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List of books about computer and video games

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The following is a list of books on computer and video games, which range from development, theory, history, to art books. See also: List of books based on computer and video games.

Design and theory

21st Century Game Design
(Andrew Rollings and Ernest Adams on Game Design
(The Art of Computer Game Design
(
''Chris Crawford on Interactive Storytelling
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Introduction to Game Development
(
Patterns in Game Design
(Rules of Play
Game Design Fundamentals
Theory of Fun for Game Design
(Trigger Happy
(Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005).

Creating the Art of the Game
by Matthew Omernick. “A great reference to great modelling and texturing techniques.”
Animating Real-Time Game Characters (Game Development Series)
by Paul Steed. “Tips and tricks on game animation from the professionals in the industry, especially for the 3D Max [sic] artist.”
Game Modeling Using Low Polygon Techniques
by Chad Walker and Eric Walker. “…For the beginner. Learn to design, sketch and model for low-polygon content.”
by Tom Meigs. “An insider[’]s perspective on advanced techniques for creatiing [sic] compelling characters and vivid environments. Good reference for artists using Maya.”
Character Development and Storytelling for Games (Game Development Series)
by Lee Sheldon. “An excellent writers[’] aid in creating content and writing for characters in a game setting.”
by George Jones.
by Van Burnham.

History

(Game Over
(2002 by McGraw-Hill Osborne Media. It was written by Rusel Demaria and Johnny Lee Wilson. The book also has a second edition, published in December 2003 , which features a brief history on Japanese and English video game companies. It details the history of video games, beginning with a page about the earliest computer processors to the current days, this book goes into detail about what was happening to companies like Atari back before, during, and after the Video Game Crash of 1983-1984.
Joystick Nation
(Masters of Doom
(
''
by Dean Takahashi
Phoenix, The Rise and Fall of Video Games
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''SMARTBOMB
The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
The Video Game Theory Reader
(
The Ultimate History of Video Games
(

Artwork collections and \"making of\" books

1000 Game Heroes
(
(1990s Sega Mega Drive, Master System and Game Gear titles.

External links

 


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