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Marvel Super Heroes (role-playing game)

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Marvel Super Heroes (MSH) is a role playing game set in the Marvel Universe, first published by TSR under license from Marvel Comics in 1984. In 1986, TSR published an expanded edition, entitled the Marvel Super Heroes Advanced Game. Both editions were written by Jeff Grubb, and both use essentially the same game system.

The basic game was designed to let players assume the roles of superheroes from Marvel Comics, such as Spider-Man, the Hulk, Captain America, the Fantastic Four, the X-Men, and many others. The simplest version, found in the 16-page "Battle Book" of the Basic Set, contains a bare-bones combat system sufficient to resolve comic book style superheroic fights.

System

Attributes

Almost all game mechanics are resolved by rolling percentile dice and comparing the results against a column of the colorful "Universal Results Table". The column used is determined by the attribute used; different tasks are resolved by reference to different attributes. All characters have seven basic attributes: Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche. (Players sometimes refer to this set of attributes, or the game system as a whole, by the acronym "FASERIP".) Fighting, naturally, is the attribute used to resolve hand-to-hand combat, whereas Reason is used to resolve (say) building a gadget or figuring out a puzzle.

Attribute scores for the vast majority of characters range from 1 to 100, where normal human ability is 6, and peak (non-superheroic) human ability is 30. However, the designers minimize use of the numerical figures, instead preferring colorful adjectives in the Marvel Comics tradition, such as "Incredible" (scores from 36-45) and "Amazing" (46-62). A "Typical" (5-7) attribute has a 50% base chance for success at most tasks relating to that attribute. So, e.g., a character with "Typical" fighting skill has a base 50% of connecting with a punch. As an attribute increases, the chance of success increases, roughly by 5% per 10 points. Thus a character with an "Amazing" (50) attribute has a 75% chance of success at tasks relating to that attribute.

Many situational factors can affect these base chances: e.g., the target of a punch might attempt to dodge, in which case, if the dodger makes a successful roll against his or her Agility, the attacker's chance of hitting is decreased by 10-30%. Additionally, the higher the roll, the greater the success: a roll 30% higher than the minimum needed for success usually yields a special, beneficial result. For example, a roll of 81% for our Typical puncher results in not merely a punch, but a "Slam" which can knock down the opponent. Such special successes were referred to as Yellow or Red results, reflecting the colors used on the game's Universal Results Table.

Additional rules in the "Campaign Book" of the Basic Set, and the subsequent Advanced Set, used the same game mechanic to resolve non-violent tasks. For example, if a superhero needs to figure out how to operate a piece of alien technology, the hero would have to succeed at a Reason roll, where the chance of success is modified by the complexity of the device.

Superpowers

Beyond the seven attributes, characters possessed superpowers, such as Spider-Man's wall crawling, or Mister Fantastic's elasticity. The powers function on a mostly ad hoc basis, and thus each character's description gives considerable space to a description of how his or her powers work in the game.

Each character had an origin, which put ceilings on a character's abilities and superpowers. The origins included: Altered Humans (normal people who acquired powers, such as Spider-Man or the Fantastic Four), High-Tech Wonders (normal people whose powers come from devices, e.g., Iron Man), Mutants (persons born with superpowers, such as the X-Men), Robots (created beings such as the Vision and Ultron), and Aliens (a blanket term used to cover non-humans, including extra-dimensional beings such as Thor and Hercules).

Talents

The game also featured a simple skill system, referred to as Talents. Talents had to be learned and covered a wide range of knowledges from Archery to Zoology. A Talent raised a character's ability by one rank when attempting actions related to that Talent. For example, a character uses his Agility score when attempting ranged attacks. A character with an Agility of Excellent would normally roll on that column when attacking with a rifle. However, if he had the "Guns" Talent he would treat his Agility as the next higher power rank (Remarkable). The referee was free to determine if a character would be unable to attempt an action without the appropriate Talent (such as a character with no medical background attempting to make a pill that can cure a rare disease).

Resources and Popularity

Characters also had two variable attributes: Resources and Popularity. These attributes were described using the same terms as the character's seven attributes ("Poor," "Amazing," "Unearthly," etc.). But unlike the seven physical and mental attributes which changed very slowly, if at all, Resources and Popularity could change very quickly.

