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Mario Party

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Mario Party is the first in a series of board game style video games for Nintendo platforms, featuring popular characters from the Mario series. It was released on the Nintendo 64 in North America on February 8, 1999 following a Japanese release on December 18, 1998. It was released in Europe on March 9, 1999. The game has spawned six sequels with Mario Party 7 as the most recent one, as well as Game Boy Advance and e-Reader versions, making a total of nine games in the series.

Gameplay

Gameplay takes the form of a traditional board game, with players taking turns to roll the die (dubbed a "diceblock") and move ahead the number of spaces shown. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed. A secondary objective is to gather coins, as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned from landing on blue spaces, from passing the start point, and from winning mini games. They are lost from landing on red spaces, from passing Bowser and from losing mini games. They can also be stolen from other players who pay Boo to take coins from you. Only one star is present on the board at a given time, appearing randomly on a space on the board where it remains until bought by a player for 20 coins from Toad. After a star is collected, a new one appears on a different space on the game board. Stars can also be stolen from other players by passing a certain location on the board where a Boo resides - the player must then pay Boo 50 coins for the service. At the end of each round of play (ie. after each of the four players have taken their turn) a random mini-game commences. At the end of each game there are three bonus stars: one is given to the player who collected the most coins overall, one is given to the player who collected the most coins in mini-games, and one given to the player who landed on the most "?" spaces (which are spaces that, if landed on, certain pre-determined events take place). The person with the most stars is declared the winner. In the event of a tie, the player with the most coins wins.

Mario Party series
Nintendo 64
Nintendo GameCube
Game Boy Advance
e-Reader

Mini-games happen at the end of each round or occasionally during a round when a player lands on bowser or 1-player mini-game spaces. The mini-games are generally short (about a minute in length), and fairly simple. There are 50 of them in all and they are divided into 4 different categories:

In most situations, the winner(s) of a mini-game receive ten coins for their victory. In some mini-games, the losing player(s) have to pay the winner(s) a sum of coins.
The playable characters with various items related to the game.
Enlarge
The playable characters with various items related to the game.

Playable characters

Modes

Adventure Mode

The standard mode of play, as described in Gameplay above. Up to four players play a board game interspaced with mini games, trying to collect as many stars as possible by the end of a set number of turns. The coins and stars earned in Adventure Mode are tallied up and transferred to a fund which the player can use to unlock things in the game.
:Changes the player's panel color to red.
The type of mini-game (4 player, 1 vs. 3, and 2 vs. 2) is determined by what color the players' panels are. If all four players have the same color panels, a 4 player game is selected. If there is 1 blue panel and 3 red panels or vice versa, a 1 vs. 3 game is selected. If there are 2 panels of both colors, a 2 vs. 2 game is selected. If there is a green panel, the color will switch to either red or blue randomly.

Mario Party contains the greatest number of boards in the series (discounting the duel boards in Mario Party 3). The boards in the game are non- linear, contain multiple paths, and offer things that can be bought or interacted with to provide the player with an advantage. After finishing a game, the winner fixes whatever trouble was plaugueing the board in the ending celebration.

Mini-game Island

A one-player mode in which the player navigates a world map and tries to win mini games in order to progress across the map. Winning mini games gives the player coins, and collecting 100 coins grants the player a life. Losing a mini game causes the player to lose a life. If the player loses all of his lives, the game ends, and the player must resume from where he last saved. The map is similar in style to that first seen in Super Mario Bros. 3.

Mini-game House

An area in which up to four players can compete by playing mini games. Players can select to play 1, 3, 5, or 7 mini games of any type in a row. At the end of the series of mini games, the player who has the most coins wins. In the Mini Game House, players can choose to play any mini games that they have previously played in Adventure Mode. They can play the mini games for free if they have purchased them (by paying a once-off fee varying from 100 to 500 coins), or by paying a rental charge of 5 coins if they haven't.

The Mini-game House also contains the Mini-game Stadium, a simple board map in which up to four players compete to try to earn the most coins by winning minigames. No stars are given out in this mode and no coins are gained or lost by landing on red and blue spaces.

