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King's Quest

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King's Quest IV screenshot
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King's Quest IV screenshot

King's Quest is an adventure game series made by the American computer game company Sierra On-Line (currently known as Sierra Entertainment). It is widely considered a classic title of the golden era of adventure games and was the series that primarily built the reputation of the company following the success of the first installment, the first "3D" adventure game. Roberta Williams, co-founder and former co-owner of Sierra, designed all the games in the King's Quest series, from 1984 until the last official game in 1998. King's Quest chronicles the saga of the royal family of Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands, including Kolyma, Serenia, Eldritch, and the Land of the Green Isles.

Games

Description

The world of King's Quest is consistent, sophisticated, and immersive. It encompasses many different kingdoms and supernatural realms.

The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is KQ VIII, where the protagonist is Connor Mac Lyrr, a tanner in the Kingdom of Daventry who is unrelated to the royal family. Because of this and the emphasis on RPG and action elements in KQ VIII, many fans refuse to consider this game a true sequel and call it KQ:MOE (for Mask of Eternity, the game's subtitle).

Many famous fictional characters make appearances in the series, including Beauty and the Beast, Rumplestiltskin, Red Riding Hood and Count Dracula. They are featured most prominently in the earlier games, which focus on solving item-based puzzles in a fantasy setting. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters.

The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Even the most apparently useless item (a dead fish, a rotten tomato, or an old board) can have an unexpected and creative purpose in the right situation. King Graham's famous dictum, "Take anything that isn't nailed down," is generally a good rule of thumb. When a situation looks completely impassable, a good idea is often to leave it and come back later with new items. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving riddles; and tasks involving the use of logic or lateral thinking skills. People who play King's Quest should expect their characters to die rather frequently (due to the difficulty of many of the puzzles and encountering situations for which the character is not yet ready) and should use the "Save Game" option accordingly. Some parts of the game can only be solved by saving and restoring a character many times. Another important strategy is to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible.

The region in which the first game takes place has no boundaries. Sir Graham can travel north, south, east, or west, but no matter what direction he goes, he will eventually loop back to the same screen where he began. This is the easiest way of programming a closed gamespace. Such a situation can be explained within the storyline (retroactive continuity) by saying that the character is trapped in the region magically. King's Quest II, III, and parts of IV held on to this design, albeit in a more limited manner. The looping takes place only when the character goes north or south. Geographical barriers such as the sea, mountains, or deserts serve as boundaries to the east and west. Beginning with KQ V, looping was eliminated and all game regions had boundaries in all four directions.

Mythology

Many creatures, characters and situations from mythology, fairy tales, and folklore are encountered within the world of King's Quest. A Minotaur, Pan, Pandora, Charon, Cupid, Ceres, Druids, Harpies, Oracles, Neptune, Medusa, The Fates and the Graeae appear in various games in the series. In general, the mythology of the King's Quest world is derived from that of the Ancient Greeks, Romans, and Celts.

Magic plays a large role in the King's Quest series. Wizards, witches, enchanters, sorcerers, and genies appear throughout. In some of the games, the main character must use magic spells or items to achieve a goal.

Good and Evil

In the series, the player, as the main character, always plays on the side of that which is right and fair. King Graham, Queen Valanice, Prince Alexander, Princess Rosella, and Connor strive to serve the greater good. The main character is often motivated by a desire to protect his or her loved ones or protect the innocent from evil. The villains of the series have been characters who threatened the safety of Daventry or sought to rule other kingdoms as tyrants. In the first seven games of the series, emphasis is placed upon avoiding violence whenever possible. Many of the villains are not killed but instead are magically imprisoned or otherwise neutralized. Sometimes, especially in the earlier entries, there are multiple methods of defeating adversaries. When dealing with adversaries who are dangerous but not truly evil, non-lethal methods are always rewarded with more points and sometimes more tangible rewards too (most notably the snake in King's Quest II).

Villains

Black Cloaks

In King's Quest VI, Alexander discovers a letter that makes reference to an organization called The Black Cloak Society. Although brief, this reference suggests a backplot spanning the entire King's Quest saga.

The Black Cloak Society is a shadowy organization made up of malevolent wizards who desire power. Little is known about this group, although they have influence in various kingdoms across the King's Quest world. It is possible that all King's Quest villains are members of The Black Cloak Society, although the note found in King's Quest VI only names three:

Fan-created episodes

The Silver Lining

In 2002, a group of fans, under the name Phoenix Online Studios, undertook to create a new episode to the King's Quest series. They intended to call it King's Quest IX: Every Cloak Has A Silver Lining. In 2005, Vivendi Universal sent a cease and desist letter and shut down the [King's Quest IX project], a few months before the final release date. A [Save King's Quest IX] petition was started to save the shut down King's Quest IX.

On December 9, 2005, an agreement was reached between Vivendi Universal and Phoenix Online Studios to allow development to continue. The main condition imposed by Vivendi Universal was to remove the "King's Quest" brand from the name of the game, which was renamed as The Silver Lining. This created rumors that Vivendi themselves are either planning or developing the ninth game in the Kings Quest series, though there has been no information to prove this true.

The game is set 3 months behind schedule, but is back in development now. The developers hope to release the first game in the trilogy in 2006. No official date has been set.

Other fan created content

There were also two fan-created remakes in the Kings Quest series. There was a basic remake with more advanced graphics and a voice soundtrack for King's Quest I, and then there was a far more advanced remake for King's Quest II both completed by AGD Interactive (Previously Tierra Entertainment).

On June 19th 2006, Infamous Adventures released a remake of . The release includes VGA graphics and an advanced music and voice soundtrack for the game. Included in the release are a digital manual and many classic King's Quest perks. The program [can be downloaded from their website].

Books

Three books have been published by Boulevard Books.

The books haven't received high reviews, but King's Quest fans grant them a small cult following.

There is also the King's Quest Companion that explores further the history of Daventry and the characters.

See also

External links

King's Quest series
(1984) | (1985) | (1986) | (1988) | (1990) | (1992) | (1994) | (1998)

 


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