Mega Man X8
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Mega Man X8 is the eighth game in the Mega Man X video game series. After fan complaints over Mega Man X7's foray into 3-D, Capcom went back to 2-D linear progression through stages, although there are two 3-D rail-shooter stages in the game. Also, an unlockable demo of X8 was featured in the PlayStation 2 version of Mega Man X Command Mission.
Story
X, Axl, and Zero are sent on a mission near the Jakob Tower to investigate a unique crab-like reploid. They manage to defeat it, but are then interrupted by a hail of missiles from Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3. Vile has kidnapped the Jakob Tower project leader, Lumine, for unknown reasons and it becomes the Maverick Hunters' mission to rescue him.However, what the Hunters do not know is that Sigma has returned once again, this time with his most ambitious plot yet. In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid that has the ability to copy other reploids' DNA via a copy chip. In addition, they have subroutines built in to prevent them from going Maverick. In X8, these next-generation robots have begun rolling off the assembly line to work on the Jakob project as they can copy strong bodies to withstand great pressures, presumably at lower cost than building the stronger reploid itself.
Sigma's plan is simple. Contained on every single copy chip in these robots is Sigma's very own DNA, meaning that the next-generation 'Maverick Proof' reploids are in fact able to go Maverick at will. He seeks to scorch the Earth to remove the "old generation" and repopulate it with his "children," a much more efficient method of world domination than his previous attempts. What he did not count on was Lumine. When Sigma is inevitably defeated in his palace, Lumine walks in to take the entire operation over and kill the Maverick Hunters (it can be assumed he would have eventually tried this sans Maverick Hunters anyway). After a massive struggle, Lumine is defeated. When Axl walks up to Lumine's empty shell of a body, however, he is shocked as a tentacle springs from it and damages the crystal on his head.
In Axl's specific ending, this crystal can be seen glowing. When he gains his White Armor, Axl bears more than a little resemblance to Lumine, opening up major questions for a potential sequel.
Characters
Maverick Hunters
- Axl returns in X8 with his abilities heavily modified. He can now store enemy DNA for use later, can aim while firing (but he cannot move), and gets a new gun with infinite weapon ammo every time a boss is defeated. Many of the Mavericks mock Axl, making note of the fact that he is a prototype new-generation reploid.
- Layer
- Pallette
Notable Mavericks
- Leader of the new-generation Reploids that are building the Jakob space elevator, Lumine gets kidnapped by Vile in the initial mission and is unseen again unless the player is on Normal or Hard difficulty. In this case, Lumine steps out from the shadows, finishes Sigma off from where the player left him, and reveals his intent to rule in Sigma's place. Lumine loses the first skirmish and then changes into a Seraphim-like form. After a certain amount of time this form will cocoon, and if the player is unsuccessful in defeating the coocoon in a short period of time, Lumine will use his ultimate attack "Paradise Lost" and the player will instantly die.
- Sigma
- Vile
Gameplay
Mega Man X8 is a traditional platformer. X, Axl, and Zero have character-specific attributes to assist them in navigating the terrain and defeating enemies:- *Axl has the ability to fire his gun in any direction, glide horizontally for short distances, and stick in place on a wall as long as he is firing. He also has a 'copy shot' which allows him to assimilate the DNA of certain enemy reploids and take their forms for a short time.
- *X has the most reliable and strongest shot in the game. When armor capsules from Dr. Light are found, he can equip the armor parts received to heighten his abilities. Such upgrades include the ability to "shadow dash" straight through enemies, fire a continuous laser for a charged shot, and even take damage without flinching at all.
- *Zero is a mêlée fighter and as such does not have a long range shot. He uses many different weapons that will increase/decrease his range and power and can even use Sigma's blade upon purchasing it in a clear file. He is also the only character that can double-jump (jump, then jump again in midair).
Maverick bosses
| English name | Japanese name | Form | Stage | Copied weapon | Learned technique | Special arms | Weakness |
|---|---|---|---|---|---|---|---|
| Optic Sunflower | Optic Sunfloward | Sunflower | Troia Base | Shining Ray | Tenshouha | Ray Gun | Green Spinner/Youdantotsu/Blast Launcher |
| Gravity Antonion | Gravitate Ant-Onion | Ant | Primrose | Squeeze Bomb | Juuhazan, Ganzanha (K), Dairettsui (T) | Spiral Magnum | Shadow Runner/Rasetsusen/Black Arrow |
| Dark Mantis | Darkneid Kamakil | Praying mantis | Pitch Black | Shadow Runner | Rasetsuken, Senpuukyaku (K) | Black Arrow | Shining Ray/Tenshouha/Ray Gun |
| Gigabolt Man-O-War | Gigabolt Dokragen | Jellyfish | Dynasty | Thunder Dancer | Raikousen, Raijinken (K) | Plasma Gun | Crystal Wall/Rekkyoudan/Bound Blaster |
| Burn Rooster | Burn Kokekokker | Rooster | Inferno (Drop Dead in the Japanese version) | Melt Creeper | Enkoujin, Enkoukyaku (K) | Flame Burner | Drift Diamond/Hyouryuushou/Ice Gatling |
| Avalanche Yeti | Ice-Snow Yetinger | Yeti | Central White | Drift Diamond | Hyouryuushou, Shouryuuken (K) | Ice Gatling | Thunder Dancer/Raikousen/Plasma Gun |
| Earthrock Trilobyte | Earthrock Torirovich | Mole bug | Metal Valley | Crystal Wall | Rekkyoudan, Zekkyoudan (B) | Bound Blaster | Squeeze Bomb/Juuhazan/Spiral Magnum |
| Bamboo Pandamonium | Bamboo Pandemonium | Panda | Booster Forest | Green Spinner | Youdantotsu, Renyoudan (D) | Blast Launcher | Melt Creeper/Enkoujin/Flame Burner |
Upgrades
In X8, X obtains a new armor called the Neutral Armor when he finds his first armor capsule. The parts can be changed to X's liking.- Icarus Armor - The Neutral Armor with all four I-Parts attached. The Icarus Armor possesses the Giga Crash used by the Glide Armor.
