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Jak II

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Jak II, called Jak II: Renegade in Europe, is a video game for the Sony PlayStation 2 developed by Naughty Dog (the brains behind Crash Bandicoot). It is the sequel to and the second game in the Jak and Daxter series. It was released on October 14, 2003.

Story

The game takes place after the first Jak and Daxter game. Jak, Daxter, Keira, and Samos open a gate and a huge creature comes out. In order to save them, Jak pushes a button on the rift rider. The machine activates, forcing them through the Rift Gate. The rider explodes, and they are separated from each other. They end up in a dystopia called Haven City (later known to be the future). Upon arrival, Jak is captured by the Krimzon Guard and sent to prison by Baron Praxis, the tyrannical ruler of Haven City, and his second in command, Erol.

Two years later, it is revealed that Jak has been used as a test subject for Baron Praxis' "Dark Warrior" program. This program involved Jak being injected with Dark Eco (the same substance that turned Daxter into an Ottsel). Because of this, Jak, with enough Dark Eco, can transform into a dark and destructive state. Daxter breaks him out of prison and, with Jak, joins an underground movement that wants to overthrow Praxis and put the real heir to the city back on the throne.

The game takes place in Haven City during a war between the city and a techno-organic race called the Metal Heads. It is later discovered that Praxis is working with the Metal Heads so he can stay on the throne.

Characters

Returning Characters

"I'm gonna kill Praxis!" (the very first phrase ever out of Jak's mouth.)
"The Demolition Duo has returned!"
"Leave them in the dust, Jak!"
"Good hunting!"
"I sense there is a dark rage burning within you, and in time, it shall destroy you with its madness."

New Characters

"Since I made you, I can destroy you."
"New faces make me nervous..."
"You're such an animal!"
"I'm a bit jumpy these days."
"Payback's a bitch, and I'm it."
"That's good, ey."
"With Metal Heads, I say shoot first, ask questions later."
"Now you've REALLY pissed me off!"
"I've seen what Metal Heads do when they take a city, the destruction, the killing, the devouring..."
"We good now. Metal Headers bad. They is enemy."
"If it isn't the Dark-Eco freak!"
"I will find that Stone, if have to crush this city, one brick at a time!"
"You cannot hide from me, boy!"

Areas Of Interest

Haven City: This city is the main area for all of Jak II. It is composed into several sections: The slums, water slums, industrial sector, port, bazaars, entertainment sector and stadium, and a couple of garden fields and a Yakow pen.

Dead Town: A previously occupied district of Haven City, and once the site of Jak's home, Sandover Village, destroyed by the Metal Heads. All that remains is Samos' Hut, where the Life Seed is kept.

Pumping Station: The facility that lies right outside of Haven City is the Pumping Station. It is known that it controls all the pure clean drinking water that goes into Haven City. Recently the Baron turned off the water supply. Because of the water, it also makes a great attraction for Metal Heads to wander around in.

Sewers: Haven City's vast sewer system is not a nice place. Metal Heads and other creatures make these damp dark tunnels their home. Krew used to make the sewers a fabulous smuggling route, but Baron Praxis set up sentry turrets to put a stop to that. It's said that two prized treasures lie in the depths of the murky waters.

Strip Mine: One of Baron Praxis' three mining operations of getting Eco. Dark Eco flows in the area and Metal Head eggs make good use of it. Old tools are abandoned in the area and they still run, lethally to best describe them. Vin, a member of the Underground, constantly keeps this area under watch.

Drill Platform: The second of the Baron's mining operations. The power to Haven City's shield wall that keeps Metal Heads out is kept here. Recently Metal Heads Eggs have begun to suck away the power to the shield wall. Also, Krimzon Guard Transport Ships make frequent trips to pick up Eco.

Mountain Temple: This area is very similar to any of the green grassy areas of the previous Jak game, and the temple resembles the Lost Temple in the Forbidden Jungle from Jak and Daxter. Onin sends Jak here to pick up some powerful artifacts.

Haven Forest: Possibly the most beautiful area in the game. Everything is peaceful and the style of the area is a crossing of the Precursor Basin and Forbidden Jungle from the first game. Metal Heads often scout this area to find possible ways of entering Haven City. Young Samos is fond of this area and often comes to the forest to meditate.

Landing Pad: This small area full of green grass and trees lead to 4 of the game's areas; Haven City, Pumping Station, the Weapons Lab, and the Dig.

Dig: The third and last of the Baron's mining operations. Apparently the Baron set up the Dig thinking Mar's Tomb was in the area. The area seems to be set in an inactive volcano even though lava still flows through the area. Both the Krimzon Guard and Metal Heads make use of the Dig, but Jak stops them both.

Prison Fortress: The primary headquarters of the Krimzon Guard, it's belived that all of Haven City's frontal offensive forces reside here. This area is also where Jak was kept and tortured at the beginning of the game.

Palace: The highest area of all of Haven City and also Baron Praxis' home. The highest security is placed in the palace. With constant Krimzon Guard patrols and security turrets, this place shouldn't be taken lightly. The palace is also supported by 6 tall towers connected by very large and strong cables that Jak will be able to traverse.

