Kremlings
Encyclopedia : K : KR : KRE : Kremlings
- ''This article is about the Kremling enemies in the Donkey Kong series. For non-Kremling related enemies, see List of non-Kremling Donkey Kong enemies.
The Kremlings or Kremling Krew are the main enemies of the Donkey Kong games. They are a legion of anthropomorphic crocodiles led by King K. Rool and exist simply to get in Donkey Kong and friends' way.
The Kremlings first appeared in Donkey Kong Country in 1994, by Rareware. There, they were following the orders of K. Rool to steal Donkey Kong's famed banana hoard. The drone archetypes that appeared in this game would set a template for future Kremling designs to follow.
The Kremlings returned in 1995 with Donkey Kong Land and again in Donkey Kong Country 2: Diddy's Kong Quest. In that game, following the self-proclaimed Kaptain K. Rool's fashion sense, virtually every Kremling was dressed in pirate fatigues, some even going as far as amputating arms or legs. This trend continued into the game's pseudo-sequel Donkey Kong Land 2. It should also be noted that the game took place on Crocodile Isle, the Kremling's home island. The island was subsequently destroyed at the end of both games.
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, K. Rool was believed to have been replaced with the robot KAOS. However, it was later found that K. Rool was the controller of KAOS, and under the persona of "Baron K. Roolenstein". In accordance with this, the Kremling designs in this game were moderately different from the designs in the earlier games. This style was kept for Donkey Kong Land III a year later.
In Diddy Kong Racing for the Nintendo 64, a sole Kremling by the name of Krunch was available as a playable character. As the story goes, his mission was to investigate Diddy Kong's visit to Timber's Island and find out if the monkey was hatching some sort of anti-Kremling plot. Krunch was set to return in Diddy Kong Pilot for the Game Boy Advance, however, the game was refit into Banjo Pilot after Rare was sold to Microsoft in 2002.
The Kremlings returned in Donkey Kong 64 in 1999. There, once again under the command of King K. Rool, the Kremlings returned to a look more accurate to the original Donkey Kong Country than DKC2 or 3.
The classic Kremling designs returned in the port of Donkey Kong Country for Game Boy Color, and after that, they disappeared for a while, only warranting a brief cameo in Super Smash Bros. Melee.
In 2003, Donkey Kong Country was once again ported, this time to the Game Boy Advance. This brought about the return of the Kremlings, and a year later, they appeared in the port of Donkey Kong Country 2 for the GBA, as well as the sports game Mario Power Tennis and the music game Donkey Konga. In 2005, the Kremlings returned as the main foes in DK King of Swing for Game Boy Advance, and made appearances in Mario Superstar Baseball, Donkey Konga 2 and Super Mario Strikers for the GameCube.
Strangely, Donkey Kong Jungle Beat, the apparent successor to the Donkey Kong series on the GameCube, did not feature any Kremlings whatsoever, though a passing reference is made to them at the beginning of the game.
The Kremlings were also a frequent part of the Donkey Kong Country TV series, once again appearing as the main villains. Strangely, they were never referred to as "Kremlings" in the entire span of the program.
Notable types of Kremlings
Kritters are the grunts of the Kremling army. They walk on two legs and wander back and forth, though in some games they will attempt to attack. They are adorned in either gold-plated shoulderpads or skull-adorned biker jackets. Krunch was of this latter variety. In Donkey Kong Country 2 and Donkey Kong Land 2, Kritters were replaced by Klomps, who were replaced by Kobble in Donkey Kong Country 3 and Donkey Kong Land 3. Outside of normal Donkey Kong games, they have appeared in Mario Power Tennis, Mario Superstar Baseball, and were the goalies in Super Mario Strikers.
Klaptraps are low-to-the-ground crocodiles that continually snap their jaws while walking around. This makes frontal attacks on them impossible. Klaptraps are very popular amongst Nintendo's second and third parties, having appeared in Super Smash Bros. Melee and Mario Power Tennis. In Donkey Kong 64, every time they are destroyed, their teeth attack by trying to bite the current Kong (the klaptrap is killed instantly if an orange grenade is used). The game also featured purple ones and a very large red one, only featured in the Creepy Castle intro. In the TV Show, they were used merely as ammunition that was fired from guns and bit like termites. One particularly large Klaptrap (about Diddy's size) appeared in a few episodes and was called Junior. Klaptraps behave in a similar manner to the Snapjaws that featured in Donkey Kong Jr.; unlike Klaptraps, however, Snapjaws were mechanical. In Donkey Kong Country 2 and Donkey Kong Land 2, Klaptraps were replaced by Klampons, which were almost identical in appearance and behavior The Klampons were replaced by Krimp in Donkey Kong Country 3 and Donkey Kong Land 3.
