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Mega Man X8

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Mega Man X8 is the eighth game in the Mega Man X video game series. After fan complaints over Mega Man X7's foray into 3-D, Capcom went back to 2-D linear progression through stages, although there are two 3-D rail-shooter stages in the game. Also, an unlockable demo of X8 was featured in the PlayStation 2 version of Mega Man X Command Mission.

Story

X, Axl, and Zero are sent on a mission near the Jakob Tower to investigate a unique crab-like reploid. They manage to defeat it, but are then interrupted by a hail of missiles from Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3. Vile has kidnapped the Jakob Tower project leader, Lumine, for unknown reasons and it becomes the Maverick Hunters' mission to rescue him.

However, what the Hunters do not know is that Sigma has returned once again, this time with his most ambitious plot yet. In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid that has the ability to copy other reploids' DNA via a copy chip. In addition, they have subroutines built in to prevent them from going Maverick. In X8, these next-generation robots have begun rolling off the assembly line to work on the Jakob project as they can copy strong bodies to withstand great pressures, presumably at lower cost than building the stronger reploid itself.

Sigma's plan is simple. Contained on every single copy chip in these robots is Sigma's very own DNA, meaning that the next-generation 'Maverick Proof' reploids are in fact able to go Maverick at will. He seeks to scorch the Earth to remove the "old generation" and repopulate it with his "children," a much more efficient method of world domination than his previous attempts. What he did not count on was Lumine. When Sigma is inevitably defeated in his palace, Lumine walks in to take the entire operation over and kill the Maverick Hunters (it can be assumed he would have eventually tried this sans Maverick Hunters anyway). After a massive struggle, Lumine is defeated. When Axl walks up to Lumine's empty shell of a body, however, he is shocked as a tentacle springs from it and damages the crystal on his head.

In Axl's specific ending, this crystal can be seen glowing. When he gains his White Armor, Axl bears more than a little resemblance to Lumine, opening up major questions for a potential sequel.

Characters

Maverick Hunters

Axl returns in X8 with his abilities heavily modified. He can now store enemy DNA for use later, can aim while firing (but he cannot move), and gets a new gun with infinite weapon ammo every time a boss is defeated. Many of the Mavericks mock Axl, making note of the fact that he is a prototype new-generation reploid.
X plays much like his previous incarnations, though with the introduction of shielded enemies, only his secondary buster charge will break through them. Unlike his sharp character deviation in X7, X seems to have much more resolve for fighting when it needs to be done.
Zero's character has taken a cocky turn in X8. His rationale for fighting is simply because it has to be done. He also gains the ability to use different weapons besides his beam saber - fans, knuckles, a Naginata, and a hammer among others.
Alia continues the role she's had since Mega Man X5 as X's Navigator. She assists the player in navigating the best route to take in an level. She has X's style as a playable character.
A Navigator introduced in this game. She's in love with Zero, but he is apparently oblivious to this. Her expertise is in boss strategy, and can give the player hints as to how to defeat them. She has Zero's style as a playable character.
A Navigator introduced in this game. She knows about a stage's secret capsules and rare metal locations. She has Axl's style as a playable character.

Notable Mavericks

Leader of the new-generation Reploids that are building the Jakob space elevator, Lumine gets kidnapped by Vile in the initial mission and is unseen again unless the player is on Normal or Hard difficulty. In this case, Lumine steps out from the shadows, finishes Sigma off from where the player left him, and reveals his intent to rule in Sigma's place. Lumine loses the first skirmish and then changes into a Seraphim-like form. After a certain amount of time this form will cocoon, and if the player is unsuccessful in defeating the coocoon in a short period of time, Lumine will use his ultimate attack "Paradise Lost" and the player will instantly die.
Sigma makes his tenth appearance in the X series as the leader of eight reploids guarding key points for the successful building of the Jakob tower. The player is made to think he/she is fighting Sigma in his Mega Man X body after the traditional secondary boss fights, but this turns out to be a next-generation robot posing as the Maverick leader. Sigma is found later on the Moon where the player fights and defeats him. Given the actions of Lumine and the lack of traditional Reploids on the Moon to infect with his Virus, it seems very unlikely that Sigma will return in any future installment (chronologically) of the X series.
Vile (Vava in the Japanese version), who was first seen in the first MMX game and has not been seen since X3, returns in X8 in Sigma's employ (and as fanservice). His character serves as little more than a lackey this time around. He will fight you as a miniboss in some stages, as the main boss at the top of Jakob, and once more (with his ride armor this time) at Sigma's Palace. His fighting style is very reminiscent of his appearances in previous X games.