Weapons Lab: The Krimzon Guard's pride and joy of weapons making. KG Blast Bots are made here and KG Death Bots are currently in the prototype stage. This is one of the toughest areas in the game, as the player has to utilize the various conveyor belt switches while at the same time deal with not only the Krimzon Guards, but the Death Bot prototypes as well.

Mar's Tomb: The tomb where the Precursor Stone is located, hidden behind the statue of Baron Praxis in front of the palace. Only those capable of completing the two Tests of Manhood can obtain the stone.

Construction Site: Nothing much about it, and there's not much to explore even though the layout makes you believe you do. There are two Precursor Orbs in the area. Plus this is the area where Baron Praxis keeps his secret weapon.

Metal Head Nest: The final area of the game, Metal Heads of various designs come and attack Jak. The most lethal of which are the Arachnid variety which fire off a rapid volley of purple energy shots. Metal Kor; final boss of the game also waits here.

Jak and Daxter Refereces

Some of the places in the New World in Jak II are in the same places as the Old World locations from Jak and Daxter

Enemies

Krimzon Guard

Metal Heads

Other Enemies

Bosses

(Found In: Palace Exterior)

(Found In: Drill Platform)

(Found In: Mar's Tomb)

(Found In: Weapons Lab)

(Found In: Metal Head Nest)

Plot & Ending

It is revealed that the Kid is important because he can open the Tomb of Mar, which contains the Precursor Stone. Jak and Daxter locate the Tomb, but the Oracle says the boy is too young to face the tests of Manhood, so Jak and Daxter take them. After completing the tests, Jak and Daxter enter the main room, which houses the Precursor stone. They also learn that the Metal Heads were responsible for destroying the Precursors. Then Baron Praxis arrives and steals the Stone. Back at the Hideout, Torn reveals that he sold the Underground out, to prevent Praxis from killing Ashelin. Jak and Daxter head to the Fortress to rescue Samos, Tess, and discover the Elder Samos. Samos the Sage sends Jak to find the Life Seed, which will give Young Samos the power to speak to the plants. Young Samos learns that Praxis plans to destroy the Stone, but this would destroy the Planet.

Later, Keira reveals she has nearly completed a replica rift rider, but is missing two pieces. Jak runs the class one race against Erol and wins. Praxis is about to kill Jak after the race, but Erol charges by on his racer and collides into several barrels of Dark Eco, killing him (presumably). At Haven Palace, Ashelin reveals Krew is building something for the Baron at a secret weapons factory. Jak and Daxter proceed to the Factory, and Krew reveals the Piercer Bomb, which can destroy the Precursor Stone and the Metal Head Nest. Though soon defeated, Krew manages to activate the bomb, but Jak and Daxter escape with Ashelin--only to discover that the Metal Heads have breached Haven City. Vin communicates that Kor sabotaged the Shield wall, and is immediately cut off. At the City construction site, Jak confronts both Praxis and Kor, demanding to know what is going on. Kor tells Jak, in his darkest nightmares, he already knows. To everyones horror, Kor transforms into his true form of Metal Kor, the Metal Head Leader. Metal Kor demands the Precursor Stone, but Praxis refuses. Metal Kor sends him flying across the construction site. After Kor leaves, Praxis shows the two a second Piercer Bomb which hides the Precursor Stone. Praxis then dies.

Heading to the Metal Head Nest, Jak and Daxter confront Metal Kor, learning he has both the Kid and the Rift Ring. Kor then reveals that the Boy is Jak. He was sent to the Past to grow up and gain the skills to face Kor, but the Dark Eco means he cannot activate the Precursor Stone (which is, we find, the last Precursor Egg)--though Young Jak still can activate it and release the Precursor entity inside. After a climactic battle, the Metal Head Leader attempts to flee through the Ring, but hits the side. Metal Kor is destroyed, severing his Head and damaging the ring. Young Jak touches the Stone, to release a being of Light Eco, believed to be a Precursor, who departs through the disintegrating ring. Keira and the Two Samoses arrive with the Rift Rider, which is used to send Young Jak and Young Samos to the Past.

Weapons & Gadgets

Unlike the previous game, in "Jak II", Jak is able to receive and use weapons and gadgets as rewards for completing tasks. These items include:

The Morph Gun- A gun which can transform into four different guns upon receiving mods. These mods include:

Upgrades JET-Board - Prototype hoverboard designed by Keira. It allows Jak to do tricks and hover over Dark Eco lakes. Running into an enemy or a Krimzon Guard while aboard will cause damage, and not to the enemy. With the JET-Board, Jak can, if timed correctly, attack an enemy with his Board by performing a trick while in close quarters.

Titan Suit - Mechanical suit of armor that allows Jak to smash barriers, lift heavy objects, and travel to places he normally couldn't.

Trivia

External links

Jak and Daxter series
Games: ' | Jak II | Jak 3 | ' | Daxter

Characters: Jak | Daxter

Locations: Haven City

Factions: Krimzon Guard | Freedom League

 


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