The first of the variables, Resources, represented the character's wealth and ability to obtain goods or services. Rather than have the player keep track of how much money the character had in the bank or with him, the Advanced Game assumed the character had enough money coming in to cover his basic living expenses. The Resources ability was used when the character wished to purchase something out of the ordinary like a new car or house. For example, the referee might decide a character with Typical resources would probably be unable to purchase a brand new sports car, but with a Yellow Resources roll might be able to afford a used car in good condition. The game books note that a character's Resources score can change for a variety of reasons, such as winning the lottery or having a major business transaction go bad.

The second variable, Popularity, reflected how much the character was liked (or disliked) in the Marvel Universe. Popularity could be used to influence non-player characters. A superhero with a high rating, like Captain America, might be able to use his Popularity to gain entrance to a club because the general poplation of the Marvel Universe admires him. If he were to try the same thing as his secret identity Steve Rogers (whose Popularity is only Typical), he would probably be unable to do it. Villains also had a Popularity score, which was usually negative (a bouncer might let Doctor Doom or Magneto into the aforementioned club simply out of fear). There were several ways Popularity could change. For example, if Doctor Doom defeated Spider-Man in front of the general public, Spidey's Popularity would go down for a short time. But if everyone's favorite web-slinger managed to foil one of Doctor Doom's plans and the word got out, he would enjoy a temporary Popularity boost. Since mutants were generally feared and distrusted in the Marvel Universe, these characters start with a Popularity of 0 and have a hard time improving this attribute.

Character creation

The game was intended to be played using existing Marvel characters as the heroes. The Basic and Advanced Sets both contained fairly simple systems for creating original superheroes, based on random ability rolls (a la Dungeons & Dragons). Compared to point-buy systems in other superhero role-playing games (such as Champions), the random system in MSH made it difficult to create characters based on a player's desires. Instead, a player is given a random set of powers and makes what he can of this character.

The Ultimate Powers Book, by David E. Martin, greatly expanded and organized the game's list of powers, making a comprehensive survey of comic book-style super-powers. Players were given a wide variety of body types, secret origins, weaknesses, and powers. The expanded version of the book is available for free on the Web.

Karma

The game's equivalent of Experience points was Karma, a pool of points initially determined as the sum of a character's three mental attributes (Reason, Intuition, and Psyche).

The basic system allowed players to increase their chances of success at most tasks by expending points of Karma For example, a player who wanted to make sure he would hit a villain in a critical situation could spend however many Karma points were necessary to raise the dice roll to the desired result. Additional Karma points were distributed by the referee at the end of game sessions, typically as rewards for accomplishing heroic goals, such as defeating villains, saving innocents, and foiling crimes. Likewise, Karma could be lost for unheroic actions such as fleeing from a villain, or failing to stop a crime: in fact, in a notable departure from many RPGs (but strongly in keeping with the genre), all Karma was lost if a hero killed someone or allowed someone to die.

In the Advanced Game, Karma points could also be spent to permanently increase character attributes and powers (albeit at a steep cost, typically 100 Karma points to increase an attribute by 1 point). The Karma system thus united two RPG mechanics -- "Action" or "Hero" points (which allow players to control random outcomes), and character advancement (e.g., "experience points") -- in one system. Though this system could frustrate both referees and players (the former because a player willing and able to spend Karma could effectively overcome any challenge at least once; the latter because advancement was glacially slow compared with most other RPGs), it had the virtue of emulating two central features of super-hero comics, namely, that heroes almost always win, even in highly improbable circumstances, and that heroes' power levels remain mostly static.

Later Marvel RPGs

Before losing the MSH license back to Marvel Comics, TSR published a quite different game using their SAGA System game engine, called the Marvel Super Heroes Adventure Game. This version, written by Mike Selinker, was published in the late 1990s as a card-based version of the Marvel role-playing game (though a method of converting characters from the prior format to the SAGA System was included in the core rules).