Klump are fat, bumbling Kremlings decked out in military attire. Their hard hats make it impossible for Diddy to stomp them, though a frontal attack will defeat them. In Donkey Kong 64, they threw explosive oranges and could only be defeated by the DK Crew's explosive oranges . In the animated TV series, only one Klump was featured, and he was K. Rool's general. In Donkey Kong Country 2 and Donkey Kong Land 2, he became Kannon, who was also featured on the TV show in the form of Kaptain Skurvy.
Krusha are muscular Kremlings with camouflage tank-tops. These appear to be the strongest Kremlings. In Donkey Kong Country, the blue ones were immune to Diddy's own attacks. There were also grey ones that were even stronger and could only be defeated by having barrels thrown at them. They were also in Donkey Kong Land, but due to the Game Boy's limited color display, Krushas only came in one kind, which were the weaker blue kind. This particular Kremling also appeared as an unlockable character to play as in Donkey Kong 64 's VS mode. Like Klump, only one Krusha was featured in the TV series. This Krusha was K. Rool's bodyguard, who had a childlike IQ and enjoyed watching "Sing Along with Uncle Swampy". He became Kruncha in Donkey Kong Country 2. Donkey Kong Country 3 featured Krumple, a muscular Kremling who is very similar to Krusha. Donkey Kong 64 features a similar enemy character called Kasplat. There was a completely different enemy in Donkey Kong Land III with the same name; he was exactly like Knocka in Donkey Kong Country 3 and would hide in a barrel, waiting for a Kong to appear so he or she would be shoved.
Krash is a regular Kritter who attempts to drive a minecart into the players in the minecart levels of Donkey Kong Country.
Kutlass is a small pirate Kremling who carries two large cutlasses (hence the name). When he sees Diddy Kong or Dixie Kong, he will charge and swing his swords, resulting in them getting stuck in the ground. This presents a moment of opportunity for the player to jump on them and defeat them. The green version can pull their swords out faster, giving the player a breifer moment to retaliate. Incidentally, the animated series also had a character named Kutlass, but he worked for Kaptain Skurvy and looked sort of like K. Rool with a lighter color scheme.
Kasplats (similar to Krushas) are burly Kremlings spread throughout Donkey Kong 64. Each Kasplat has a piece of Snide's blueprint for the Blast-O-Matic laser, and every Kong can defeat their specific Kasplat to retrieve the blueprint and return it to Snide in return for a Golden Banana. Prima's Donkey Kong 64 Strategy Guide incorrectly referred to Kasplat as Krusha, but the two are, in fact, separate enemies.
Koshas are small Kremlings dressed in Viking clothing that wielded giant spiked clubs. They appeared in Donkey Kong 64 and are very similar to Kutlass. They have a hard time carrying their clubs due to the fact that the clubs are bigger than they are.
Klobbers are Kremlings that hide in barrels. They first appeared in Donkey Kong Country 2, as well as in Donkey Kong Land 2, and later re-appeared in Donkey Kong Country 3 and Donkey Kong Land III (albeit with a different name and appearance, as Knocka), and in Donkey Kong 64. When the characters ventured near them, they would pop out and attempt to push them around by knocking into them. The green ones just knocked your Kong around, while the yellow ones caused bananas to fall from your character by the 10-banana bunch, while the black ones caused extra lives to fly out.
Kabooms are like Klobbers, only they hid in TNT barrels. They also first appeared in Donkey Kong Country 2, Donkey Kong Country 3 (albeit it with a different name and appearance, as Klasp), and in Donkey Kong 64. Needless to say, if the characters were hit by one of these, they would explode.
Kackles are Kremling ghosts that hide in haunted houses. In Donkey Kong Country 2, they were impossible to defeat, they could only be outrun. They were exclusive, only being found in one level, Haunted Hall.
Klomps are basically the Donkey Kong Country 2 (and Donkey Kong Land 2) equivalent of Kritters. There were no difference between the two, except that Klomps have peg legs and do not come in a variety of colors, only green.
Klampon are the Donkey Kong Country 2 and Donkey Kong Land 2 equivalent of Klaptrap. They have a similar appearance and movement pattern.
Krunchas are the Donkey Kong Country 2 and Donkey Kong Land 2 equivalent of Krushas. They are big blue muscular Kremlings that walk back and forth in various stages. If the Kongs tried to attack them, they would get mad and turn red and run faster, plus he can take out any kong that touches him. They could only be defeated by throwing barrels at them.
