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List of Super Smash Bros. series NPCs

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This article is a list of non-playable characters (sometimes referred to as NPCs) from the Super Smash Bros. series.

Giga Bowser

Giga Bowser's trophy in Super Smash Bros. Melee
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Giga Bowser's trophy in Super Smash Bros. Melee

Regular Bowser's trophy in comparison
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Regular Bowser's trophy in comparison

Giga Bowser (Giga Koopa in Japanese) is the Secret Boss (a stronger and hard-to-reach 'boss' that comes after the 'final' boss) of Adventure Mode in Melee, appearing directly after Bowser when you complete Adventure on Normal difficulty or higher without getting a Game Over, and in under 18 minutes.

Giga Bowser is also the main enemy of Event Match 51 (The Showdown), with Mewtwo and Ganondorf by his side, acting as bodyguards. Some players recommend Jigglypuff for the event match due to Jigglypuff's strange wildcard ability to brutally hurt enemies by using the sleep attack on them (if done successfully). The attack is easier to execute on larger enemies, making Giga Bowser the perfect target. Although Giga Bowser is substantially stronger than regular Bowser, he receives an enormous handicap in Adventure mode (not in the Event Match, but in the Event Match he is slightly bigger than his default size). However, he is greatly intimidating and has one definite edge over Bowser: his reach. He has large reach, able to hit the player from virtually anywhere on Final Destination. He cannot shield, but he cannot be picked up and thrown off, either.

Giga Bowser looks quite similar to regular Bowser. However, he is more than twice as big, and his body is proportionally different. Giga Bowser's manic eyes also contrast with Bowser's more concentrated expression. Giga Bowser's tail is plated and has many more spikes on it as does his shell, which resembles that of Gamera. His overall color, especially his shell, is somewhat darker. His huge size is very easily demonstrated by the size of his spawn platform (the small, glowing, floating platform that characters stand on after dying)

In the beginning cutscene of Super Smash Bros. Melee, Mario, Peach, and Yoshi are seen on the Final Destination stage with Bowser being hit by a bolt of lightning. This may be the transformation of Bowser into Giga Bowser because the trophy is struck by lightning once the player meets the requirements in Adventure Mode. (Note that in the cutscene the lightning is blue while prior to the fight against Giga Bowser the lightning is yellow.)

Upon defeating Giga Bowser in Adventure mode, he will turn back into the regular Bowser trophy and explode.

On a trivial note, in the Sound Test menu under the Narrator's voice test, he will say "Giga Koopa". If the language is switched to Japanese, he will say, "Giga Bowser." This is odd, as Giga Bowser is his English name and Giga Koopa is his Japanese name. Neither voice sample is actually heard in game as Giga Bowser is not a playable character - which presumably, quite oddly, means that he may have been during the game's development. The voice test will also say "Giga Bowser" in the PAL version, because there is no Japanese language to choose.

Hand Bros.

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Due to the similarities of their voices, it is widely belived that the game's narrator is Master Hand (However, this theory is somewhat improbable due to the fact that the narrator says "Congratulations" or "Wow! Incredible!" after Master Hand has been killed, however Master Hand did in fact survive being beaten in the first game).

Both hands can combine together to create more devestating attacks.

Both Hand Bros. appear in Kirby and the Amazing Mirror, which confirms the fact that they are canon characters, seeing as how if they weren't, neither would be in Kirby and the Amazing Mirror. (This brings up the question on how the Super Smash Bros. series fits in with other series.) When encountered as a mini-boss, Master Hand gives Kirby the "Smash" ability, which gives Kirby most of his moveset from SSBM.

