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Mega Man (series)

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This article is about the video game series. For the original game, see Mega Man (video game). For the character, see Mega Man (character).
An illustration featuring several Mega Man characters from the various incarnations of the series.
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An illustration featuring several Mega Man characters from the various incarnations of the series.

Mega Man (known as ロックマン Rockman in Japan) is a series of video games from Capcom, usually starring the character Mega Man. The Mega Man games began in 1987 with the first Mega Man game for the Nintendo. This series is known as the Mega Man Classic series, and has spawned several other series. These are the major Mega Man series, including year they began:

Background

Mega Man firing his arm cannon while in Shadow Man's stage from Mega Man 3 (NES).
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Mega Man firing his arm cannon while in Shadow Man's stage from Mega Man 3 (NES).

Main article: Mega Man (character)

The character Mega Man was created in 1987 by Keiji Inafune at Capcom of Japan as the protagonist in a new style of platform game.

In the story behind the original series, Rock is a robot created as a lab assistant by the scientist Dr. Thomas Light; following treachery by Dr. Wily, Mega was converted into a fighting robot to defend the world from Wily's violent robotic threats. Thus he becomes Mega Man (Rockman in the Japanese original).

A chibi Mega Man from Mega Man Powered Up, a PSP game.
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A chibi Mega Man from Mega Man Powered Up, a PSP game.

Though all Mega Man games feature unique stories, settings, and characters, they nevertheless share several common features that have made the series one of the most consistent in video game history. Until 1998, all Mega Man games (except on the Legend series) were side scrolling, with 2D maze-like levels. The character controlled by the player was Mega Man himself, who had to fight through these levels using the Mega Buster (so named in Mega Man 4), a cannon attached to his arm, to shoot the robotic monsters that inhabited his environment. After defeating a Robot Master, the boss of a level, Mega Man would gain the ability to use that Robot Master's special weapon. Each robot master was themed after a specific element or object, for example "Fire Man," "Ice Man," "Stone Man," or "Napalm Man." The weapons Mega Man gains, in turn would share the theme of whomever it was he had just defeated. Levels can generally be completed in any order, and as a result determining the best strategic use of different weapons in different levels is one of the hallmarks of the series. Each new Mega Man game would contain new enemies, as well as familiar ones, new bosses (and thus weapons), and new gadgets. Enemies would have at least one weaknesses from certain weapons: for example, Ice Man's weapon is powerful against Fire Man. This creates a preferred order of stage completion. After all 8 bosses are defeated, Mega can travel to Wily's castle, and after fighting past clones of the 8 bosses, confronts Wily, usually in his flying saucer.

MegaMan.EXE from the Battle Network series.
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MegaMan.EXE from the Battle Network series.

Each series has a different take on this basic formula. In the Mega Man X series, the characters grow in abilities and power as the game progresses; in the Mega Man Zero series weapons are no longer copied, but abilities and enhancements can be collected throughout the levels. Mega Man Legends brings the gameplay into 3D and is an action adventure with role-playing game elements, and Mega Man Battle Network is an action RPG. While each series plays very differently, their roots in the classic Mega Man series are unmistakable.

The timeline for the series and its spinoffs is somewhat complicated. According to Rockman Perfect Memories:

Mega Man Battle Network is not included in this timeline and seems to be an alternate universe retelling of the original series. It claims to be set in 200X. However, it is theorized that it is, in fact, a "what if" to the classic series, in which in place of robotics, technology went in favor of computer programs and cyberspace. Other people believe it occurs in an alternate dimension and often play on that idea in fan made cross-overs. Still yet another theory is that Battle Network is a prequel to the classic series, in which Dr. Light creates the Mega Man AI as virus-fighting program before giving it physical form as a robot.

Mega Man's designer, Keiji Inafune, decided to name him Rockman based on rock and roll (hence, the reason his sister is named "Roll"). He also has been quoted to find the name "Mega Man" laughable and cacophonic.

Some other names considered for the series include Knuckle Kid, Mighty Kid, and Rainbow Senshi Miracle Kid. Mega Man is also known as the "Blue Bomber" among fans.

Capcom had recently announced a new Mega Man game called Mega Man ZX, which is apparently set to take place between the Mega Man Zero and Mega Man Legends series. Also, Capcom recently showed that they are working on yet another series beleved to take place after the Mega Man Battle Network series. The name of this series tenatively called "Shin Rockman DS." Both of these games are going to be released on the Nintendo DS system.

Mega Man in other media

Television appearances

Mega Man Cartoon (Ruby-spears).
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Mega Man Cartoon (Ruby-spears).''

