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Mega Man: Powered Up

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Mega Man: Powered Up (known as Rockman Rockman in Japan) is a 2006 PlayStation Portable remake of the original Mega Man game released in 1987. It features a new super deformed art style in addition to two new Robot Masters, Oil Man and Time Man. Like in Mega Man 7 and Mega Man 8, there is also a new introductory level that comes before the main level selection screen, complete with a new boss at the end. The game offers two ways to play each level. "New Style" takes advantage of the wide PSP screen and features altered level design with brand-new remixed music. There are actually 468 New Style stages in this mode, 13 for each difficulty (Easy, Normal, and Hard), and 39 for each character (see list of playable characters below). "Old Style" recreates the original aspect ratio and level design of the original Mega Man for NES, and features the original NES game music. The game also contains a challenge mode, a level editor, and an online infrastructure mode to distribute fan-made levels online. Mega Man: Powered Up's storyline uses the original Japanese storyline of the original Mega Man, like how Dr. Wily has never worked together with Dr. Light, but instead just wanted to conquer the world. Refer to for more details.

Story

In the year 20XX, master robot designer Dr. Thomas Light works on a project to create human-like robots with advanced artificial intelligence. He creates a pair of robots for domestic use - codenamed "Mega" and "Roll".

With the success of the project, he then builds eight more of the Robot Masters to be used for industrial purposes: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man. The project is a great success, and for his work on it, Dr. Light is awarded the Nobel Prize for Physics. However, Dr. Light's old colleague and rival, Dr. Albert W. Wily, is not acknowledged for any of his past work - and he grows bitter.

Around this time, Dr. Wily had discovered a prototype robot Dr. Light made before Mega and Roll. This robot, named Proto Man, is in danger of having his energy generator going critical. Wily gave him a nuclear energy supply to extend his life, and learned much about creating robots from studying his design. He also likely learned the means to reprogram Dr. Light's robots from this. [link]

Wily announced his plans for world domination, and soon after confronted Mega and Roll. He found the two helper robots to be unworthy, and doesn't even attempt to kidnap them. Immediately afterwards, he broke into Dr. Light's lab and took all of the other robots, reprogramming them to follow blindly under his guidance. When Light finds out that Wily had escaped with the Robot Masters, it was too late. Wily has already sent his new robotic army out to conquer the city.

Mega, having a strong sense of justice, volunteered to be converted into a fighting robot to stop Dr. Wily and his minions and restore peace to the world. He became known as Mega Man.

Changes from the original storyline

In this game, Capcom has retconned some of the backstory and events of the original game, mostly to bring it more in-line with the Japanese story. First and foremost is the inclusion of Time Man and Oil Man. This can be seen as an act of retconning the original story by Capcom to bring the very first Mega Man game up to the now standard eight Robot Masters. They are only seen in New Style. In the earlier Mega Man titles, the first two games were stated to take place in the year 200X, but this remake of the first game states the year as 20XX.

There's the matter of Dr. Light and Dr. Wily becoming partners since the beginning in the English version of the story, but this isn't in too many Japanese sources, and the tidbit is left out here. Also an act of retconning is Mega's first encounter with Dr. Wily's scheme. In the American manual and some Japanese sources, Dr. Wily actually attempted to reprogram Mega, but failed when Mega resisted it (though it's unknown if it was Mega's internal programming or putting up a physically resistance that did the trick), and Roll was unaccounted for. This aspect of the plot wasn't completely lost, as at first it looked as though Wily actually succeeded in reprogramming Mega in the boss stories, but upon confronting him, he turned out to be a completely different character.

In the rescued bosses' storylines, Wily did not reprogram the boss (who is the one player plays as) for the following reasons:

In the ending of the original game, it is said that the battle wouldn't end until all opposing forces are brought to justice, while the remake instead states that Dr. Wily seemingly changed his ways in New Style. Lastly, Mega's actual name was changed; originally, it was Rock even in English, according to Mega Man 4.

Gameplay

Screenshot of the New Style version of the stage select screen from the PSP remake.
The gameplay is essentially that of the original Mega Man game and its successors. However, new unlockables and the ability to play as the Robot Master characters the player fights against attempt to give the game an long-term replay value, as well as fan service. The player can also use the PSP's ability to download data, such as custom levels from other players and costumes for Roll (who must also be downloaded into the game to become playable):

Boss Characters

# Robot Master Weapon Weakness
3 Cut Man Rolling Cutter Super Arm
4 Guts Man Super Arm Time Slow
5 Ice Man Ice Slasher Hyper Bomb
6 Bomb Man Hyper Bomb Rolling Cutter
7 Fire Man Fire Storm Ice Slasher
8 Elec Man Thunder Beam Oil Slider
? Time Man Time Slow Thunder Beam
? Oil Man Oil Slider Fire Storm

Boss Weakness
Proto Eye (found only in the Towntown Stage) None (although a ridden Oil Slider works well)
Yellow Devil Fire Storm
CWU-01P Super Arm
Copy Robot (cloned from seven/eight bosses and current player) Weakness to his/her abilities
Wily Machine Number 1 (Phase I (Easy)) Mega Kick, Roll Swing
Wily Machine Number 1 (Phase I (Normal/Hard)) Weakness to his abilities
Wily Machine Number 1 (Phase II (only in Normal/Hard)) Weakness to his abilities

Notes:

Challenge Mode

Challenge Mode has various challenges to complete. They vary from collecting items to timed challenges. Mega Man's challenges are the first ones available, with the ones for the Robot Masters available after unlocking them as playable characters. After beating New Style Mode in any difficulty, boss survival challenges are accessed. The first four boss survivals involve the Robot Masters, in Old Style, Easy, Normal, and Hard modes. The next four survivals involve the bosses in Dr. Wily's fortress, in the same modes as the Robot Master survivals. The last two survivals feature every boss in the game (except, suspiciously, the Proto Eye from the opening stage) in only the Normal and Hard modes. Any playable character can be played as in the New Style boss survivals.

List of Challenges

Mega Man:

Cutman: Gutsman: Iceman: Bombman: Fireman: Elecman: Timeman: Oilman: Wily: (NOTE: New Style, unless otherwise noted.)

List of downloadable content

This list concerns what is downloadable and when it was first available. Non-stage downloads are compatible with all versions of the game. Japan has a different set of promotional stages compared to the rest of the world, with very few exceptions.

March 2, 2006:

March 10, 2006: March 17, 2006: March 24, 2006: March 29, 2006: March 31, 2006: April 7, 2006: April 14, 2006: April 21, 2006: April 28, 2006: May 5, 2006: May 12, 2006: May 19, 2006: May 26, 2006: June 2, 2006: June 9, 2006: June 16, 2006: June 23, 2006: June 30, 2006: July 7, 2006: July 14, 2006: July 21, 2006: July 28, 2006: There will be more downloads to come for many months after the initial release, including alternate costumes for Roll (twelve in total) and four special Stage Packs (Ghouls 'n Ghosts, Halloween, Christmas, and Weird Japan).

Trivia

External links

 


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