There is some minor debate as to where the hands reside. Some say they exist in their own universe, which is connected to all the other Nintendo universes (The Final Destination Zone). Others say they reside in Mario's universe, due to that series' prominence in Super Smash Bros.. Others say they are in Kirby's universe due to their appearance in Kirby and the Amazing Mirror (and some claim they're the hands used in the various menus of the series). Still others believe they are entirely nomadic, hopping from one universe to another, searching for new fighters. It is also possible that, because in Kirby and the Amazing Mirror Kirby encounters it in a mirror world, that exists in a parallel universe. Few Fans believe that the Master Hand was also the hand used to morph Mario's face in Super Mario 64. Master Hand and Crazy hand might actually be in fact the Human players themselves. but this is just a fan theory and has never be confirmed or proven canon.

Master Hand

Master Hand's trophy in '.
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Master Hand's trophy in .

Master Hand appears in both Super Smash Bros. and its sequel, Super Smash Bros. Melee in the 50th Event Match "Final Destination". Master Hand also makes several appearances in Kirby and the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the boss(es) of Candy Constellation.

It is a giant white glove, similar to those that Mario himself wears. It is a right-hand glove, and it moves about by floating, with an unknown method of propulsion. General knowledge states that it is a villain, as it appears as the final boss of each game (also note its evil laughter). Master Hand also has a corresponding left glove, Crazy Hand, who appears in Super Smash Bros. Melee when certain conditions are met.

While Master Hand is the game's greatest opponent, it is also interesting to note that the game suggests that it gives the characters their life, a theory supported by the fact that all characters revert to their statue state when they defeat it. Whether Master Hand be merely the hand of a child with a toy collection and an overactive imagination, or a real entity with actual power is unknown. (It is more commenly accepted among fans that it is a actual entity.)

In battle, Master Hand uses a variety of attacks, most of them related to its shape and size: it dwarfs the characters, slapping, punching, and throwing them around the platform. There are some exceptions, such as its ability to fire bullets similar to Bullet Bills and fire laser beams. Because of its size and ability to fly, it cannot be thrown off the platform as normal characters are. Instead, it has a set amount of HP that the player must bring to zero. Also, Master Hand becomes more powerful as its HP drops, as opposed to regular characters who become weaker as they accumulate damage. For example, when its HP's high, it usually shoots out one or two bulllets, and as it lowers, it shoots out at least 3 to 5.

Crazy Hand

Crazy Hand in '
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Crazy Hand in

Crazy Hand is the left hand counterpart of Master Hand. Crazy Hand is not usually thought of as the "main" hand, but is quite often overshadowed by Master Hand. Crazy Hand is said to be the result of a child wanting to destroy one of his toys, while Master Hand is the result of the same child wanting to play with his toys. Because of his destructive nature, his attacks are more powerful then Master Hand. It is unknown whether the two of them are simply the hands of a child or real beings that actually possess power. When alongside Master Hand, the two of them can use combination attacks.

For a very brief moment in the beginning of the introduction sequence for Super Smash Brothers Melee, players see a Mario trophy grabbed by a hand (Without a glove and with a full arm). Whether this is one of the hands, the hand of the child playing with the toys (Meaning that Master Hand and Crazy Hand are real beings), or something completely different is unknown. But in the beginning of Super Smash Bros., one can see a glove that is similar to, or possibly is, Master Hand pick up two characters and stage a fight on a child's desk.

The following are the possible combination attacks by both hands:

Crazy Hand's appearances in Super Smash Bros. Melee are as follows:

Metal Bros.

Metal Mario

Metal Mario originally appeared in Super Mario 64, but has appeared in both Super Smash Brothers games. Metal Mario is playable in the original Super Smash Bros. only via Gameshark cheats. However, in Melee, an item called the Metal Box can transform anyone into a metal version of themself. In the original game, Metal Mario is one of the final opponents. He fights on his own custom level that is unplayable called the Meta crystal for the fight. In Melee, Metal Mario also appears during one of the final battles, albeit in Adventure Mode, and on the Battlefield stage. Once Luigi is unlocked, Metal Luigi will join his brother for this battle. Gameplay-wise, Metal Mario has the same moves and abilities as his non-metal counterpart.