In 2003, after the gaming license had reverted back to Marvel Comics, the Marvel Universe Roleplaying Game was published by Marvel Comics. This edition uses totally different game mechanics than any previous versions, using a diceless game mechanic that incorporated a Karma-based resolution system of "stones" (or tokens) to represent character effort. Since its initial publication, a few additional supplements were published by Marvel Comics. However, Marvel stopped supporting the game a little over a year after its initial release, despite going through several printings of the core rulebook. Some fans continue to create material for it, however.


Game Products

The original Marvel Super Heroes game received extensive support from TSR, covering a wide variety of Marvel Comics characters and settings, including a Gamer's Handbook of the Marvel Universe patterned after Marvel's Official Handbook of the Marvel Universe. MSH even received its own column in the (at the time) TSR-published gaming magazine, Dragon, called "The Marvel-phile", which usually spotlighted a character or group of characters that hadn't yet appeared in a published game product.

Marvel RPGs - Product Index
Publisher System Marvel # TSR # ISBN Label Year Orig. Price
TSR MSH
5371 ISBN 0394540204 Unpainted Metal Miniatures Set # 1 1984 $ 11.00
TSR MSH
5372 ISBN 0394554248 Unpainted Metal Miniatures Set # 2 1984 ?
TSR MSH
5375 ? Unpainted Metal Miniatures Set # 3 ? ?
TSR MSH - 5376 ISBN 0880384735 Unpainted Metal Miniatures Set # 4 1986 $ 12.00
TSR MSH - 5377 ISBN 5551656632 Unpainted Metal Miniatures Set # 5 1986 ?
TSR MSH
6890 ISBN 0880387505 Deluxe City Campaign Set (box) 1989 $ 18.00
TSR MSH
6896 ISBN 0880388889 The Uncanny X-Men Campaign Set (box) 1990 $ 18.00
TSR MSH
6900 ISBN 1560760877 Marvel Super Heroes Basic Set (revised edition) (box) 1991 $ 20.00
TSR MSH
6906 ISBN 156076404X Lands of Dr. Doom (box) 1992 $ 20.00
TSR MSH MA0 6871 ISBN 0880383682 Marvel Super Heroes Advanced Set 1986 $ 15.00
TSR MSH MA1 6872 ISBN 0880382929 Children of the Atom 1986 ?
TSR MSH MA2 6874 ISBN 0880382937 Avengers - Coast to Coast 1986 $ 12.00
TSR MSH MA3 6876 ISBN 0880384131 The Ultimate Powers Book 1987 $ 12.00
TSR MSH MA4 6889 ISBN 0880384832 Fantastic Four Compendium 1987 $ 8.95
TSR MSH ME1 6879 ISBN 0880385472 Cosmos Cubed 1988 $ 5.95
TSR MSH ME2 6880 ISBN 0880385685 Ragnarok & Roll 1988 $ 5.95
TSR MSH ME3 6882 ISBN 0880385839 The Left Hand of Eternity 1988 $ 7.95
TSR MSH MH0 6850 ISBN 0880383453 Marvel Super Heroes Basic Set (original edition) (box) 1984 ?
TSR MSH MH1 6851 ISBN 0880381256 The Breeder Bombs 1984 ?
TSR MSH MH2 6853 ISBN 0880381272 Time Trap 1984 ?
TSR MSH MH3 6855 ISBN 0880381299 Murderworld! 1984 ?
TSR MSH MH4 6859 ISBN 0880381310 Lone Wolves 1984 ?
TSR MSH MH5 6857 ISBN 0880381329 Cat's Paw 1984 ?
TSR MSH MH6 6862 ISBN 0880381981 Thunder over Jotunheim 1985 ?
