James Bond Jr.
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- For the 1967 novel, see [[003½: The Adventures of James Bond Junior]].
James Bond Jr. is a fictional character and the supposed nephew of Ian Fleming's masterspy James Bond. The name "James Bond Junior" was first used in 1967 for an unsuccessful spinoff novel entitled [[003½: The Adventures of James Bond Junior]] written under the pseudonym R. D. Mascott. The idea of Bond having a nephew was used again in 1991 as an American animated series for television in which the title character defeats threats to the safety of the free world. The series was mildly successful and spawned six episode novelisations by John Peel writing as John Vincent, a 12 issue comic book series by Marvel Comics published in 1992, as well as a video game developed by Eurocom for the NES and the SNES in 1991.
Although these works are based on a character being the nephew of James Bond, Bond in fact was an only child. Unbeknownst to agent 007, however, he does have a son as told in Ian Fleming's novel You Only Live Twice. The son makes an appearance in a later short story by Raymond Benson titled "Blast from the Past."
The use of "Jr." in the character's name is unusual in that this naming convention is generally reserved for sons as opposed to nephews and other indirect offspring.
The animated series
The animated series debuted on September 16, 1991 and a total of 65 half-hour episodes were produced. James Bond Jr. was voiced by Corey Burton.While attending prep school at "Warfield Academy", James Bond Jr. with the help of his friends I.Q. (supposedly the grandson of Q) and Gordo Leiter (supposedly the son of Felix Leiter), fights against the evil terrorist organization SCUM (Saboteurs and Criminals United in Mayhem). Expanding on his uncle's famous line, James Bond Jr.'s catch phrase was "Bond, James Bond. Junior."
Being an animated series, it regularly surpasses even the Bond movies in the matter of implausible gadgets and mad scientists, and, of course, the violence of the adult Bond series is nowhere in evidence. Despite this, the show was fully sanctioned by the rights holders to the James Bond property.
Fans of James Bond generally do not consider James Bond Jr. to be part of official Bond canon, especially as it conflicts with the fact that Bond was an only child and that the series featured characters such as Dr. Julius No who had been previously dealt with in the films and/or novels. Jaws, a recurring villain from the Roger Moore film era, also made occasional appearances; usually partnered with Nick Nack making the two henchmen a comical duo as they tend to bicker a lot, sometimes Oddjob is thrown into the mix for a henchmen interpretation of The Three Stooges. Auric Goldfinger also appears revealing he has a snotty, teenage daughter named "Goldie." Many episode titles parodied the titles of Bond films, i.e. "A View to a Thrill".
Main characters
- James Bond Jr. - the series hero and possibly James Bond's nephew. He graduated from Warfield Academy and made lots of friends there (who later aid him in his missions). He also develops a crush on Tracy Milbanks.
- Horace 'I.Q.' Boothroyd - a scientist at the Academy and one of James' best friends. Very intelligent, quick-witted and highly logical, he is responsible for developing and building the many artifacts and gadgets that help James defeat the many villains in the series (see below) and save the day. The series depicts him as the grandson of Q (James Bond's scientist friend played by Desmond Llewelyn in the James Bond movies), the original scientist of the Academy.
- Tracy Milbanks - daughter of the Academy headmaster Bradford Milbanks and the heroine of the series. She helps James Jr. a lot in his missions to save the world and possibly reciprocates her love for him.
- Gordon 'Gordo' Leiter - this Californian-like surfer is tanned-skin, blonde, big, athletic and the "strong fist" of the group, but also kindly and soft-spoken. Supposedly to be Felix Leiter's son, he never backs down when his comrades need a little muscle to solve their problems.
- Phoebe Farragut - the other heroine of the series, she is like a photographer/journalist. She is blond, short-sized, a little obese and wears thick glasses (looking like Velma from Scooby Doo but a little less clever). Although very smart, she is portrayed as not having I.Q.'s level of intelligence.
- Trevor Noseworthy IV - the "annoying guy" of the Academy. He comes from a wealthy family, and has an inflated sense of self-importance. He is always attempting some outlandish plan to "unmask" Bond Jr. in order to get him expelled from the Academy, which inevitably backfire leaving for Trevor the unpleasant consequences. Trevor is usually a coward and frightened of anything, and due to this he is voiced in most countries (mainly in Brazil and Latin America) as a "gay"-sounding person.
- Bradford Milbanks - an ex-British Air Force officer who now presides the Warfield Academy and is Tracy's father. Although serious and rigid at times, he is a gentle and understanding man.
- Burton "Buddy" Mitchell - this former FBI agent is the sports coach of the Academy. Strong and athletic, he believes in young willpower and wants his students (mainly Bond Jr.) to be always prepared for everything.