Metal Luigi

Metal Luigi is essentially the same as Regular Luigi, but with a metallic exterior. He was introduced in Super Smash Bros. Melee to assist Metal Mario in Adventure Mode. He shows up once Luigi has been unlocked.

Other metal characters

A random metallic enemy is generated towards the end of SSBM's one-player mode, and any character can pick up the metal box item and temporarily become metal.

Polygons/Wire Frames

Polygons

Mario preparing to fight 30 Fighting Polygons in Super Smash Brothers
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Mario preparing to fight 30 Fighting Polygons in Super Smash Brothers

Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of polygons in Super Smash Bros. for the Nintendo 64. The next to last level in the game contains 30 of these relatively weak clones of existing SSB characters.

Polygons, due to the vast number the player faces (30) are very weak and most can be KO'd with basic smash-attacks, similar to the Kirby Team and Yoshi Team. The Polygons' fighting arsenal is limited to basic A-button attacks and rely more so on their numbers than fighting skill. They retain the basic form of their character counter-parts. They stand, walk, and occasionally dash for items, however, on harder difficulty levels, the Polygons actively hunt the character down and attack in groups making them a more formidable fighting force.

It is unknown if, within the game's continuity (not programming), if Polygons exist for other characters, such as Mewtwo and Princess Peach.

Fighting Wire Frames

A Male Wire Frame Fighter
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A Male Wire Frame Fighter

A Female Wire Frame Fighter
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A Female Wire Frame Fighter

The Fighting Wire Frames are a group of enemies in . They are possibly descendants of the Fighting Polygons, as they play a similar role. In Smash Bros. lore it is unknown who built the Wire Frames and Polygons, if anyone, or if the creator of the Wire Frames is the same as the creator of the Polygons. The reason they were created is also unclear. Their symbol is the Smash Bros. Symbol (a circle with an off-center cross), just like the Fighting Polygons. They also have this symbol where their face should be.

There are two types of Fighting Wire Frames, Male and Female. Males and Females have the same frame and gait of Captain Falcon or Ganondorf and Zelda, respectively. Males have better attack and defense than the Females, but the Females have better speed and jumps. They have approximately the same strength as the Fighting Polygons, but are somewhat more agile. The Fighting Wire Frames are very weak, with the exception of the Cruel Wire Frames found in Cruel Melee.

There are a number of Multi-Man Melees, in which a player fights many Wire Frame Fighters before being defeated him/herself. Each type of Multi-Man Melee has certain goals; types and objectives are listed below:

As previously conveyed, the player's defeat ends the match; and if the goal was not met, it ends in failure.

Beating various versions of the Multi-Man Melee nets you certain unlockables. For example, the reward for beating 15-Minute Melee is the Classic Kongo Jungle stage, beating 100-Man Melee gives you a chance to unlock the character Falco Lombardi and destroying 5 wireframes in Cruel Melee rewards you with a trophy of Mr. Resetti from Animal Crossing.

The Cruel Melee was mentioned in EGM's April Fools 2002 hoax. In that issue, EGM claimed that those who beat 20 Wire Frames in Cruel Melee would be able to unlock Sonic and Tails.

Sandbag

Sandbag in '
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Sandbag in

Sandbag appears in the "Home-Run Contest" minigame. The object is to strike the little guy as far as possible with a Home-Run Bat. The more Sandbag is damaged, the farther it will fly when hit. Sandbag's only purpose is to get hit in the Home Run Contest. When Kirby copies Sandbag, Kirby does not receive any abilities. He has his own trophy, and according to the game's trophy description, "Getting hit doesn't hurt Sandbag at all, he actually likes getting hammered."

During the actual sandbag challenge a player will use a chosen character. The player then has ten seconds of time to hit the sandbag off the pedestal on which it rests. Players damage the sandbag as much as possible so that it will fly farther. In addition players are supplied with a Home Run Bat, one of the most powerful items, with which to smash the bag. During the sandbag contest this item can launch even an undamaged sandbag several hundred feet.

 


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