, immobile defenses, and non-combatant vehicles. Vehicles that are featured in the Imperial Armour books are available from Forge World as multi-part resin model kits, or as a series of resin components that can be used to convert existing plastic and metal models. The Imperial Armour range is not limited to conventional vehicles, as the Orks are known to use massive creatures called Squiggoths, and the Tyranids do not possess any vehicles, instead using extremely large bioformed creatures.
List of Imperial Armour books
All Imperial Armour rules supplements are written by Warwick Kinrade.Currently valid books
- Imperial Armour Volume One - Imperial Guard & Imperial Navy
- Imperial Armour Volume Two - Space Marines & Forces of the Inquisition
- Imperial Armour Volume Three - The Taros Campaign (Tau and Imperial Guard)
- Imperial Armour Volume Four - The Anphelion Project (Tyranids)
- Imperial Armour Update 2005 (models for races not covered by Volumes One and Two)
Outdated books
The rules contained in the following books are no longer valid, having been surpassed by later editions of the Warhammer 40,000 game and other Imperial Armour books.
- Imperial Armour
- Imperial Armour II (Ork, Eldar, and Dark Eldar)
- Imperial Armour Update (models for all races, stopgap measure until the release of the "Imperial Armour Volume x" books.
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