Villains
There were numerous villains in the series, most of whom worked for SCUM and made recurring appearances throughout the 65-episode run. Many characters looked nothing like how they did in the movies; for example, Dr No resembles a strange long-haired mutant. The major villains included:
- Scumlord - the mysterious leader of S.C.U.M.; rarely seen outside the shadows. He often relays commands to other S.C.U.M. villains via telescreen. He has a dog he usually pets. Key appearances include 'The Beginning', 'The Thing in the Ice' and 'Barbella's Big Attraction', though he commonly makes cameo appearances in episodes such as 'Invaders from S.C.U.M.', 'Danger Train', and 'Northern Lights'.
- Jaws - a dimwitted villain whose trademark is his steel jaw (and teeth - both upper and lower) that destroy almost anything he chews up. He usually acts as henchman for higher-ranking S.C.U.M. agents. He works with Nick-Nack a lot and bickers with him a lot. He wears a ridiculous cloth set consisting on a blue suit with short ankle legs and a lapel flower, red shirt, thick yellow necktie and clown-like shoes. Appearances include 'The Beginning', 'Plunder Down Under', 'Sherlock IQ', 'The Inhuman Race', 'Quantum Diamonds ', 'Queen's Ransom', 'Valley of the Hungry Dunes', 'No Such Loch', 'Monument to S.C.U.M.' and 'Northern Lights'.
- Nick-Nack - a particularly small henchman, often the butt of 'short jokes' from both James Bond Jr and his villainous 'other half', Jaws, with whom he is almost always coupled in S.C.U.M.'s various schemes and he and Jaws bicker alot. Appearances include 'Valley of the Hungry Dunes', 'Cruise to Oblivion', 'Sherlock IQ', 'Quantum Diamonds ', 'Queen's Ransom', 'The Inhuman Race', 'Monument to S.C.U.M.', 'Invaders from S.C.U.M.' and 'Northern Lights'.
- Doctor Derange - a mad scientist with a strong French accent and an insane passion for radioactive materials and weapons, especially plutonium. He is by far the most commonly appearing (and one of the fan favourites) villain in the series. Appearances include 'The Eiffel Missile', 'Quantum Diamonds ', 'The Inhuman Race', 'Red Star One', 'A Race Against Disaster', 'Invaders from S.C.U.M.', 'Weather or Not', 'Monument to S.C.U.M', and 'Last of the Tooboos'.
- Skullcap - almost always found working for Doctor Derange. The top of his head has a massive steel lid encasing his upper skull and brain. He is extremely cold and insidious though not particularly cunning. Appearances include 'The Eiffel Missile', 'The Inhuman Race', 'Last of the Tooboos', 'Weather or Not', 'Weather or Not', and 'Canine Caper'.
- Goldfinger - one of Bond Jr.'s cleverest and most manipulative villains; wherever there's gold, there's Goldfinger. His schemes are motivated entirely by greed, and he is most often assisted by henchman Odd Job. Appearances include 'Earthcracker', 'Cruise to Oblivion', 'Goldie's Gold Scam' and 'Killer Asteroid'.
- Goldie Finger - Goldfinger's spoiled and equally crooked daughter, who shares her father's love of gold and his ruthlessness in attempting to get it. If not teaming up with 'Daddy', she tends to work with Barbella. Appearances include 'City of Gold', 'Going for the Gold', 'Goldie's Gold Scam' and 'Goldie Finger at the End of the Rainbow.'
- Odd Job - much like Jaws and Nick-Nack, this guy is mostly seen working for the other villains, especially Goldfinger. He sports odd-looking jumpsuits (hence his name), a huge chain necklace bearing his OJ initials and flying googles. His trademark razor-sharp derby hat is back, too, and although originally he didn't speak (as in Goldfinger) he mysteriously began to do so later in the series. Appearances include 'Earthcracker', 'Cruise to Oblivion', 'Far Out West', 'Killer Asteroid' and 'Goldie's Gold Scam'.
- Barbella - a hot-tempered female bodybuilder with a Germanic accent, Barbella often exhibits almost superhuman strength. Cunning and cold, she has loyalty for no-one, least of all S.C.U.M., whom she betrays in one episode by attempting to destroy their international headquarters. She often works with Goldie Finger. Appearances include 'City of Gold', 'Barbella's Big Attraction', 'Going For The Gold' and 'Goldie Finger at the End of the Rainbow'.