TSR MSH MH7 6864 ISBN 0880382252 The Last Resort 1985 $ 6.00
TSR MSH MH8 6866 ISBN 0880382279 Fault Line 1985 ?
TSR MSH MH9 6867 ISBN 0880382287 Gates of What If ? 1985 ?
TSR MSH MHAC1 6852 ISBN 0880381264 Judge's Screen 1984 $ 6.00
TSR MSH MHAC2 6854 ISBN 0880381280 Avengers Assembled! 1984 ?
TSR MSH MHAC3 6856 ISBN 0880381302 Adventure Foldup Figures 1984 ?
TSR MSH MHAC4 6858 ISBN 0394545761 Pit of the Viper (incl. Adventure Foldup Figures) 1984 ?
TSR MSH MHAC5 6861 ISBN 0880381930 Project Wideawake 1985 ?
TSR MSH MHAC6 6863 ISBN 088038199X New York, New York 1985 ?
TSR MSH MHAC7 6865 ISBN 0880382260 Concrete Jungle: Official Character Roster 1985 $ 6.00
TSR MSH MHAC8 6868 ISBN 0880382295 Weapons Locker 1985 ?
TSR MSH MHAC9 6870 ISBN 0880382783 Realms of Magic 1986 $ 12.00
TSR MSH MHR1 6905 ISBN 1560764031 X-Forces Mutant Update (box) 1992 $ 15.00
TSR MSH MHR2 6907 ISBN 1560764058 Webs: Spider-Man Dosier (box) 1993 $ 15.00
TSR MSH MHR3 6908 ISBN 1560764066 Avengers Archive (box) 1993 ?
TSR MSH MHSP1 6860 ISBN 0880381841 Secret Wars I 1984 $ 6.00
TSR MSH MHSP2 6869 ISBN 0880382686 Secret Wars II 1986 ?
TSR MSH MLA1 6892 ISBN 0880388323 After Midnight 1990 $ 8.95
TSR MSH MLA2 6895 ISBN 0880388749 Night Moves 1990 $ 8.95
TSR MSH MLA3 6897 ISBN 0880388935 Night Life 1990 $ 8.95
TSR MSH MLBA1 6893 ISBN 0880388412 Mutating Mutants 1990 $ 5.95
TSR MSH MSL1 6899 ISBN 1560760664 X-Terminate 1991 $ 6.95
TSR MSH MSL2 6901 ISBN 1560761008 Warlord of Baluur 1991 $ 6.95
TSR MSH MSL3 6902 ISBN 1560761016 Space of Arthros 1991 $ 6.95
TSR MSH MSL4 6904 ISBN 1560761032 Stygian Knight 1991 $ 6.95
TSR MSH MT1 6885 ISBN 0880387181 All This and World War II 1989 $ 7.95
TSR MSH MT2 6886 ISBN 0880387416 The Weird, Weird West 1989 $ 8.95
TSR MSH MT3 6891 ISBN 0880387777 The Revenge of Kang 1989 $ 8.95
TSR MSH MU1 6878 ISBN 0880385405 Gamer's Handbook of the Marvel Universe - Abomination through Dreadnought 1988 $ 13.95
TSR MSH MU2 6881 ISBN 0880385766 Gamer's Handbook of the Marvel Universe - Eel through Mad Dog 1988 $ 13.95
TSR MSH MU3 6883 ISBN 0880386010 Gamer's Handbook of the Marvel Universe - Mad Thinker through Sentry 1988 $ 13.95
TSR MSH MU4 6884 ISBN 0880386177 Gamer's Handbook of the Marvel Universe - Serpent Sociaty through Zzzax 1988 $ 13.95
TSR MSH MU5 6887 ISBN 0880387661 Gamer's Handbook of the Marvel Universe - 1989 Characters Update 1989 $ 15.95
TSR MSH MU6 6894 ISBN 0880388668 Gamer's Handbook of the Marvel Universe - 1990 Characters Update 1990 $ 15.95
TSR MSH MU7 6903 ISBN 1560761024 Gamer's Handbook of the Marvel Universe - 1991 Characters Update 1991 $ 15.95
TSR MSH MU8 6909 ISBN 1560764074 Gamer's Handbook of the Marvel Universe - 1992 Characters Update 1992 $ 15.95
TSR MSH MU9 ? ISBN 156076600X Gamer's Handbook of the Marvel Universe - 1993 Characters Update 1993 ?
TSR MSH MX1 6873 ISBN 0880384026 Nightmares of Futures Past 1986 $ 8.00
