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Mario Kart

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A screenshot from Mario Kart DS
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A screenshot from Mario Kart DS

Mario Kart is a series of Nintendo racing games that feature characters from the Mario Bros. video game franchise. Mario Kart differs from many other racing games in that it does not seek to accurately simulate real world cars, driving conditions, or physics, making Mario Kart particularly easy to learn.

The games are particularly popular as multiplayer games. Two-, four-, eight-, and even sixteen-way challenges are possible. The success of the game series led other companies to imitate the game with characters from their own franchises, as well as licensed characters from film and television.

Installments

"Mario Kart" is used to refer to any of the following video games released by Nintendo:

  1. Super Mario Kart is the original Mario Kart game. It was released in 1992 for Super Famicom and Super Nintendo Entertainment System.
  2. Mario Kart 64 was released in 1996 in Japan, and in 1997 in North America and Europe for Nintendo 64. It was the first 3D Mario Kart game, and allowed four players to race and battle on the same screen.
  3. Mario Kart Super Circuit was released in 2001 for Game Boy Advance. It was the first portable version of Mario Kart and contained tracks from the original in addition to new ones. Up to four players could link up and play simultaneously.
  4. [[Mario Kart: Double Dash!!]] was released in November 2003 for GameCube. This game strayed away from the classic Mario Kart formula by omitting the jump action and changing the traditional karts into themed vehicles, seating two characters. This game is LAN-enabled, such that sixteen players can play with each other over four GameCubes in the same LAN environment.
  5. Mario Kart DS was released in November 2005 for Nintendo DS. It was also the first Mario Kart game to expand the single player experience by adding the Mission Run mode, and allowed players to play VS and Battle mode against bots rather than real-life opponents. Mario Kart DS is also the first game to use Nintendo's online gaming service, Nintendo Wi-Fi Connection. It also features an assortment of tracks from previous Mario Kart games.
  6. Mario Kart Arcade GP was released in autumn of 2005 in Japan and North America. It is the first Mario Kart arcade game. It was developed by Namco and features Pac-Man, Ms. Pac-Man, and Blinky as some of the playable characters.

Gameplay

In Mario Kart, the characters from the Mario series of video games get together and race go-karts around a variety of tracks. Players can obtain random items by driving through (or over in Super Mario Kart) question mark blocks, which can be used for either defense, offense or by powering up the engine for a short amount of time (boost). Each Mario Kart game hosts several gameplay modes, which can be played in both singleplayer and multiplayer.

Time Trial

In Time Trial the goal is to achieve the fastest time in the selected track. Players are usually given three mushrooms (speed boosts) which they can use any time during the trial. (However, in MKDD, players only receive two, and in MKDS 1-3 mushrooms are given depending on the selected vehicle's Item stat). Once a record is set, the game saves a ghost, a replay of the set record, to compete against. In Mario Kart 64, [[Mario Kart: Double Dash!!]], and Mario Kart DS, the developers put in their own "Staff Ghosts" for the player to race against. They must be unlocked by achieving a certain time which differs on each track. In Mario Kart Super Circuit and Mario Kart DS, it is also possible to download a ghost from friends. In Mario Kart DS, 3 ghosts (the player's own, a friend's one and a staff's one) can be saved.

Grand Prix

In Grand Prix, eight characters compete against each other for a themed Cup. There are usually four Cups: The Mushroom Cup, Flower Cup, Star Cup and Special Cup.

Cups usually consist of four unique tracks. The Special Cup traditionally ends with Rainbow Road. Super Mario Kart is the only game to date that has five instead four tracks a cup.

The player wins the cup by receiving the most points throughout the Cup. Points are allocated based on the position the player finishes in. First place nets the player 10 points, whereas the player receives no points for finishing eighth.

Grand Prix comes in four difficulty settings; 50cc, 100cc, 150cc. Mirror mode is identical to 150cc; however, all tracks are reversed horizontally (left turns become right turns and vice-versa).

