Jak 3
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Jak 3 is a video game for Sony's PlayStation 2 console developed by Naughty Dog. Although touted as the final game in the acclaimed Jak and Daxter series, it has inspired two spinoff games, and Daxter, both out now.
Storyline
The story, set a year after the events of Jak II, starts off with Jak being left for dead in the desert. Members of Haven City's administration, lead by the fanatical Count Veger, consider him to be the cause of all problems following the deaths of Baron Praxis and the Metal Head Leader, including the destruction of Haven Palace and the loss of control over the Krimzon Guard Death Bot Army. Rescued by desert scavengers, Jak soon proves himself worthy to the Wastelander people who live in the desert city of Spargus, including their leader Damas, despite reservations from Kleiver, Damas' right hand man, and Seem, a Precursor Monk Priestess. Seem is especially worried about Jak's Dark Eco powers, thinking it is connected to the Day Star, a bright light in the Sky. Traveling to the Precursor Temple, Jak receives Light Eco powers to balance out the Dark Eco in him. The Precursor Oracle also gives him a cryptic message: "The Dark Ones have found your world again".
Later in the game the player returns to Haven City and finds out that Veger was responsible for the attack on the Palace. Veger's delusional wish to become all-powerful led him to the Precursor Catacombs underneath the Palace. It is also revealed the person controlling the KG Death Bots is the former Krimzon Guard Commander-in-Chief Errol who was supposed to have died in a bike crash in the last game. After finding this out, Jak starts to encounter some hideous new dark creatures. These monsters are later revealed to be the Dark Makers, renegade Precursors who were mutated by Dark Eco exposure, and that the Day Star is actually a massive Dark Maker planet-builder ship heading toward their planet, with the sole intention of reducing the planet's entire surface to a hellish, mutated wasteland. The only way to destroy the ship is by activating the planetary defense system situated at the planet's core, the entrance to which is via the catacombs in the Palace ruins. During his journey to the ruins, Jak joins forces with Damas, who is killed when a Dark Maker missile hits their vehicle. As he lies crushed in the wreckage, Damas reveals to Jak that he is Jak's real father and that Jak's birth name is Mar. Afterwards Jak heads to the catacombs, chasing after Veger and hoping to destroy the Dark Maker ship. When they arrive they learn that the Precursors are Ottsels like Daxter, much to Veger's horror, as he then turns into an Ottsel. Then the Precursors send Jak and Daxter to destroy the Dark Ship. But when the player does so, Errol takes control of a gigantic, spider-legged Dark Maker Terraformer. The Terraformer (which is the final boss) must be defeated to complete the game. When Errol is defeated, Jak receives a kiss from Ashelin, something that did not sit well with many fans, as the previous games had established a relationship between Jak and Keira and one between Ashelin and Torn.
The Precursors thank the people of the Planet, and ask Jak to come help them in the War against the Dark Makers. Jak asks that they refer to him as Mar, his father's name for him, revealing he is either the same Mar who founded Haven City, or named after that Mar. Daxter decides to stay behind. The Precursors offer to restore him to his original form, but all he asks for is a pair of pants, as he truly misses them. Tess comments on how she wished she had a pair, and the Precursor Leader turns her into an Ottsel. Jak appears to depart with the Precursors, but actually stays behind to be with his friends. It has been debated that Jak actually went back in time with the Precursors, and went forward in time to when he leaves due to the quote from the precursors: "You have many adventures in the future...or was it the past?"
Areas Of Interest
- Spargus City: The first main area of Jak 3, this area is where you'll spend most of Act 1 in the game. Areas of interest in Spargus is the dune-buggie garage, the arena, the defense turret, and King Damas' chamber.
- Spargus Arena: This area is where Jak has to prove himself to be a citizen of Spargus. He has to do some platforming challenges and face off with gladiators to prove himself.
- Monk Temple: Jak will return to this area a lot whether to complete some trials or to defend it from the Dark Makers. This area is also where Jak goes to get new Light Jak powers.
- Volcano: This area is always being explored by Precursor monk expeditions who always happen to get lost. A average level of vegetation is also in this volcano. Daxter gets his first moment to shine in this area as his skills are needed to continue in the game.
- Metal Head Caverns: These caverns lie at the foot of the central volcano. It is home to Metal-Pedes, and the little weird bugs who like to crawl around everywhere. Sig has a particular interest in this area and asks you to come here a couple of times.
- Eco Mines: Mar created a mine out of this area when he built Haven City. Though the mines have long been abandoned, Metal Heads reside in the area awaiting for potential meals. At the end of the mines is a hangar that has a cart that is full with explosives. Much of the track is disabled, but with some quick shooting the track can be set to its original setting.
