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Mega Man X6

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Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for PlayStation. The game was released for the PC as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.

The game is somewhat known for its lazy translation which contains various spelling errors. It contains numerous continuity errors and unexplained facts. Additionally, the game was not dubbed, leaving only Japanese voicework. It is for the most part regarded as "horribly rushed" and "incomplete." Because of this and the game's unbalanced difficulty level, some fans regard this as one of the weakest games in the series.

Story

Three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface uninhabitable - an influential group of Reploids begin stirring trouble by spreading rumors about sightings of a mysterious phenomena called Nightmares, which seem to be centered around Zero who, although dead, is seen by X in a viral form. Gate, the leader of the new Reploid organization, sends eight of his researchers to investigate.

Gate, curious about the state of the world, stumbles across the crash site and begins searching for something. He finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is suddenly far more powerful than ever, and as a result, becomes Maverick and seems to concoct a plan.

At a Maverick uprising near the crash site of the Eurasia, X comes across a malfunctioning yet powerful Mechaniloid. He battles and weakens it, but suddenly, a hazy, purple form of Zero appears and destroys it. To add to the confusion, a mysterious Reploid named High Max appears, and claims to be investigating something called the "Zero Nightmare". Angered that a Reploid would lie about his late friend, X attacks High Max, his shots deflecting harmlessly off Max's powerful skin. High Max shrugs off the attacks, telling X that "he is not wanted" and to "stay away."

Afterwards, Gate's right-hand man Isoc gives a speech telling the other Reploids that the Zero Nightmare is pure evil and causing a great deal of confusion in the world. He opts to build a Reploid Utopia (akin to General in X4), to protect them from the Nightmare while the researchers continue to investigate the eight critial areas. This, in turn, piques X's curiousity, as he doesn't trust Gate or his researchers, and goes to investigate the eight areas himself (there also seems to be a connection between Gate and Alia that Alia is not willing to share). However, the effects of the Nightmare have altered not only the physical state of the areas (wind, some areas completely revamped), but also X's perception (shifting lights making it hard to see, psychosomatic acid rain). In his mission, he comes face-to-face with the Zero Nightmare, and after destroying it, finds out that Zero is alive and well, merely healing his wounds during those three weeks. X, over-joyed, brings Zero back to Hunter Base, in which Signas asks Zero to help X in the research, as the Hunters ranks were greatly dwindled after the Eurasia incident. Zero agrees, and one by one, the eight researchers fall to the hunters.

During that time, Gate had been pondering the existence of Zero, as well as noticing Isoc's somewhat unhealthy obsession with him. But his research comes to a halt when his eight researchers are destroyed by X and Zero. Enraged, Gate challenges them to a fight, and allows them to gain access to his laboratory. High Max is attacked and ultimately destroyed, as well as Isoc, who seemed to malfunction after High Max dies. It's then that Gate reveals his intentions; he was the one who formed th Zero Nightmare out of what he thought was a piece fo debris from the crash site, only to have had it analyzed and found out it was a piece of Zero's DNA. He uses the DNA once more to power himself up for a final battle. X attacks Gate, but doesn't destroy him, and in his weakened state, Gate claimed to have one more trick to unleash upon the hunters.

Apparently, at the crash site as well, Gate got ahold of the remains of Sigma, the Maverick overlord. Sigma's pre-made body was only a few weeks old when it was found, but he had enough power to destroy Gate and challenge X to a final battle. X arrives, and sees Sigma partially made. A fight ensues, with Sigma's form being more powerful than X could imagine in his state. Once his first form explodes, Sigma loses all sense of sanity and, in a large battle body form, attacks X once more. X destroys him and teleports away with the remains of Gate.

In the end, Zero asks X why he took Gate back. X learned that he was a collegue of Alia in the past, and brought him back as a sign of mercy.

This game received a great deal of criticism from the Mega Man fanbase due to its disregard of the storyline from Mega Man X5 in which Zero is defeated by Sigma and goes into hibernation, to be awakened in the Mega Man Zero franchise. This storyline developed a great deal of anticipation over the plot details of Mega Man X6 but this was ruined by the fact that Zero was inexplicably revived shortly into X6. This has resulted in a contradiction to the plot of Mega Man Zero and may mean that Zero has effectively been resurrected twice. However, the ending for X5 was not totally specific about when Zero went into hibernation, and the plot for MMZ2 through MMZ4 require that he continued fighting until sometime during the Elf Wars.

Characters

New characters

Returning characters

Gameplay

The gameplay is very similar to Mega Man X5, although the game contains nurmerous glitches and lags in its gameplay which makes it disliked by many fans. The game is also exceptionally hard, and is the first game in the entire X series where the player can actually get stuck in a level due to substandard level design (the only recourse being to kill off all of the character's extra lives and selecting 'Stage Select Screen' on the Game Over menu, as 'Continue' would pit the player right back where he/she got stuck).

Items

Armors

Just like in X5, all four pieces of each armor must be found before the armor can be used.

Falcon Armor - A watered-down version of the same armor from X5. As a result, certain abilities have been altered. X starts the game in this armor.

Abilities

Blade Armor - Designed with a Samurai motif, this armor uses strength and air mobility as its strong points. The Z-Saber takes the form of a broadsword in this armor.

Abilities

Shadow Armor - Designed with a ninja motif, this armor excels in some areas and fails in others, making this armor quite unbalanced. The Z-Saber takes the form of a katana in this armor.

Abilities

Ultimate Armor - The enhanced version of the X4 armor. Available by entering a secret code. When activated, X will start the intro stage in this armor. Unlike X5, the Ultimate Armor does not replace the Falcon Armor, which can still be equipped.

Abilities

Maverick bosses

Name Form Stage Copied weapon Learned technique Weakness
Commander Yammark Dragonfly Amazon Area Yammar Option Yammar Option Ray Arrow/Rekkoha
Rainy Turtloid Snapping Turtle Inami Temple Meteor Rain Ensuizan (Circle Water Slash) Ice Burst/Z-Saber
Shield Sheldon Scallop Laser Institute Guard Shell Guard Shell Metal Anchor/Rakukojin
Blizzard Wolfang Wolf North Pole Area Ice Burst Hyoroga (Ice Wolf Fang) Magma Blade/Shoenzan
Blaze Heatnix Phoenix Magma Area Magma Blade Shoenzan (Soaring Flame Slash) Ground Dash/Sentsuizan
Infinity Mijinion Water Flea Weapon Center Ray Arrow Rekkoha (Splitting Light Command) Guard Shell
Metal Shark Player Hammerhead Shark Recycling Lab Metal Anchor Rakukojin (Falling Steel Blade) Meteor Rain/Ensuizan
Ground Scaravich Scarab Central Museum Ground Dash Sentsuizan (Spinning Crash Slash) Yammar Option

Trivia

References to other Mega Man games

 


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