Missions

This single player mode is only present in Mario Kart DS, and includes several levels, each of which contain nine challenges (one of which is a boss battle). These challenges range from collecting X amount of coins, to driving through X amount of gates, to destroying X amount of enemies and so-on. The player is given a grade upon completing a mission, with E being the lowest and *** being the highest. There is only one mission level to start with, but by beating each mission level's boss players can reach level 6, and, by achiving a rank of at least one star in all missions, level 7.

VS

In VS mode, multiple players can compete against each other in a race. The one who crosses the finish line first wins. Depending on the platform, up to eight players can play simultaneously. In Mario Kart Super Circuit (GBA), players can race against CPU opponents for the first time.

Battle

In Battle Mode, every player is assigned a set of balloons that can be popped. The aim of battle mode is to pop the other players' baloons by attacking them with items. Once all balloons are popped, the player loses. Since [[Mario Kart: Double Dash!!]], there have been a wider variety of Battle rules, as follows:

Some items don't appear in Battle Mode because of unfairness or impossibility. This includes Spiny Shells, Bullet Bills, Chain Chomps, Thunderbolts (exception: Shine Runners), and triple red shells (before Balloon Battles had more than 3 balloons.) Mushrooms were also out before the stealing of balloons was introduced in Double Dash!!. Mario Kart DS is the only game where players can battle against CPU opponents.

Nintendo Wi-Fi Connection

This mode was introduced in Mario Kart DS. Abbreviated as WFC, this mode allows players to use Nintendo's online gaming service to match up against other players elsewhere in the world, nationally, or with comparable skill levels. NWFC Mode also includes a "friends roster" which allows a player to play with a group of people he or she knows. Wi-Fi gameplay follows the same scoring as multiplayer VS matches, except with a limit of four players instead of eight.

Drivers

The drivers and which games they appear in.

Note that Mario Kart 64 and Super Circuit share the same drivers. Also, because Double Dash!! featured two drivers on each kart, more characters were introduced to give existing karts a second player, it has the largest cast in the Mario Kart series and many one-offs so far.
Driver Super Mario Kart 64 & Super Circuit ''Double Dash '' DS Arcade GP
Mario

Luigi

Princess Peach

Toad

1

Yoshi

Bowser

Koopa Troopa

Donkey Kong Jr.

Donkey Kong

Wario

Baby Mario

Baby Luigi

Birdo

Bowser Jr.

Diddy Kong

King Boo 1
Petey Piranha 1
Princess Daisy

1
Waluigi

1
Paratroopa

Toadette 1
Dry Bones 1
R.O.B. 1
Shy Guy 2
Pac-Man3

Ms. Pac-Man3

Blinky3

Notes:
  1. Unlockable character.
  2. Shy Guy cannot be unlocked in the main game. This is the character players without the Mario Kart DS game card use when downloading from another user's DS to play multiplayer matches.
  3. Namco-exclusive character.

Recurring tracks

There are several types of tracks that are long-running favorites and have been featured in many of the Mario Kart games.

Circuits

Every Mario Kart to date has included several "circuit" courses, one of which is serves as the starting course for the Mushroom Cup. Circuit courses are built to resemble actual raceways, with paved track, loose gravel or sand sides, and (in the 3D games) grandstands with onlookers, as well as signs and billboards scattered throughout the course advertising various imaginary racing products. These tracks range widely in difficulty, from simple turns to complex hairpins and banked curves. A particularly memorable circuit track is the Yoshi Circuit from Mario Kart: Double Dash!!, which is designed in the shape of a large Yoshi (and resembles one if seen from the air).

In the English version of Mario Kart 64, Circuits are referred to as "raceways".

