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Living Greyhawk

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Living Greyhawk is a role playing game organization run by the RPGA that administers an on-going living campaign based on the World of Greyhawk campaign setting for Dungeons & Dragons. It is also the name for the living campaign itself and is sometimes used to refer to the living campaign's storyline.

Campaign organization

Many of the different realms and territories from the World of Greyhawk setting have been mapped onto areas of the real world (chiefly in North America and Europe). Players resident in these real world Regions usually play characters based or originating in the corresponding realm in the World of Greyhawk. For example, a player living in the United Kingdom can role-play a character living in the Free State of Onnwal. Each region is overseen by a Triad of three RPGA volunteers, who produce and edit regional adventures set in their region, create and advance plot lines within the region and oversee and enforce the rules of the Living Greyhawk campaign within their region.

The Regions are in turn grouped into one of 5 Metaregions, each of which is over seen by a member of the Circle, a group of six senior volunteers that coordinates the Living Greyhawk Campaign for the RPGA.

As well as the realms incorporated into player Regions, several parts of the World of Greyhawk, including, for example, the Free City of Greyhawk itself, are not assigned to any region or metaregion. These realms are described as Core regions.

The table below shows the triads for each geographic region:

Real world location(s) Greyhawk region Triad Web site
The Sheldomar Valley
Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, Vermont Bissel http://www.viceandvillainy.org/Bissel/
Delaware, District of Columbia, Maryland, Virginia, West Virginia Geoff http://www.living-geoff.com/
Georgia, North Carolina, South Carolina Gran March http://granmarch.living-greyhawk.com/
New Jersey, New York, Pennsylvania Keoland http://keoland.living-greyhawk.com/
Florida Principality of Ulek http://pou.sheldomar-valley.org/
Alabama, Arkansas, Kentucky, Louisiana, Mississippi, Tennessee Yeomanry http://www.yeomanry.org/
Tuflik, Fals, and Velverdyva Trade Route
Iowa, Kansas, Missouri, Nebraska City of Dyvers http://living-dyvers.net/
France Ekbir http://www.ekbir.org/
New Brunswick, Nova Scotia, Ontario, Manitoba, Prince Edward Island Ket http://www.lg-ket.net/
Quebec Tusmit http://www.tusmit.org/
Ohio Veluna http://www.veluna.net/
Illinois, Indiana Verbobonc http://www.verbobonc.net/
Alberta, British Columbia, Northwest Territories, Nunavut, Saskatchewan, Yukon Territory Zeif http://www.zeif.ca/
Iuz's Border States
Texas, Oklahoma Bandit Kingdoms http://www.bandit-kingdoms.net/
Michigan Furyondy http://www.furyondy.com/
Wisconsin Highfolk http://www.highfolk.net/
Australia, New Zealand (pre-October 2006)
South Australia, Western Australia, Northern Territory, Queensland, North Island, Hong Kong, Malaysia, South Korea, Guam (beginning October 5, 2006)
PerrenlandIn October 2006, parts of Australia & New Zealand will be spun off into the newly recreated Ratik region, which has been in hiatus since 2004 [link] http://www.perrenland.org/
Minnesota, North Dakota, South Dakota Shield Lands http://www.shieldlands.net/
Nyrond and Her Environs
Colorado, Montana, New Mexico, Wyoming County of Urnst http://www.countyofurnst.com/
Alaska, Idaho, Oregon, Washington Duchy of Urnst http://www.duchyurnst.org/
Arizona, Hawaii (Until October 5, 2006), Southern California, Utah Nyrond http://www.nyrond.org/
Northern California, Nevada Pale http://www.theocracyofthepale.com/
Hawaii, Japan, New South Wales, Victoria, ACT, Tasmania, South Island (Starting October 5, 2006) Ratik http://ratik.rpga-apac.com/index.php
Splintered Suns
Germany, Austria Ahlissa (Adri/Innspa) http://www.livinggreyhawk.de/
Norway, Denmark, Finland, Sweden Ahlissa (Naerie) http://www.thesplinteredsun.info/naerie/
Greece Bone March http://cman.gr/
Spain Lordship of the Isles http://www.thesplinteredsun.info/lordship/
United Kingdom, Ireland Onnwal http://www.onnwal.org.uk/
Italy Sea Barons http://www.seabarons.it/Inglese/General/IngGeneral.html
Belgium, Netherlands, Luxembourg Sunndi http://www.sunndi.org/
Switzerland Dullstrand http://livingdullstrand.hors-la-loi.ch/wiki/index.php/Main_Page

Adventures and story-line progression

The Living Greyhawk campaign produces four categories of role-playing adventures: Regional adventures, Metaregional adventures, Core adventures and Adapted adventures.

Each Region and Metaregion has a continuing story line - overseen by the Triads and Circle members. A number of contining plot arcs also exist in the Core regions. By collecting feedback on critical events in each adventure played (or more accurately - reported), the Triads and Circle can determine the influence of player actions on the setting and adjust the direction of the continuing plotlines accordingly, often dealing with the conseqeunce of player actions in one adventure in a subsequent adventure. The ability of players in a localised region of the real world to influence events in "their" realm in the World of Greyhawk (and thus giving them a strong feeling of ownership of their Region) is regarded as one of the chief strengths of the Regional system and a factor in the success of the Living Greyhawk Campaign.

Time Units

In Living Greyhawk, each character starts out the new year with 52 time units (TUs), which while ostensibly equal to one week of game time are really just an arbitrary delimitation of how often a character can be played in a year. Most regional and meta-regional modules cost a player one TU for in-region play and double that for out-of-region play. All Core adventures cost a minimum of 2 TUs. TUs can be spent for other out-of-adventure reasons, such as crafting an item or being a member of an order or a guild.

Once a character has spent 52 TUs, that character can no longer be played until the new calendar year.

Notes

External links

 


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