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M,n,k-games

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An m,n,k-game is an abstract board game in which two players take turns in placing a stone of their color on an m×n board, the winner being the player who first gets k stones of their own color in a row, horizontally, vertically, or diagonally. Thus, tic-tac-toe is the 3,3,3-game and free-style gomoku is the 19,19,5-game.

Apart from gomoku, mnk-games are mainly of mathematical interest. One seeks to find the game-theoretic value, which is the result of the game with perfect play. This is known as solving the game.

The second player cannot have a winning strategy

A standard strategy stealing argument from combinatorial game theory shows that in no m,n,k-game can there be a strategy that assures that the second player will win (a second-player winning strategy). This is because an extra stone given to either player in any position can only improve that player's chances. The strategy stealing argument assumes that the second player has a winning strategy and demonstrates a winning strategy for the first player. The first player makes an arbitrary move to begin with. After that, he or she pretends that he or she is the second player and adopts the second player's winning strategy. He or she can do this as long as the strategy doesn't call for placing a stone on the 'arbitrary' square that is already occupied. If this happens, though, he or she can again play an arbitrary move and continue as before with the second player's winning strategy. Since an extra stone can not hurt him or her, this is a winning strategy for the first player. The contradiction implies that the original assumption is false, and the second player can not have a winning strategy.

This argument tells us nothing about whether a particular game is a draw or a win for the first player. Also, it does not actually give a strategy for the first player.

General results

The following statements refer to the first player, assuming that both players use an optimal strategy.

Specific results

See also

External link

References

 


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