Examples include:

Beaches

All Mario Kart games have included a beach level of sorts, such as Shy Guy Beach (MKSC) and Cheep Cheep Beach (MKDS). They feature sand (which usually does not slow the kart), sometimes crabs (racers spin out if they hit them) and tides that allow shortcuts when low, but heavily impair speed when high. Beaches normally come early in a game (Mushroom Cup). Both Koopa Beaches from Super Mario Kart are among the more challenging tracks.

Examples include:

Public roads

In all 3D Mario Kart games, there have been tracks that include other traffic to avoid. Mario Kart 64 had Toad's Turnpike (Kinopio Highway in Japan), which had huge vehicles that went the same direction as karts. (In the Mirror Mode, they come toward the karts). Double Dash!! had Mushroom Bridge and Mushroom City. They featured different kinds of cars, such as Mushroom trucks, the Wiggler vehicle, and Bob-omb cars. Mario Kart DS has both Mushroom Bridge (from Mario Kart: Double Dash!!, although Bob-omb cars and Wigglers are not present, most likely because this would slow the game down,) and Shroom Ridge, in which vehicles travel on the left-hand side of the road, much like the road system in England (in Mirror Mode they go on the right-hand side), set on road which winds around a mountain.

Examples include:

Deserts

There has been a desert track in each Mario Kart game since Mario Kart 64, but in Super Mario Kart, Choco Island courses are the only courses that come close to being deserts. Deserts usually feature quicksand and long stretches of bumpy terrain. In Mario Kart 64, there was Kalimari Desert (Kara Kara Desert in Japan), in which a train crossed the track in two places, and Yoshi Valley, a dry maze in which no one knew their position until finishing. For Super Circuit, Yoshi Desert made an appearance (the Sphinxes had Yoshi heads), and Double Dash!! had a sandstorm that made any object fly into the air plus an area with quicksand. The desert in Mario Kart DS included the Angry Sun, who rained fire down on the track, and a Super Mario Bros. 3 desert level-like theme.

Examples include:

Jungles

All games from Mario Kart 64 onwards featured at least one jungle type track, with Donut Plains courses being the closest for Super Mario Kart. Mario Kart 64 had DK's Jungle Parkway (Donkey Jungle Park in Japan), set atop a waterfall with a steamboat patrolling the river. Mario Kart Super Circuit had both Riverside Park and Lakeside Park, the latter featuring volcanoes which shot out lava balls that spun players out when hit. Mario Kart: Double Dash!! had both DK Mountain and Dino Dino Jungle. DK Mountain's centrepiece was a gigantic DK Barrel which shot players to the top of the mountain. They would then have to drive down the mountain, avoiding massive boulders and traversing a swaying bridge over a fast flowing river. Dino Dino Jungle, as the name suggests, had several dinosaurs stomping and flying around the course. Mario Kart DS had Yoshi Falls, set in a large valley and circling a lake.

Examples include:

Haunted tracks

Every Mario Kart game besides Mario Kart: Double Dash!! has had a haunted course. Usually the haunted tracks are boardwalks or piers. Super Mario Kart had three Ghost Valleys, Mario Kart 64 had Banshee Boardwalk (Hyuudoro Lake in Japan), Mario Kart Super Circuit had both Boo Lake, and Broken Pier, and Mario Kart DS had Luigi's Mansion (it also had Banshee Boardwalk but it was from Mario Kart 64). This track went through and around Luigi's haunted mansion from the 2001 Gamecube title Luigi's Mansion. These tracks are either at the beginning of the game (Mushroom or Flower Cup) or at the end of the game (Special Cup). While Mario Kart: Double Dash!! had no haunted courses, it did contain a haunted battle level, Luigi's Mansion, also based on the game of the same name.

Examples include:

Stadiums

In three of the games (MK64, MKDD, and MKDS), there has been a stadium track, which takes place in a dirt arena surrounded by grandstands, similar to a Supercross track. Typically associated with Wario and Waluigi, they contain many jumps, bumps, turns, and (more recently) fire and oil. Stadiums are normally around the middle of the game in regards to difficulty, although the stadium in Mario Kart DS is among the most challanging tracks. The Wario Stadium track in Mario Kart 64 is notorious for a shortcut that can reduce the time a single lap takes to two seconds.