Gameplay

Mega Man X8 is a traditional platformer. X, Axl, and Zero have character-specific attributes to assist them in navigating the terrain and defeating enemies:
*Axl has the ability to fire his gun in any direction, glide horizontally for short distances, and stick in place on a wall as long as he is firing. He also has a 'copy shot' which allows him to assimilate the DNA of certain enemy reploids and take their forms for a short time.
*X has the most reliable and strongest shot in the game. When armor capsules from Dr. Light are found, he can equip the armor parts received to heighten his abilities. Such upgrades include the ability to "shadow dash" straight through enemies, fire a continuous laser for a charged shot, and even take damage without flinching at all.
*Zero is a mêlée fighter and as such does not have a long range shot. He uses many different weapons that will increase/decrease his range and power and can even use Sigma's blade upon purchasing it in a clear file. He is also the only character that can double-jump (jump, then jump again in midair).

Maverick bosses

English name Japanese name Form Stage Copied weapon Learned technique Special arms Weakness
Optic Sunflower Optic Sunfloward Sunflower Troia Base Shining Ray Tenshouha Ray Gun Green Spinner/Youdantotsu/Blast Launcher
Gravity Antonion Gravitate Ant-Onion Ant Primrose Squeeze Bomb Juuhazan, Ganzanha (K), Dairettsui (T) Spiral Magnum Shadow Runner/Rasetsusen/Black Arrow
Dark Mantis Darkneid Kamakil Praying mantis Pitch Black Shadow Runner Rasetsuken, Senpuukyaku (K) Black Arrow Shining Ray/Tenshouha/Ray Gun
Gigabolt Man-O-War Gigabolt Dokragen Jellyfish Dynasty Thunder Dancer Raikousen, Raijinken (K) Plasma Gun Crystal Wall/Rekkyoudan/Bound Blaster
Burn Rooster Burn Kokekokker Rooster Inferno (Drop Dead in the Japanese version) Melt Creeper Enkoujin, Enkoukyaku (K) Flame Burner Drift Diamond/Hyouryuushou/Ice Gatling
Avalanche Yeti Ice-Snow Yetinger Yeti Central White Drift Diamond Hyouryuushou, Shouryuuken (K) Ice Gatling Thunder Dancer/Raikousen/Plasma Gun
Earthrock Trilobyte Earthrock Torirovich Mole bug Metal Valley Crystal Wall Rekkyoudan, Zekkyoudan (B) Bound Blaster Squeeze Bomb/Juuhazan/Spiral Magnum
Bamboo Pandamonium Bamboo Pandemonium Panda Booster Forest Green Spinner Youdantotsu, Renyoudan (D) Blast Launcher Melt Creeper/Enkoujin/Flame Burner

Upgrades

In X8, X obtains a new armor called the Neutral Armor when he finds his first armor capsule. The parts can be changed to X's liking.

Trivia

Notes

The Opening Theme music of Rockman X8 is called "WILD FANG" by Janne Da Arc.

The voice-overs were done by Ocean Group, a Canadian based voice-over studio who did work on various anime films and movies, namely Dragon Ball Z [1996-1998 Dub] and Inuyasha. They were considered mediocre by professional game reviewers [link] [link], but were very well-received and appreciated by many fans, considering the poorly done voice-overs of Mega Man X4 and Mega Man X7.

External links

 


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