Klingers are Kremlings that are able to climb and slide down verdical ropes and chains. They first appeared in Donkey Kong Country 2, and later in Donkey Kong Land 2. According to the game's Player's Guide, Kremlings weren't natural-born rope climbers; Klingers are the only ones who are able to.
Kaboings are Kremlings with 2 peglegs. These peglegs are spring loaded to allow Kaboing to jump higher.
Krooks are Kremlings that wear trench coats over their bodies. They can throw hooks at Diddy Kong or Dixie Kong which come right back to them. They appear in Donkey Kong Country 2 and Donkey Kong Land 2, usually in mines or castles.
Klubba was a large Kremling that guarded the gate to the Lost World in Donkey Kong Country 2. Paying 15 Kremcoins would win his favor, and access to the gate. Players had the choice to fight him to win passage, but doing so always resulted in Klubba swinging his immense club and knocking the player back onto the world map.
Krocheads come in the green and red variety. They both appear in Donkey Kong Country 2. The green heads act as platforms, and the red heads act as springboards. In some levels they have a habit of sinking into the lava/water.
Kloaks are Kremlings that hide in large cloaks and float through the air. They materialize items out of thin air that they use to attack. The items they throw range from treasure chests to Spiny porcupines. They appeared in Donkey Kong Country 2.
Kannon is a Kremling resembling Klump who holds a cannon. He fires out cannonballs and in some cases barrels. He usually fires them straight forward, but sometimes fires them downward. He appears in Donkey Kong Country 2 and Donkey Kong Land 2. In the animated series, the character Kaptain Skurvy bears a large resemblance to Kannon.
Kobbles are muscular Kremlings with no form of clothing who are similar to Kritters. They first appeared in Donkey Kong Country 3, but didn't appeared in many stages. They appered more frequently in Donkey Kong Land III.
Skiddas are Kremlings that slips and slides on the snow; they attempt to slide into the Kongs. Skidda is a pinkish palette swap of Kobble. They appear in Donkey Kong Country 3 and Donkey Kong Land III.
Krimp are the Donkey Kong Country 3 and Donkey Kong Land 3 equivalent of Klaptrap. They have a similar appearance and movement pattern.
Krumples are the Donkey Kong Country 3 and Donkey Kong Land 3 equivalent of Krushas. They are big blue muscular Kremlings that walk back and forth in various stages. If Dixie tried to attack them, she'd bounce off of him and he'd make a beconing motion, possibly signaling "Come on, try that again, I dare ya." or something similar. Only Kiddie, animals, or items could harm him.
Knockas are Kremlings who hide in green barrels, and will charge at their foes and attempt to ram them off an edge in a similar manner to Klobber. They have mouths painted on their barrels and eye-holes. They first appeared in Donkey Kong Country 3. The Game Boy Advance port featured a TNT version in the stage Stormy Seas. These enemies are also in Donkey Kong Land III, but are strangely named Krusha instead.
Klasps are Kremlings who look the same as Knocka, but hide in red TNT barrels. They cling onto horizontal ropes and will chase after anyone who grabs onto that rope. If they hit them, they will explode. They first appeared in Donkey Kong Country 3. They later appeared in Donkey Kong Land III, but they don't chase after you; instead, they go back and forth in a fixed pattern.
Koins are Kremlings who wear helmets made of metal buckets with a skull and cross-bones picture on it that carry shields made of trash-can lids with a DK Coin on it. They can only be defeated by throwing a steel barrel at a wall, and getting it to roll along and hit them from behind. They appeared in Donkey Kong Country 3 and Donkey Kong Land III.
Koindozers are Kremlings who resemble Koin, but are purple. They have no DK Coin on their shields, but will attempt to ram their foes away, possibly into an abyss. They appeared in Donkey Kong Country 3.
Rekoils are orange-colored Kremlings with springy tails. They jump around by bouncing of their tails and are quite common. They appeared in Donkey Kong Country 3 and Donkey Kong Land III.
Bazukas are small red-colored Kremlings with large bazookas. Similar to Kannons, they fire out various types of barrels, which you can change by hitting "switches" throughout the level. Bazukas were often helpful, as the Kongs could bounce of their barrels to reach new areas. On two occasions, Bazuka was necessary to defeat Koin. They appeared in Donkey Kong Country 3 and Donkey Kong Land III.
Rockroc are brown colored Kremlings that are only found in Stop and Go Station in Donkey Kong Country and the Game Boy remakes. They can run very fast and cannot be defeated in any way, the only way to stop them is by jumping past a switch barrel labeled stop and go. Note that this will only last for a few seconds before they get back up and keep running around. However, in the Game Boy Advance remake, they could be defeated by used Donkey Kong's Hand Slap on them while they're asleep.