- Doctor No - one of Bond Jr.'s most fiendish opponents, this version differs a lot from the original Dr Julius No: he has now green skin (presumably because he once fell in a toxic waste tank in the Bond movie) and cybernetic hands. His accent, costume and moustache are Asian-looking and many of his schemes involve ninjas, samurai swords and the like. Appearances include 'A Chilling Affair', 'Valley of the Hungry Dunes', 'The Sword of Power', 'Far Out West', 'Appointment in Macau' and 'No Time to Lose'.
- Spoiler - a gravel-voiced S.C.U.M. agent who leads a band of savage, chain-wielding motorcyclists, allowing quick getaways from crime scenes. He has worked for various agents including Baron von Skarin, Dr. Derange and Doctor No. Appearances include 'Momument to S.C.U.M.', 'Scottish Mist' and 'No Time To Lose'.
- Captain Walker D. Plank - a stereotypical pirate, complete with hook, eyepatch and a talking parrot (that talks a lot and uses eyepatch as well). His schemes are invariably nautical and typically involve pillage, plunder, petrol nabbing and domination of the seven seas. Jaws often works for him. Appearances include 'Plunder Down Under', 'Nothing to Play With', 'Never Give a Villain a Fair Shake', 'Queen's Ransom', 'Danger Train', and 'No Such Loch'.
- Baron Von Skarin - this wealthy Bavarian baron is also an international terrorist and firearms smuggler. Von Skarin is cold and cruel but never neglects his elegant appearance, as he's usually seen sporting high-price fur coats and a monocle on his right eye. He is often seen reporting directly to Scumlord and is apparently one of his more favoured agents. He is one of the less popular (and liked by fans) villains. Appearances include 'Dance of the Toreadors', 'Scottish Mist', 'Sherlock IQ', 'Live and Let's Dance', 'Catching the Wave' and 'Northern Lights'.
- Ms. Fortune - a criminal aristocrat obsessed with jewels and wealth. Her plans usually consist of robbing (or doing) something that will bring endless rivers of money into her pockets. Appearances include 'The Heartbreak Caper', 'There for Ms. Fortune' and 'Danger Train'.
- Snuffer - Ms. Fortune's crooked and deeply unpleasant butler and accomplice. Though Snuffer may look and sound like a butler, his ambitions are not nearly so humble and he enjoys devising particularly grisly ends for Bond and his friends. Ends every sentence with m'am. Appearances include 'The Heartbreak Caper', 'There for Ms. Fortune' and 'Danger Train'.
- The Chameleon - this dangerous criminal has the ability to be a facial shapeshifter because of small mechanisms implanted under the skin on his face, which control his facial muscles allowing him to change his appearance almost instantly. Cunning and sly, he is a villain to be feared. Appearances include 'The Chameleon' and 'Red Star One'.
- Tiara Hotstones - this jewel-loving mercenary shares somewhat of a rapport with James Bond Jr., and, despite being ruthless in achieving her aims, is inclined to pursue only jewels and money rather than power or world domination. Appearances include 'Dance of the Toreadors' and 'Dutch Treat'.
- Maximillion Cortex - a diminutive villain with a very large brain - hence the name. Cortex is very wealthy but is always looking for ways to increase his bank balance further, and they're rarely legitimate. His accomplices are two halfwits known as Leftbrain and Rightbrain. Appearances include 'Lamp of Darkness' and 'Leonardo da Vinci's Vault'.
- The Worm - the only recurring villain in the series apparently not to have been associated with S.C.U.M., The Worm is a first-rate terrorist and hypochondriac with an intense dislike of sunlight; thus, his plans often take place deep underground. Appearances include 'A Worm in the Apple' and 'Pompeii and Circumstance'.
Bond Girls
In most episodes James Bond Jr. encounters women, whom he rescues- Lotta - Daughter of a geologist who is kidknapped by Oddjob and Goldfinger. From the episode Earth Cracker
- Marcy Beaceau - A French spy who encounters James Bond Jr. on a hovercraft. She and Bond are captured by Dr.Deranged and must escape from the Eiffel Tower before a missile is launched, killing them both. From the episode Eiffel Missile
Episodes
01: The Beginning -Bond Jr. introduction to Warfield. Plot-Bond Jr. is being chased by S.C.U.M who is interested in stealing the Aston Martin DB5.
02: Earth Cracker -Bond, I.Q. and Tracy travel to find El Dorado, The Lost City of Gold. They are met by Oddjob and Goldfinger and their deadly weapon, EARTH CRACKER
03: The Chameleon
04: Shifting Sands
05: Plunder Down Under
06: A Chilling Affair
07: Nothing to Play With
08: Location Danger
09: The Eiffel Missile -After encountering Skullcap in a daring airport escape, James Bond Jr. intercepts Dr.Deranged's plans of launching a missile it the Eiffel Tower
10: A Worm in the Apple
11: Valley of the Hungry Dunes -After rescuing the daughter of Sheikh Yabootie, Bond and his friends are invited to his royal palace, where they discover Dr.No's sinsiter plot to steal all the water supply of the middle east.