Mega Man starred in a Saturday-morning style cartoon that premiered in 1995. The show was made by animating company Ruby-Spears, which redesigned the characters from the Mega Man video games to varying degrees. At the time the show was undergoing its early development, anime had not yet achieved a "mainstream" acceptance, plus the producers felt the look skewed too young for the retro-80's-style action-adventure cartoon they had in mind. The final look of the characters was among many different interpretations proposed and was the most well-received by test audiences. (It is worth noting that characters who appeared for the first time in season two were considerably more faithful to the original models, only given slightly different proportions and the occasional nose.) The series was targeted towards the late-pre-teen-boy audience, though Roll's expanded and much more active role in the series was calculated to try and draw in more girl viewers as well. (Producer Joe Ruby joked "Also, it showed we're not male chauvinistic pigs as our wives think.") It is noteworthy that X (along with Vile, Spark Mandrill, and "Cygma" (Sigma)) made a guest appearance late in the second season, and was planned to make more appearances in later shows, with the potential for his own spinoff cartoon as well.

Despite consistently high ratings and being a series producers Joe Ruby and Ken Spears really enjoyed working on, the show was cancelled after two seasons. Only a single post-season-two episode was created to complete Ruby-Spears' contractual obligations; no true "season three" plans had been put into motion at the time of the cancellation. (It is worth noting that this final episode contains some of the cleanest, highest-quality animation in the entire series.) The decision to end the cartoon was handed down from Capcom, most likely due to merchandising pressures from toy-partner Bandai, which cut several other popular toy lines at the time short due to not making sales expectations (including The Tick, Sailor Moon and amusingly enough Dragon Ball). Bandai's influence is easily noticeable in the second season, with its much heavier emphasis on characters and gadgets they were producing as toys, like recurring robots Snake Man, Elec Man, and Bomb Man, and new gadgets like the "Land Blazer" vehicle and new Mega Man armors, though the vehicle and armor figures ultimately never made it to retail release.

The pilot episode of the cartoon featured an anime-like style that far more closely resembled the original character designs; this episode and two others like it were released in Japan as OVAs. The three OVAs are now available in English as on DVD. This OVA is aimed at an even younger audience than the American cartoon that followed, and was made as educational video to teach children about Japanese culture. The voice cast enlisted for the dub influenced several of the casting decisions for the American cartoon, especially Dr. Wily.

Characters loosely based on Mega Man, his robotic dog Rush, and mentor Dr. Light appeared in the cartoon series in the United States. Dr. Wily was a villain in the same series. Since the show was produced by DiC Entertainment, the characters, depicted as midgets, bore little to no resemblance to their video game counterparts, although Wily looked somewhat like his NES sprites. Confusingly, whenever the Robot Masters made an appearance, they were depicted to be as tall as the show's titular character. The franchise's first three games were adapted as episodes of the series.

There is also a long-running anime based on the Battle Network/EXE series. The first series was simply called Rockman. EXE. The series is loosely based on the first two games, but also includes elements introduced in the third game (e.g. the "N1 Grand Prix" and the new PET design).

The second series, Rockman. EXE Axess, is also not directly based on any of the games but contains elements of the fourth game in the series. The third Rockman. EXE Stream , continues the tradition of not directly following the plot of the games. The fourth series, Rockman. EXE Beast, also followed this tradition, though it can be easily attributed to the Mega Man Battle Network 6 games. The most recent version of the anime, Rockman. EXE Beast+, is the most unique so far in the series; not only is each episode approximately half the length of the episodes in previous series, but it combines elements from EXE Beast with the game Mega Man Network Transmission. A heavily edited version of the anime airs in the United States and Canada, where it is called Mega Man NT Warrior and Mega Man NT Warrior Axess. No plans have been made at this time to localize subsequent EXE series, such as Stream. A Rockman. EXE movie, Bequeathed Program of Light and Darkness, is also a part of the anime series, taking place in the middle of Rockman. EXE Stream, and containing a plot loosely based on Mega Man Battle Network 5.
The various television series and manga contradict the storyline in the games and are therefore not considered game-canon.

Comics and manga

Mega Man has also been featured in many comics and manga in Japan. The most popular of these by far is the Rockman Megamix series by Hitoshi Ariga, who later went on to provide character designs and artwork for official Capcom releases including the Super Famicom game Rockman & Forte (Mega Man and Bass in the US), as well as illustrating the manga version of The Big O. In addition, Dreamwave Productions and Magnum Press made its own comic books based on the Mega Man Classic game series (although the books from Magnum Press are only found in Brazil and ended quite abruptly). The Dreamwave Mega Man series lasted only four issues, the final one ending very abruptly with plot-threads from the first three dropped completely, though it included a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo, DarkStalkers and Rival Schools. With the bankruptcy of Dreamwave, the comic rights to Mega Man appear to be, as of early 2006, in a legal limbo.

Each series (and usually, each individual game) has a licensed manga that follows its storyline, though only the Rockman EXE and Rockman Zero manga are still being serialised today. The manga of Rockman EXE, which was written by Ryo Takamisaki, is one of the few Mega Man manga available in English; it is known as Mega Man NT Warrior [link] in North America.

There are also many webcomics based on the Mega Man series, the most famous (and debatably first) being Bob and George, which is mostly a parody of the series.

Trivia

See also

References

External links

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