K. Lumsy is a gigantic Kremling that makes his debut in Donkey Kong 64. K. Lumsy is so huge, every time he jumps up and down, the island shakes! He thinks the Kongs are cute and doesn't want to harm them, so K. Rool locked him up in a portable island chained to K. Rool's ship until he learned to be more vicious. There are 8 keys to the cage, each guarded by one of the game's bosses. Each time another of the 8 locks is opened, K. Lumsy jumps for joy, causing something to happen somewhere around the island (like a gate rising, or a door crumbling) to open the next world. When all 8 locks are opened, K. Lumsy returns the favor by grounding K. Rool's airship, The Flying Kroc, and later gives him an extreme beating off-screen after Funky Kong blows K. Rool out of the wreck.
Boss Kremlings
Kleever was a large scimitar that appeared in Donkey Kong Country 2 and Donkey Kong Land 2. At first, Kleever appears to be a small lava sprite holding a large sword. After 3 cannonballs are thrown at the sword, however, the sprite is destroyed, and it is revealed that Kleever is the sword itself. Kleever's attacks include slashing to shoot a fireball, slicing the air repeatedly, and thrusting forward.
Kudgel was a large grey Kremling that was basically a pallette swap of Klubba. As such, he appeared in Donkey Kong Country 2. His main form of attack was leaping, but he also used his club. When he landed, he would stun the Kongs and immobilize them.
Kerozene was large orange Kremling exclusive to the GameBoy Advance version of Donkey Kong Country 2. He appeared atop K. Rool's Keep. His attacks include punches, slashing with 2 large swords (that resemble Kleever), and shooting a wave of fire.
Kaos is a mechanical boss appearing in Donkey Kong Country 3 and Donkey Kong Land 3. A giant robot, his attacks include spring-loaded boxing gloves, chainsaw blades, and missiles.
King Kut Out is the Kritters' last-minute attempt at preventing the Kongs from getting the seventh boss key. It is the boss of Creepy Castle. This is more of a cardboard cutout than a boss, but it can shoot lasers out of its eyes and has a high-pitched crazy laugh that most gamers could never find out if it was from the loudspeaker or the boss itself. As backup, it has exploding fish in the water, and a Kritter dressed up as a ghost. This is the only boss where all the Kongs can fight it (but not at the same time), apart from K.Rool himself.
K. Rool is almost always the final boss of the games. His various guises (and thus, attacks) change from game to game. He has been himself (King K. Rool), a pirate (Kaptain K. Rool), a scientist (Baron K. Roolstein), and a boxer (King Krusha K. Rool).
As King K. Rool, his attacks included jumps, throwing his crown, charging the Kongs, and calling forth a barrage of cannonballs.
As Kaptain K. Rool, he shot cannonballs, clouds of gas, and used his large gun as a vacumn to pull in the Kongs.
As Baron K. Roolstein, he used a jetpack, and summoned an electrified floor.
And as King Krusha K. Rool, his attacks varied from round to round, but mainly involved charging the Kongs, throwing his gloves like boomerangs, and jumping to create a shockwave.
| Arcade titles | Donkey Kong (arcade game)>Donkey Kong – Junior – 3 |
|---|---|
| Platforming titles | Donkey Kong Country>Country – Land – ' – Land 2 – ' – Land III – 64 – Jungle Beat - Wii |
| Arcade sequels | Donkey Kong (Game Boy) – Mario vs. Donkey Kong>Mario vs. Donkey Kong – |
| Music titles | Donkey Konga – Donkey Konga 2 – Donkey Konga 3 |
| Racing titles | Diddy Kong Racing – Diddy Kong Racing DS - DK Bongo Blast |
| Other titles | Donkey Kong, Jr. Math>Jr. Math – DK: King of Swing – DK: King of Swing DS |
| Cancelled titles | Donkey Kong Racing |
| Main: Donkey Kong > Diddy Kong | Dixie Kong | King K. Rool | Funky Kong | Cranky Kong | Kremling | Wrinkly Kong |
| Minor: Candy Kong > Chunky Kong | Donkey Kong Junior | Kiddy Kong | Klaptrap | Klubba | Klump | Kritter | Krusha | Lanky Kong | Swanky Kong | Tiny Kong | Zinger | DK's Animal Buddies | DK Jungle Beat Bosses | List of non-Kremling Donkey Kong enemies | Stanley the Bugman |
| Cartoon: Bluster Kong > Eddie the Mean Old Yeti | Kaptain Skurvy | Polly Roger
|
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