The Mecha Fly Guy challenge, a game in which a player must rotate the control stick as many times as possible within a 10 second time period in order to make the Mecha Fly Guy fly as far as possible, is also found in the Mini-game House.

Minigames

The minigames are:

4 player

1 vs. 3

2 vs. 2

1 player

The following mini games do not appear in adventure mode:

Minigame name

This game has fewer puns than its sequels, though a few do exist. However, most of the games are based on classic party games; the series hasn't hit a ludicrous streak just yet.

Development

In May 1998, Nintendo and Hudson began a strategic partnership to design and develop games together for both the N64 and the Game Boy. Mario Party was the first of the games that the partnership released. The game also marked the start of a move by Nintendo to franchise off the Mario series to other developers, including Camelot Software Planning. Hudson, the people behind the Bomberman series, was seen to be the strongest developer of multiplayer games, so they were given Mario Party to develop. The game was developed quickly, without much of the hype that traditionally followed Mario titles, with Perfect Dark and soaking up most of the attention that year.

Impact

Reception

Reviews and awards
Publication Score
Famitsu
31 of 40
IGN.com
7.9 of 10
EGM
8.6 of 10
GameSpot
7.2 of 10
Compilations of multiple reviews
Game Rankings

76 of 100
(based on 11 reviews)
Metacritic

79 of 100
(based on 16 reviews)

Mario Party met mixed, though mostly positive reviews upon release, with most reviewers noting it must be played with friends to be truly enjoyed. There were some worries before its release about it being a lazy cash in, but these were largely swept away after the game was published. The main criticism of the game was that it wasn't much fun in single player mode. Gamespot accounts for this succinctly: "The games that are enjoyable to play in multiplayer are nowhere near as good in the single player mode. Really, it's that multiplayer competitive spark of screaming at and/or cheering for your friends that injects life into these often-simple little games, and without it, they're just simple little games." IGN took a similar line, saying that it was the interaction between players rather than the interaction with the game that made Mario Party fun. They also warned of the damage inflicted to controls by the more demanding games, humourously noting: "If you love your controllers, have your friends bring theirs when they come over to play this game." Another criticism leveled at the game was its dependence on luck rather than skill, but this was felt by most to add to the game's party atmosphere, with players who were winning comfortably suddenly finding themselves in last place over the course of one or two turns. Despite its poor single player mode, Mario Party scored reasonably high reviews, with most reviewers rating it between 7 out of 10 and 8 out of 10. The game was successful commercially too, though this was to be expected, given the Mario name. Mario Party also proved particularly successful in the rental charts.

Mario Party 3 confusion

Mario Party is sometimes confused with Mario Party 3 because on the box there is a die with the number 3 displayed directly below the title.

Stick rotation controversy

After Mario Party's release, the game was investigated by the Office of New York State Attorney General Eliot Spitzer over claims that mini games involving excessive analog stick rotation caused blisters and other hand injuries due to a common controller technique where players would use the palms of their hands to rotate the controller stick at a much faster rate than was possible using only one's thumb. In March 2000, Nintendo reached an agreement wherein it would provide up to four padded gloves to each owner injured by the excessive controller stick rotations required of the mini games. Subsequent versions of the Mario Party series did not include mini games involving stick rotation, but instead, had games that required players to rapidly press the A or B button.

Sequels

Mario Party has spawned six sequels with Mario Party 7 as the most recent one, as well as Game Boy Advance and E-Reader versions, making a total of nine games in six years, including at least one every year. The frequency of the sequels has led to some criticism regarding the games being unoriginal, as many ideas from previous installments of Mario Party have been recycled continuously throughout the series. One example of this is the fact that mini games in the later installments of the Mario Party series have not differed much altogether from the earlier Mario Party mini games. However, new Mario Party games have continued to sell well, staying true to the series' winning formula. Additions to the game in sequels include: Features exclusive to each game:

Notes

See also

External links

 


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