- Haven City: This has changed a lot since Jak II: the port is still there while minor parts of the Industrial sector are still around, now controlled by the KG, while some parts of the Slums are still up, while the Water Slums have been completely transformed into a thriving part of Haven City with the Freedom League HQ in it, appropriately named "New Haven".
- Sewers: Unlike the sewer in Jak II, the sewers in this game are not interconnected. They are all separate sewers which run in a difficult, but straight path to another part of Haven City.
- Metal Head City: This city is where the West Bazaar and Garden Areas of Haven City once were. Now it is overrun with Metal Heads. After Jak breakes the barrier that leads into the port, it becomes part of Haven City.
- South Haven Forest: Whether it's a part of Haven Forest is or is not is a mystery. Either the season is autumn or the Dark Eco Plants are sucking away all the lifeforce away from the vegetation.
- War Factory: This place is where all the Krimzon Guard robots come from. It's a heavily guarded area protected by various KG robots. Cyber-Errol the KG leader monitors all his operations from up here.
- Metal Head Tower: The main base for the Metal Heads. Oddly enough, there are not any Metal Heads in here at all...only Dark Makers.
- City Ruins: This is where the palace mostly crashed into. The entertainment section and stadium have all been destroyed, forcing Jak to platform his way to the catacombs.
- Catacombs Entrance: Jak, Daxter, and Damas have to drive their way through the major wreckage of Haven City to reach the catacombs.
- Day Star: The Dark Makers' personal ship. It is on its way to devastate the planet, unless Jak & Daxter can do something about it.
Enemies
1 symbol means they also appeared in Jak IIKrimzon Guard
- Death Bots: These guys roll around and then unroll to unleash some firepower unto their foes. They take 3 to 4 hits. They have the ability to fire, unlike their Jak II counterparts which couldn't since they were in the prototype stage. Also a second version of the Death Bots appear in the War Factory, which they act a lot like the Metal Dogs/Grunts. 1
- Blast Bots: Similar to their Jak II counterparts, only instead of firing a concentrated energy beam, they fire multiple energy blasts. Still take a lot of punishment though. 1
- Spy Bots: Very similar to their Jak II counterparts, the only difference is they charge their foes instead of electrucuting them. 1
- Hover Guards: Basically the Death Bots equipped with jetpacks, a successor to the Krimzon Guards who had jetpacks in Jak II. Still equipped with the twin blaster cannons though.
- Sentinels: These bots float around the KG section of Haven City, searching for targets. They fire in two-shot bursts.
- Sniper Cannons: These cannons watch over the KG section and pick off any intruders from a hidden spot.
- Missile Turret: This turret fires off missiles that home in on you in one mission, and on both you and Torn on another mission. You can beat it, since it only appears storywise.
- Drop Box: Similar to the KG Drop Ships from Jak II, these vehicles drop off KG Bots in areas. They take a lot of damage and have missile launchers for defense.
- KG Tank: Like their Jak II counterpart they have twin cannons, only this time they fire energy bolts off instead of the blaster bolts they had before. 1
- KG Fighter: These fighters fly around protecting the War Factory, armed with a standard blaster cannon on it.
- War Factory Defense Turret: These turrets protect the War Factory, firing off multiple blasts at enemy targets. Easy to destroy though.
- Super Turret: These weapons only activate on the War Factory when all other defenses have been knocked out, acting as a last resort.
- Blade Beater: An ode to the spinning, slashing Metal Spinner from Jak II. These float around in predictable patterns in the sewers, slicing apart any hapless foes who get in their path. Unfortunately, they seem to be impervious to Morph Gun attacks, and should be avoided rather than fought.
Dark Makers
- Troopers: This are the basic soldiers of the Dark Makers. They can protect themselves with a shield and fire powerful Dark Eco energy blasts
- Hornets: These hornets always accompany the Soldier units, they fly around and swarm Jak, firing off two-shot bursts of Dark Eco energy
- Dark Splitters: These three legged walkers can, when hit, break and split into smaller versions of themselves until defeated.
- Dark Maker Spores & Flowers: These spores lie on the ground and produce flowers that can harm you.
Metal Heads
- Metal Dogs: They run around trying to pounce you either on all four legs or running on their hind legs. 1
- Metal Scorpions: These Metal Heads not only crawl through the Metal Head City, but through the ruined and wrecked parts of the entertainment section and stadium of Haven City. 1
- Metal Dasses: They are now found in the sewers of Haven City, still utilizing the same attacks though. 1
- Metal Bees: Same as in Jak II, the fly around firing off purple energy blasts. 1
- Metal Raptors: Just like the Metal Bees, they walk around and fire off blasts when aggravated. 1
- Strafers: Same as in Jak II, they have twin energy cannons on them. 1
- Spyder Gunners: Just like the Crabs in Jak II, they come up to you and fire off multiple shots before moving to a different spot to get in more shots. 1
- Cloakers: The same enemy as in Jak II, only they are not cloaked now. 1
- Metal Monkeys: They leap around various areas in the game, just like in Jak II. 1
- Metal Mantas: These mantas live in the Eco Mines, and they try to come up and tackle Jak when he arrives.
