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Interdictor Cruiser (TradeWars 2002)

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|Safety Rating|Trading Efficiency Factor
Interdictor Cruiser
Cost
Basic Hold Cost 5,000
Main Drive Cost 50,000
Computer Cost 380,000
Ship Hull Cost 104,000
Ship Base Cost 539,000
Total Cost (Fully Loaded) 586,170
Combat Specifications
Max Fighters 100,000
Max Figs Per Attack 15,000
Maximum Shields 4,000
Offensive Odds 1.2:1
Defensive Odds 1.2:1
124,800
Trading Efficiency
Maximum Holds 40
Initial Holds 10
Turns Per Warp 15
TransWarp drive>TransWarp Drive No
5
Miscellaneous
Mine Max 200
Genesis Max 20
Transport Range 20
Beacon Max 100
Long Range Scan Yes
Planet Scanner Yes
Photon missile>Photon Missiles No
The Interdictor Cruiser is the only ship in the fictional TradeWars 2002 universe to have an interdictor generator. This device prevents any ship from leaving the sector once it is in battle with the Cruiser. Since enemy ships tends to flee as their defenses are worn down, this capability is useful for capturing ships, especially the Ferrengi Scorpion. The Cruisers combat odds are above average, and it carries a massive number of fighters and shields; this makes it useful for invasions. The Cruiser's main weaknesses are its slowness and the fact that it can't land on planets.

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