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Mario Superstar Baseball

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Mario Superstar Baseball, known in Japan as Super Mario Stadium Miracle Baseball (スーパーマリオスタジアム ミラクルベースボール), and also known to some fans as Super Mario Baseball is a video game that was developed by Namco and published by Nintendo for the Nintendo GameCube in 2005. The game was created in the vein of other Mario sports games such as and Mario Power Tennis.

Characters

Players are sorted into their respective Challenge Mode teams by their team name after their name in the beginning.

Balance Characters

Balance characters are all-around players with no glaring weaknesses.

Technique Characters

Technique characters are generally good at pitching and/or fielding.

Power Characters

Power characters have strong batting skills, but often lack speed.

Speed Characters

Speed characters, as their name implies, can run quite fast, but often lack batting power.

Game Modes

Exhibition Game

Mario at bat while Bowser pitches
Enlarge
Mario at bat while Bowser pitches

A single game of baseball, players choose the Team Captain and a roster of players, and play one game.

Challenge

The heart of Mario Superstar Baseball is the Challenge Mode. It is a single-player mode where the player selects a pre-built team and must defeat all the other teams; at first Bowser's team is the last team to beat for the cup, and must be unlocked before the player can use him. There are six teams, each led by one of the Captains (Mario, Peach, Yoshi, Donkey Kong, Wario and Bowser), features a secondary captain (Luigi, Daisy, Birdo, Diddy Kong, Waluigi and Bowser Jr.), and is filled with a mix of sub characters, some of which are duplicated within a team, but do not appear on any other team. For example, Mario's team consists of Mario, Luigi, Monty Mole, 3 Piantas and 3 Nokis, Princess Peach's team consists of Princess Peach, Princess Daisy, Toadette, Toadsworth, and 5 Toads, while Donkey Kong's team consists of Donkey Kong, Diddy Kong, Dixie Kong, Goomba, Paragoomba, 2 Koopa Troopas, and 2 Koopa Paratroopas.

Players challenge the other teams, beating the other four opens the path to Bowser's castle. The secondary purpose of defeating other teams is to recruit other characters to improve ones team. On opposing teams, each character has a set of scouting flags. During the game players will have mission objectives like "Strike 'em out", or "Score a run", that earn flags; if one gets all the flags of a particular character and wins the game, that character will be recruited. Flags are cummulative, so if the player doesn't get all the flags in a game, or loses the game after getting all the flags, the flags earned will remain when the team is challenged again; a team can be challenged as long as the captain of the team is not recruited. Players of a different color (such as Purple Toad & Yellow Magikoopa) can't be recruited and can only be played in Minigames and playing with the teams they start on (ex. Green Toad with Peach).

If the team captain is recruited, his or her team will disband; any characters from that team that were not recruited will join a team led by Bowser Jr. Another way to recruit characters is by a mercy win; if either team is leading by at least 10 runs at the end of an inning, the game is called out of mercy to the losing team. If the player wins a game in this fashion, all characters on the opposing team will be so impressed that they will immediately join.

After every game or minigame, Bowser Jr. will wander around the map; if the player challenges him, they will play a game in the bottom of the 9th inning, with the player randomly chosen as visitor or home. If the player's team is the visiting team, then they will have the lead and must stop Bowser Jr. from mounting a comeback; otherwise, it is the player's job to mount a comeback. Beating Bowser Jr. earns the player coins to use in the shop, while losing costs the player coins. Bowser Jr.'s team also has players from disbanded teams that the player can recruit; in which case the only mission objective is "Beat Bowser Jr.".

There is a shop located on the map for purchasing power-ups, each worth a certain number of coins that the player earns from the minigames or Bowser Jr. In order for a Captain to use their special abilities, they must be purchased from the shop; these power-ups are permanent, and can be carried over into other Challenge Mode games by continuing from a previously cleared game. Other power-ups offer a temporary boost to a stat for all characters on their team, but they only last for one game, win or lose.

Another goal during Challenge Mode is the Superstar quest; each character has a set of requirement that earn stars. If a character meets all of his or her requirements, then the character upgrades to a Superstar, and gets a boost in all their abilities. Also, once a character becomes a Superstar, the Superstar version of the character can be used in other game modes. Theres a simple way to figure out the number of superstar missions per player. The captain of the team has 10 missions. The 2nd captain has 8. Minor characters have 6. And characters of race (excluding Monty Mole who has 6) have 4. Note that players like Red Koopa and Black Shy Guy can be unlocked by completing the main changing color player like Blue Pianta & Blue Noki.

There are four difficulty settings for challenge mode that are similar to those of - Mushroom (easy), Flower (medium), Star (hard), and Special (very hard). Once the player clears Special Cup, then Bowser is selectable as a team captain. When using him as a team captain, the rules slightly change: one has to beat the initial five teams, then face a team composed of nine of the ten main captains and sub-captains (One character is exempt at random); one can still recruit other characters, except the captains and sub-captains; and Bowser Jr. does not wander the map to challenge a player.

Toy Field

Using four players and a metallic field decked with large buttons (reminiscent of the old "pitch and bat" machines), players will either gain or lose coins depending on their actions. The player with the most coins at the end of the game is the winner.

Minigames

Bob-omb Derby- Hit homers to gain enough points for your goal. Any thing other than a homer is worth nothing. This is for 1 player only.

Wall Ball- Pitch balls to try and break the music note wall. The player with the most points wins. This is for 1-4 players.

Chain Chomp Sprint- Collect as many diamonds as you can by running around the bases. But, make sure you stop moving when the chain chomp wakes up. The player with the most diamonds wins. This is for 1-4 players.

Piranha Panic- Throw the colored eggs to its correctly colored Piranha Plant. Any egg can be thrown at the purple plant. Be careful of the fire the plants spit out and other player's Bob-ombs. The player with the most points wins. This is for 1-4 players.

Barrel Batter- Hit as many barrels as possible to gain points, after a certian number of barrels are blown a special barrel appears for one pitch only, hitting it destroys all the barrels. Get enough points to reach your goal. This is for 1 player.

Star Dash- (unlocked by beating challenge mode once on any level) Collect as many coins and stars as you can to earn points. This is for 1-4 players.

Practice

This is where players can practice the various controls for Mario Superstar Baseball These are batting, pitching, running, fielding, and diving catches.

Voices

Note that Monty Mole, Petey Piranha, and Dry Bones's voices (and various others) are electronically created.

External links

 


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