- Metal Gekko: These lizards stick to the walls of the Eco Mines and wait patiently for a meal, then when one comes they strike with a energy blast.
- Saw Fish: These Metal Heads have long spear-noses on them like a swordfish.
- Metal Rexes: These giant Metal Heads roam the desert Wasteland, armed with a powerful grenade launcher. If you aggravate them, they will try to ram and chuck you a far distance away.
- Metal Pteris: These prehistoric looking bird Metal Heads accompany the Metal Rexes on one mission.
- Metal Pod Spiders: Pod Spiders that appear at Haven Forest, and the Metal Head Caverns. Considerably annoying and can swarm on your vehicle if you don't move.
Mauraders
- Maurader: these guys are armed with the standard sword, axe, or blaster rifle. Very easy to defeat.
- Dune-Buggie: You will see these all over the desert Wasteland. Armed with a blaster cannon, they will often track you down and knock you off a sand dune.
- Armored Dune-Buggie: Same as above, but armored and also have catapults on them.
Other Enemies
- Spiders: These guys are in the Monk Temple and come at you in huge swarms. 1
- Red Hedgehogs: Found in the Volcano, they roll around trying to pierce you with their spines.
- White Frogs: Found in the various Sewer missions. They are no different then from Jak II. 1
- Temple Defense Robot: Found in one room in the Monk Temple, if they spot you, all of them will electrocute you, meaning instant death.
- Dark Eco Plant: Found in one mission, you can't hurt them unless you're carrying Green Eco with you.
- Freedom League Soldiers: They don't actually come at you unless you harm them. Armed with blaster rifles, tasers, and grenade launchers.
- Spargus Citizens: Unlike Haven's; these folks will attack you if you hurt them. They have blaster rifles with them.
- Kanga-Rats: In one mission, you have to chase them down on a Leaper Lizard, which will eat them.
- Sand Mice: Seen in Spargus, killing them will often yield Dark Eco.
- Mine Rats: These huge rats live in the Eco Mines. Despite their large size, the Rats are pretty much harmless, and seem to be a bit cowardly. To proceed, you have to knock a rat into the giant wheels located throughout the Mines. Once you do that, the rest of the Rats run away!
- Lizards: Found in Spargus City. When killed they produce Dark Eco.
Bosses
- Dark Maker Satelite - This bad boy takes a lot of hits to defeat, and has a multitude of attacks including using its tentacles to harm you. Found In: Wasteland Desert Overworld
- Precursor Robot - Piloted by the nefarious Count Veger, this boss takes 3 Hits, has a multitude of attacks including beam swords, eco shockwaves, missile launcher, and red energy beam cannons. Found In: Eco Mines
- Metal-Pedes - Originally appearing in the Underport in Jak II, you actually have to fight them in Jak 3. Keep shooting them until their health goes down; there are five of them. Found In: Metal Head Caverns.
- Cyber-Errol - Didn't he DIE in Jak II? Guess not. This guy takes 4 hits, and has a multitude of attacks, including throwing energy blasts and summoning KG Death Bots. Found In: War Factory
- Dark Maker Spawners - Dark Makers constantly come out of these unless you can destroy them with the Dark Maker turrets. Many of them have to be destroyed. Found In: South Haven Forest
- Dark Maker Walkers - These guys come out of the ocean and fire powerful energy grenades at you. Target specific parts on their bodies to defeat them. Found In: Spargus City
- TerraFormer: The Final Boss - A dangerous mecha piloted by Errol, there are multiple forms to this boss. The first is when it is in walker form. He walks around the whole desert dropping mines and other attacks on you. You have to take out over ten support units on its legs. 2nd form: A huge snake head is out on the side of the machine. He tries to ram his head into you, fire off a hot energy beam or create Dark Makers. Takes five hits to defeat. Found In: Wasteland Desert Overworld
Morph Gun Mods
Red Ammo Weapons
- Scatter Gun - This basic weapon mod utilizes a wide-firing, eco-dispersion firing mechanism to produce a powerful shotgun-like blast. Slow to fire but highly effective at short-to-medium ranges, the Scatter Gun is a decent close combat weapon. Ammo Capacity: 50 (1 per shot)
- Wave Concussor - This upgraded weapon's "earthquake-splash" firing mechanism uses a red-eco cell with an inbuilt firing compensator, allowing it to be charged up for maximum damage. When the trigger is released, a powerful 360° shockwave is emitted, damaging all enemies in a radius of up to 15 meters. Ammo Capacity: 75 (5 per fully charged shot)
- Plasmite RPG - This multi-barreled heavy weapon fires high-explosive ricocheting grenades with both timer and contact detonators. All normal enemies inside the 7-meter explosion radius are destroyed instantly. Ammo Capacity: 100 (10 per shot)