- *Boots-I - Allow X to jump higher.
- *Helmet-I - X is protected by an energy field when he jumps, but only on the way up; the field also damages enemies.
- *Armor-I - X isn't knocked back when he takes damage, and all the health he loses turns red, making it possible to recover it; however, the Recovery Gauge also drains faster.
- *X-Buster-I - X's fourth-level charge shot is a powerful laser beam. The lower-level shots also take on the next level's ability (i.e. firing without charging produces a first-level charge shot). X can also charge special weapons.
- Hermes Armor - The Neutral Armor with all four H-Parts attached. The Hermes Armor possesses the X-Drive, which temporarily increases the armor's powers.
- *Boots-H - X can run faster and can use the Shadow Dash, during which he turns invisible and cannot be harmed.
- *Helmet-H - X can charge his weapons faster.
- *Armor-H - X becomes invulnerable to weak enemy attacks.
- *X-Buster-H - X's fourth level X-Buster shot becomes a three-way (or five-way when the X-Drive is activated) spread shot, and X can also charge special weapons.
Trivia
- Cut Man makes an appearance in a hidden fight near the end of Optic Sunflower's stage. Accessing it requires having a save on the memory card, or by entering a special button password on the title screen (Left, Circle, Up, Triangle, Down, X, Right, Square, L1, R1, L2, R2). The PC version has a different way of accessing him: You'll have to instead earn top ranks in the level scenarios. He appears in his sprite form from the original Mega Man 1 with unaltered music. The only changes are that sound effects are a bit updated, the room is now viewed at a slightly different angle as to not be so flat, Cut Man can throw his Rolling Cutter higher to reach walls and ceiling where your character might be, and Cut Man himself displays a very Paper Mario-esque effect when turning around.
- Capcom has stated, prior to its release, that X8 marks the end of Sigma.
- The game includes biblical references, including the stage Noah's Park (Noah's Ark), the orbital elevator of the Jakob Project (Jacob's Ladder), and Lumine's ultimate attack, Paradise Lost, which is also a poem that deals with the fall of Lucifer in Christianity. Interestingly enough, Lumine desired to destroy mankind along with non-new-generation reploids.
- Mega Man X not only has many Gundam references, but also Canadian C-list voice actor Mark Gatha (English dub for G Gundam's Domon Kasshu) playing the role of X.
- Gigavolt Man-O-War's stage is the only Maverick stage in the Mega Man X series to not contain any hidden areas or items.
- Many fans consider the text that appears in the opening cutscene, "Paradise Lost", to be the game's subtitle, although it is never officially acknowledged. There is no official explanation for the text. However, this shares the name of a critically-acclaimed literary piece named Paradise Lost (1667) by John Milton. Mega Man X8's and Paradise Lost's stories share some parallels. "Paradise Lost" is also the name of one of Lumine's attacks.
- Mega Man X8 marks the first time that Japan didn't get the game first. The game was first released in the United States (December 7, 2004), then in Europe (February 11, 2005), and then finally in Japan (March 10, 2005). Between the U.S. and Japanese releases, a couple of minor additions were added to the Japanese version (one new opening cutscene and Japanese dialogue). The PC version was a slightly different matter; the Japanese PC version coincided with the PS2's (and, notably, had the English version included, complete with voice overs and the "Mega Man" title). Europe had the PC version released a while later, while the US version was released exclusively as a part of GameSpot's "digital purchase" program on March 8, 2006 [link].
- The Jakob Orbital Elevator is very similar in concept to the one that can be seen in the anime (2001).
Notes
The Opening Theme music of Rockman X8 is called "WILD FANG" by Janne Da Arc.The voice-overs were done by Ocean Group, a Canadian based voice-over studio who did work on various anime films and movies, namely Dragon Ball Z [1996-1998 Dub] and Inuyasha. They were considered mediocre by professional game reviewers [link] [link], but were very well-received and appreciated by many fans, considering the poorly done voice-overs of Mega Man X4 and Mega Man X7.
External links
| Games
| Mega Man X (video game)>MMX · MMX2 · MMX3 · MMX4 · MMX5 · MMX6 · MMX7 · MMX8 Xtreme · Xtreme 2 · Maverick Hunter X |
| Characters
| X · Zero · Dr. Light · Dr. Cain · Sigma · Vile · Dr. Doppler · Gate · Lumine · Axl · Colonel · Colonel Redips · Dynamo · Berkana · Gareth · Red · Alia · Iris · X-Hunters · Bio-Devil · Nightmare Police |
| Other
| Vehicles · Mechaniloid · Reploid · Maverick Hunters · Red Alert Syndicate · Maverick · Maverick virus · List of Mavericks · Weaponry · |
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