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Mario Kart 64

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is a racing video game for the Nintendo 64 game system; it can share up to four players. It is the sequel to Super Mario Kart for the SNES. Players take control of characters from the Super Mario Bros. video game series by racing around a variety of tracks while using several weapons; including items that make the racers speed increase, turtle-shell projectiles, and slippery banana peels. The game was developed and published by Nintendo and released on December 14, 1996 in Japan, and on February 10, 1997 in North America. Music for the game was composed by Koji Kondo, who has also composed scores for many Nintendo games, and Kenta Nagata.

Notable changes

Mario Kart 64 features a number of changes from Super Mario Kart.

Modes of gameplay

Screenshot Mario Kart 64
Enlarge
Screenshot Mario Kart 64

Mario Grand Prix (GP)

One to two human players compete with computer players in a group of eight around a series of four courses per cup. A player selects one of the four cups at the beginning of the game as well as a difficulty level, measured by engine size (50, 100 or 150 cc). The higher the engine size, the faster the karts go and the more difficult the cup is. Extra Mode (where the courses are mirror images of normal) can also be unlocked by winning of all four cups on 150cc difficulty. A player needs to place in fourth place or better in order to move on to the next track.

Time Trials

A single-player mode. A player may play any course in any cup. In time trial, the player is given a triple mushroom item, and the kart has a 100cc engine. The top five best course times and the best lap time are recorded on the cartridge, and the aim is for the player to beat his or her own records. Completing a race may result in a ghost appearing on the player's next attempt—the ghost is the route taken for the best time that the player has completed in his or her current session, and can be saved on a controller pak for later use. The ghost cannot appear on the next attempt if a message is displayed near the upper right hand corner saying that ghost data cannot be saved. This message will display in the event that the player pauses the game during the run, falls off the course, or gets hit by something (e.g. the Chain Chomps in Rainbow Road). The message occasionally appears at random or by too much time being taken.

There are several online communities dedicated to keeping track of time trial records, and some are still as active as ever, many years after the game's release.

Versus Mode

In this game for two, three or four players, players can race head-to-head against their friends without computer players. Players need not play an entire cup, but select individual courses to play. Players also select the engine size/difficulty level.

Battle Mode

In this game for two, three or four players, players compete in one of four arenas filled with items. Players have three balloons attached to their go-karts and lose them when they are spun-out by either being hit by a player in a higher weight class or spun out with an item. In three and four player modes, players that have lost all of their balloons come back once as a bomb that can move around to crash with another player and thus remove one balloon. The winner is the last one with balloons left.

The arenas are:

Difficulty

In Mario GP, players can choose between four difficulty levels of game play. These levels include:

Characters

There are eight playable characters in Mario Kart 64, divided into three weight categories: light (Peach, Toad, Yoshi), middle (Mario, Luigi), and heavy (Donkey Kong, Wario, Bowser). Technically speaking, these categories are not balanced too well, and the lightweights are the recommended characters for best results in all modes of play (Time Trial, Grand Prix, Versus and Battle Mode). The heavyweights have roughly equal advantages in Battle Mode as the lightweights, and are a suitable alternative for Battle.

The lightweights have the best acceleration and highest top speed, and can jump the highest (as in, when crashing into a wall for the purpose of jumping over it). The notable difference between them is that Toad is lighter, i.e. a head-on collision in Battle Mode will cause Toad to spin-out. However, these differences do not appear to affect Time Trials in any significant way. Lightweights also have the best speed in off-road conditions.

The heavyweights have very poor acceleration, and will take the longest to reach top speed from a stationary start. They also slow down the most when in off-road conditions, and cannot jump as high. These factors make them a poor choice for Time Trial. However, due to their weight, they cause a spin-out if they slam into a lighter opponent. In Battle Mode, a spin-out costs the victim one balloon, and can be used strategically in close combat. Unfortunately, the heavyweight's lack of acceleration can make them "sitting ducks" after a crash, especially if the rival player has 3 red/green shells in tow, making it easy to knock out all 3 balloons by shooting the shells as soon as the victim recovers. A lightweight has a better chance of avoiding such an attack, with a quick AB-spin (holding accelerator and brake and then turning to do a donut).

The middle-weights are a middle ground, but they get spun out by heavyweights and have almost as poor speed and acceleration as them. As such, they are not recommended drivers when playing either Time Trial or Battle Mode.

In addition to the drivers, Lakitu runs the race. His responsibilities are signaling the start of the race, notifying drivers when they complete a lap, warning those who are going in the wrong direction, and rescuing racers who go "out of bounds".

Items

Items can be acquired by hitting an item box, a rainbow-colored box with a spinning question mark. The lower one's current position, the higher his chance of getting a powerful item (i.e. Starman, Thunderbolt, etc.)

Projectiles

Hazards

Mushrooms

None of the Mushrooms appear in Battle mode.

Miscellaneous

Courses

Mushroom Cup Flower Cup Star Cup Special Cup

Records

The largest Time Trial community is the [Mario Kart 64 Players' Page], a volunteer fansite established in 1997. Videos of some of the best records produced by the community are showcased in the Speed Demos Archive.

Pre-Release

Pre-release screenshot of Mario Kart 64 from Nintendo Power Magazine
Enlarge
Pre-release screenshot of Mario Kart 64 from Nintendo Power Magazine

Trivia

External links

Wikibooks has a manual, textbook or guide to this subject:

 


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