TSR MSH MX2 6875 ISBN 0880384034 The X-Potential 1987 ?
TSR MSH MX3 6877 ISBN 0880384816 Reap the Whirlwind 1987 $ 5.95
TSR MSH MX4 6888 ISBN 0880384284 Flames of Doom 1987 $ 5.95
TSR MSHAGB
8021 ISBN 0880382996 Adventure Gamebook #1 - Amazing Spider-Man - City in Darkness 1986 $ 2.95
TSR MSHAGB
8022 ISBN 0880383003 Adventure Gamebook #2 - Captain America - Rocket's Red Glare 1986 $ 2.95
TSR MSHAGB
8023 ISBN 0880383011 Adventure Gamebook #3 - The Wolverine - Night of the Wolverine 1987 $ 2.95
TSR MSHAGB
8024 ISBN 0880384352 Adventure Gamebook #4 - Doctor Strange - Through Six Dimensions 1987 $ 2.95
TSR MSHAGB
8025 ISBN 0880384260 Adventure Gamebook #5 - The Thing - One Thing After Another 1987 $ 2.95
TSR MSHAGB
? ISBN 0880384379 Adventure Gamebook #6 - The Uncanny X-Men - An X-cellent Death 1987 $ 2.95
TSR MSHAGB
? ISBN 0880384387 Adventure Gamebook #7 - Amazing Spider-Man - As the World Burns 1988 $ 2.95
TSR MSHAGB
? ISBN 0880385332 Adventure Gamebook #8 - Daredevil - Guilt by Association 1988 $ 2.95
TSR OOOAGB
8468 ISBN 0880383054 One-on-One Adventure Gamebook #8 -
The Fantastic Four vs. Doctor Doom - The Doomsday Device
1986 ?
TSR OOOAGB
? ISBN 088038459X One-on-One Adventure Gamebook #9 -
Daredevil vs. Kingpin - The King Takes a Dare
1987 ?
TSR OOOAGB
? ISBN 0880385189 One-on-One Adventure Gamebook #11 -
Doctor Strange and the High Priest of Set - Prisoner of Pharaoh's Tomb
1989 ?
TSR MSHAG
6926 ISBN 0786912278 Marvel Super Heroes Adventure Game (box) 1998 $ 24.95
TSR MSHAG
6927 ISBN 0786912286 X-Men Roster Book 1998 $ 17.95
TSR MSHAG
6928 ISBN 0786912294 X-Men: Who Goes There? 1998 $ 8.95
TSR MSHAG
6929 ISBN 0786912308 A Guide to Marvel Earth 1998 $ 15.95
TSR MSHAG
6930 ISBN 0786912316 Avengers Roster Book 1998 $ 17.95
TSR MSHAG
6931 ISBN 0786912324 Avengers: Masters of Evil 1998 $ 8.95
TSR MSHAG
11320 ISBN 0786911320 Fantastic Four Roster Book 1999 $ 18.95
TSR MSHAG
11330 ISBN 0786913304 Fantastic Four: Fantastic Voyages 1999 $ 8.95
TSR MSHAG
11340 ISBN 0786913401 The Reed Richards Guide to Everything 1999 $ 16.95
TSR MSHAG
Wolverine vs. the Brood Queen 1999
TSR MSHAG
?
Adventurer's Guild - Series 3 - Throne of Huangdi 1998
TSR MSHAG
?
Adventurer's Guild - Series 4 - Avengers: Live Kree or Die! 1998
TSR MSHAG
?
Adventurer's Guild - Series 5 - Pages of Doom 1999
TSR MSHAG
?
Adventurer's Guild - Series 7 - Smoke and Mirrors 1999
TSR MSHAG
? ISBN 0786914092 Marvel Team-Up Roster Book ? ?
Marvel MU MVL11028
ISBN 0785110283 Marvel Universe RPG (hc) 2003 $ 24.99
Marvel MU MVL11035
ISBN 0785110356 Guide to the X-Men 2003 $ 19.99
Marvel MU MVL11158
ISBN 0785111581 Guide to the Hulk & the Avengers 2003 $ 19.99
Marvel MU MVL11305
ISBN 0785113053 Guide to Spider-Man's NYC 2004 $ 19.99
Marvel MU MVL11353
ISBN 0785113533 Guide to Wolverine 2004 $ 19.99


External links

 


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