12: Pompeii and Circumstance
13: Never Give a Villain a Fair Shake -Captain Walker D. Plank hijacks a ship carrying a device capable of producing powerful earthquakes and threatens to flood Britain with a tidal wave.
14: City of Gold
15: Never Lose Hope
16: No Such Loch
17: Appointment in Macau
18: Lamp of Darkness
19: Hostile Takeover
20: Cruise to Oblivion
21: A Race Against Disaster
22: The Inhuman Race
23: Live and Let's Dance
24: The Sword of Power
25: It's All in the Timing
26: Dance of the Toreadors
27: Fountain of Terror
28: The Emerald Key
29: Ship of Terror
30: Deadly Recall
31: Red Star One
32: Scottish Mist
33: The Art of Evil
34: The Heartbreak Caper
35: Mindfield
36: Leonardo da Vinci's Vault
37: Far Out West
38: Avalanche Run
39: Queen's Ransom
40: Barbella's Big Attraction
41: There for Ms. Fortune
42: Invaders from S.C.U.M.
43: Going for the Gold
44: A DeRanged Mind
45: Catching the Wave
46: Last of the Tooboos
47: S.C.U.M. on the Water
48: Goldie's Gold Scam -While in Africa, the group is strangely attacked by a rhino wearing a strap with a micro chip in it, Bond and I.Q. track the chips back to Goldfinger and his daughter, and their plot to plant "plutonium" in all the gold mines of the world.
49: Canine Caper
50: Weather or Not
51: Ol' Man River
52: Between a Rock and a Hard Place
53: Sherlock IQ
54: Killer Asteroid
55: Danger Train
56: Quantum Diamonds
57: Rubies Aren't Forever
58: Garden of Evil
59: The Thing in the Ice
60: Goldie Finger at the End of the Rainbow
61: Dutch Treat
62: No Time to Lose
63: Monument to S.C.U.M.
64: Northern Lights
65: Thor's Thunder
Music theme
This is James Bond Jr.'s music theme, played both at the opening and ending of the series (though the ending has no vocal singing).
Bond, James Bond Jr.
No one can stop him but S.C.U.M. always tries,
young Bond cuts through each web of spies.
He learnt the game from his uncle James,
now he's heir to the name, James Bond!
Bond, James Bond Jr.
Look out, he's coming through,
he's got a job to do!
While he rescues the girl
James Bond Jr. chases S.C.U.M.
(James Bond Jr. chases S.C.U.M.)
Around the world!
Novelisations by John Peel
In 1992 Puffin Books published six novelisations of the James Bond Jr. animated television show. The books were written by John Peel under the pseudonym John Vincent.
- A View To A Thrill
- The Eiffel Target
- Live And Let's Dance
- Sandblast
- Sword Of Death
- High Stakes
Marvel Comic Books
James Bond Jr. was given a limited 12 issue run with Marvel Comics spanning from January 1992- December 1992.
- The beginning
- The Eiffel missile
- Earth-cracker
- Plunder down under
- Dance of the torreadors
- The gilt complex
- Sure as eggs is eggs
- Wave goodbye to the USA
- Absolute zero
- Friends like these
- Indian summer
- Homeward bound
Writers: Cal Hamilton, Dan AbnettArtists: Mario Capaldi, Colin Fawcett, Adolfo Buylla, Bambos Georgioli
The Toy Line
The James Bond Jr toy line was met with success. The line began in 1991, and actually lasted longer than the television series itself.
The Figures consist of:
- James Bond Jr.
- I.Q.
- Gordo Leiter
- Buddy Mitchell
- Jaws
- Dr. Derange
- Walker D. Plank
- Dr.No
- Oddjob
- James Bond in ninja gear
- James Bond with Parachuting action
- James Bond in scuba gear
- James Bond Jr.'s Red Sports Car- with working ejector seat, rear firing missiles, movable gun shield
- The Scuba Cycle- with the ability to transform from a motorcycle to a submarine
- The Scum Cycle- a purple shark shaped motorcycle with pullstring action
The video games
James Bond Jr. was also a 1991 video game developed by Eurocom for the Nintendo Entertainment System and the Super Nintendo Entertainment System.
- "The world's greatest scientists have disappeared and now it's up to you as James Bond Jr. to rescue them! Intelligence reports indicates that your old enemy S.C.U.M Lord has imprisoned them on his island fortress in the Caribbean. You head out on four dangerous missions to save the scientists and thwart S.C.U.M. Lord's plans!" [Developer's website]
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External links
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