With the introduction of Waluigi in the Mario Kart series, there has always been two stadiums in the game. The alternate stadiums, instead of being dirt tracks, are mostly made of metal, with a definitive superstructure. The two metal cage tracks are Wario Colosseum (which comes after Waluigi Stadium in MKDD) and Waluigi Pinball (which comes before Wario Stadium MKDS).

Examples include:

Bowser Castles

Bowser Castles are particularly well known for unforgiving and straight 90-degree turns, lava pits, and Thwomps. Super Mario Kart features three Bowser Castle tracks, while Super Circuit has four; the rest only have one (Mario Kart DS has two but one is taken from Super Circuit). They are usually the penultimate tracks of the game, with the only track afterwards being Rainbow Road. Due to their stiff turns and obstacles, they are considered to be technically demanding. The name has also been spelled as Bowser's Castle; this name appears in Mario Kart 64, Mario Kart: Double Dash!! and Mario Kart DS.

Examples include:

Snow tracks

All Mario Kart games to date have included at least one snow-themed track, such as Frappe Snowland (MK64),Sherbet Land (MKDD), and DK Pass (MKDS). Super Mario Kart, Mario Kart 64, and Mario Kart DS have two snow tracks (one of which is from Mario Kart 64 in Mario Kart DS), the rest have one. They are normally around the middle of the game in regards to difficulty. They feature snow-elemental-based obstacles, such as exploding snowmen, penguins, and ice skating Shy Guys.

Examples include:

Rainbow Road

Rainbow Road is the final track in the last cup (Special Cup) in every Mario Kart game to date. As the name implies, the track is rainbow-coloured and the course is suspended in space. It is well known for being one of the most surreal and toughest tracks to master, since most of the Rainbow Road tracks have no rails to prevent the player from falling off the edges of the track during a turn.

Items

The main selling point of Mario Kart is the item system. In certain parts of the course, players can drive through an "item box" and receive a random item. There is an equalizer aspect: karts in worse positions get better (and rarer) items. There are four categories of items: hazards (left on the track as an obstacle), projectiles (items fired as obstacles), boosts (gives the kart more speed), and special (does not fit in to any of the three categories). There are a few items in a category of their own. Hazards and projectiles can be trailed behind the kart by holding the item button, this serves as defense against opponent attacks.
Note: Items from [[Mario Kart: Arcade GP]] will not be mentioned here, as there are too many.

Items in all games

Items in most games

Items in one or two games

Items restricted to certain characters

In Super Mario Kart, character-restricted items were used because of technical limits: computer players could not get and use items the way human players can. Instead, each computer player was given a special item that it could use at any time. Although Mario, Luigi, Donkey Kong Junior, and Koopa Troopa used standard items (Starman, Banana, and Shell respectively), the others got special items.

In Mario Kart: Double Dash!!, all characters had an item exclusive to them and their partner. (Exception: King Boo and Petey Piranha, who could use any of the other characters' special items instead). Items mentioned elsewhere will only be mentioned again here.

Similar games

Due to its success and originality, the Mario Kart series is viewed as having invented the "kart racing" genre of video games; many later racing games have featured similar gameplay mechanics mixing racing skill with random items. Games in this genre include: Wacky Wheels (PC), Street Racer (various), Xtreme Racing (Amiga), Mega Man Battle and Chase (PSone), Chocobo Racing (PSone), Crash Team Racing (PSone), Diddy Kong Racing (N64, NDS), Bomberman Kart (PS2), Konami Krazy Racers (GBA), Crash Nitro Kart (various), DK Bongo Blast (GCN), [[Jak X: Combat Racing|Jak X]] (PS2), Crash Tag Team Racing (various), and Pac-Man World Rally (various).

External links

 


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