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List of multiplayer gametypes in Halo 2

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Options available for a custom King of the Hill variant
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Options available for a custom King of the Hill variant

The structure of Halo 2s multiplayer mode is divided into several gametypes, each with its own set of game mechanics. These game mechanics are determined by the selection of variables that govern several aspects of gameplay. Match options allow individual games to be split up into a number of rounds, they also allow for the imposition of time limits. Player options determine the respawn rates and availability of power-ups. Team options, if team play is allowed by gametype, determine the effects of friendly fire and collective scoring. If team play is available, up to sixteen players are grouped in two to eight color-designated teams. Vehicle and equipment options allow for the customization of weapon and vehicle sets. Options that dictate gametype-specific features, such as the number of territories or flags, are offered when applicable.

Gametype variants

Slayer

In the Halo lexicon, Slayer is a term for deathmatch, a gameplay mode that deals with the accumulation of frags (kills). A player wins a Slayer match after accrediting enough points to meet a predetermined score. This score is tallied by the number of kills and, optionally, the number of special achievements and suicides incurred during the match. This gametype is referred to as "Team Slayer" if team play is enabled in the options menu.

Some built-in Slayer variants include:

There are some popular user-created variants that are commonly played on Xbox Live:

Juggernaut

Only one player, the "Juggernaut", may score in this offshoot of Slayer. The Juggernaut may optionally be endowed with special characteristics, such as increased speed or invisibility. To gain this status, a player must first kill the current Juggernaut, making for a bizarre twist on the predator and prey relationship.
A player transporting the flag in Zanzibar
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A player transporting the flag in Zanzibar

Some built-in Juggernaut variants include:

Capture the Flag

An implementation of the classic first-person shooter mode, Capture the Flag is a gametype in which teams of players attempt to secure a flag and bring it back to their base to score. This variant is usually played with two teams, Red and Blue, each with a flag located in their base. Gameplay may involve only one flag, then the match is split into several rounds as each team takes turns defending their flag and attempting to capture the opponent's.

Some built-in Capture the Flag variants include:

Assault

The gametype of assault is based around the idea of planting a bomb in an enemy's base (not to be confused with Counter-Strike's bomb defusal gametype). The opposing team starts off at a map specific spawn point, along with a ball shaped bomb, in which one player picks up and places in the enemy's base (which has a certain spot to be placed). He or she who possesses the bomb is unable to use any weapons (other than the basic melee) while holding it. Although two melee attacks with the bomb will usually kill an enemy. A few maps played under this gametype have two bomb sites.
A player holding the oddball skull in Sanctuary
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A player holding the oddball skull in Sanctuary

Some built-in Assault variants include:

Oddball

This gametype includes one or several skulls that are designated as "balls". Players seek to take possession of these skulls, and hold on to them for a predetermined amount of time. The skull is considered to be a melee weapon and so it replaces whatever armament was previously equipped; if the player desires to use any other weapon, they must first drop the skull. (Note: Two melee attacks with the ball will usually kill an enemy, making it a great close combat weapon)

Some built-in Oddball variants include:

King of the Hill

A derivative of the popular children's game, this gametype is scored by the amount of time accumulated by a player or team in the occupation of a designated area. In "Crazy King" there is an alternating arrangement of such areas.

Some built-in King of the Hill variants include:

Territories

Territories is a gametype in which teams vie for the control of a predetermined number of areas. Control is gained through capturing designated areas by remaining near them for a set amount of time. Scoring is determined by the time areas are controlled.

Some built-in Territories variants include:

External links

Custom gametype variants:
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