Yellow Ammo Weapons
- Power Blaster - This semi-automatic rifle fires moderately powerful laser blasts and has a laser designation device for high accuracy over medium to long ranges. Good for killing distant enemies or taking out specific targets, this is a very good all-round weapon. Ammo Capacity: 100 (1 per shot)
- Beam Reflexor - With a slightly higher fire rate than the standard Power Blaster, the Beam Reflexor utilizes phased multi-impact particle rounds which can ricochet from any solid surface, and there's more to come: the blasts have homing capabilities. They can also bounce off enemies, and can quickly create a deadly firestorm when fired off quickly in an tight space. The Beam Reflexor utilizes the same laser designation system as the standard Blaster Mod. Ammo Capacity: 150 (1 per shot, plus 1 for every impact with an enemy)
- Gyro Burster - The Gyro Burster fires an automated anti-gravity gun drone from an electrified launch rail. The drone flies out over the target area at high speed, firing off high-powered laser rounds at any nearby enemies, or in all directions if the area is deserted, with an average rate of fire of 10 rounds per second. The drone can also be made to hover in one position for defensive purposes. Ammo Capacity: 200 (50 per drone)
Blue Ammo Weapons
- Vulcan Fury - The Vulcan Fury is a multi-barreled spinning cannon in the form of a handheld Gatling gun. Its extremely fast rate of fire and high-powered carbanox armor-piercing ammunition make it a formidable weapon for close-range firefights and saturation fire exercises, but its relatively limited effective range means that it is less accurate over long distances. It does, however, make use of a laser sight for improved targeting speed over short-to-medium ranges. Ammo Capacity: 100 (1 per shot)
- Arc Wielder - This upgraded blue ammo gun consists of a basic Vulcan Fury with a high-discharge electric generator in the place of the standard rotating barrels. Despite its relatively short effective range and high ammo consumption, the Arc Wielder's powerful high-voltage electrical arc is exceptionally effective against most minor enemies, particularly Krimzon Guard Death Bots. Ammo Capacity: 150 (1 per burst)
- Needle Lazer - The Needle Lazer shares the basic characteristics of all the blue ammo guns - high rate of fire and equally high ammo consumption - but has a very different ammo type and fire pattern to the Arc Wielder and Vulcan Fury. Every shot releases three target-seeking plasma-based laser rounds, which home in on any destructible object or character on screen, whether they are friend or foe. A single plasma bolt will cause little direct damage, but when fired in great numbers they can make mincemeat of even the largest enemies. Ammo Capacity: 200 (2 per shot)
Purple Ammo Weapons
- Peace Maker - This extremely powerful laser-guided weapon fires highly-charged, unstable electron pulses, which cause massive damage on impact and can arc to hit multiple nearby targets. The Peace Maker is indiscriminate when it comes to target selection, and will kill friends and foes alike. Ammo Capacity: 5 (1 per shot)
- Mass Inverter - This upgraded weapon emits a wide-radius electronically-sustained low-gravity field, causing friends and enemies alike to float helplessly in the air. Though this gravity field does little or no damage on its own, shooting or punching enemies while they are floating will send them spinning to their deaths as soon as the field deactivates. Ammo Capacity: 10 (1 per shot)
- Super Nova - This devastating total-annihilation device launches a single laser-guided plasmite bomb, which will embed itself in any object in its path, or simply impact with the ground if it is travelling over flat, empty ground. After a brief pause, the bomb will detonate, whitening the screen for a short while, and utterly destroying everything in sight, be it friend, foe, vehicle or item crate. Over level ground, the bomb produces a mushroom cloud similar to that of a nuclear explosion. Ammo Capacity: 15 (10 per shot)
Vehicles
Tough Puppy
- Speed: Fast
- Weapon: None
- Armor: Weak
Sand Shark
- Speed: Fast
- Weapon: Front chain guns
- Armor: Moderate
Dune Hopper
- Speed: Medium
- Weapon: Grenade launcher
- Armor: Weak
Gila Stomper
- Speed: Slow
- Weapon: Rear chain gun
- Armor: Strong
Slam Dozer
- Speed: Slow
- Weapon: Front chain gun
- Armor: Strong
External links
| Jak and Daxter series |
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Games:
' | Jak II | Jak 3 | ' | Daxter Characters: Jak | Daxter Factions: Krimzon Guard | Freedom League
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