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Mega Man X (video game)

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Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the NES and SNES incarnations of the original series (Mega Man games were released on the ailing NES as late as 1994). In Japan, it is titled Rockman X. It was released on the SNES first, then ported to the PC in 1995. The game was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable.

The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the Nintendo GameCube and the PlayStation 2.

Story

The instruction manual for Mega Man X contains "The Journal of Dr. Cain", in which the story leading up to the events depicted in the game is narrated through excerpts of Dr. Cain's personal journal. According to the journal, Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Dr. Cain found a large capsule which contained a highly advanced robot the likes of which the world had never seen before. This robot, Mega Man X, had human-level intelligence and emotion. Fascinated by the genius of Dr. Light's design, Dr. Cain studied X and Dr. Light's few remaining notes. With X's help, some months later, the first "replicate android" or Reploid (in Japan, Repliroid), a robot who can think, feel, learn, and grow exactly like a human, was made. Within the year, the design had been standardized and Reploids were being mass-produced.

However, with the free will given to a Reploid came the possibility of criminal activity previously unknown to robots; such rogue Reploids were said to have "gone maverick" and were later referred to as Mavericks (in Japan, Irregulars). As the public outcry against the few Maverick incidents became too great to deny, the government stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the Maverick Hunters. The Hunters would capture or disable any Reploids that posed a danger to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed.

For the leader of the Maverick Hunters, Dr. Cain designed a very special Reploid, one with a very advanced thought system. This Reploid, thought to be immune to whatever defect of manufacture, design, or social conditioning caused Mavericks, was named Sigma. Sigma headed the Hunters for about three years before the very head of the Maverick Hunters himself became a Maverick, taking the vast majority of the other Hunters with him. Sigma seized control of a small island and drove all human occupants out. Claiming that the humans were "inferior" and that they were limiting the growth and potential of Reploids, he called for his followers to begin a massive extinction effort. It seemed, with only one remaining Hunter able to fight (the mysterious Zero of Unit 17), that all would be lost and human extinction would become inevitable. But X, guilt-ridden at having helped design such a ruthless and warlike race, decided to join forces with Zero and attempt to stop Sigma at any cost.

Characters

Mega Man X

Mega Man X
X is heralded as being the first robot to think for himself, as well as having his own feelings and emotions. He was discovered by Dr. Cain in a capsule sealed by Dr. Light to be opened thirty years later after he was encapsulated (although X was in actuality sealed for 100 years). Using X as inspiration, Dr. Cain created a new race of robots called Reploids. Some of these robots turned "maverick" and began to threaten the existence of the human race. X feels it is his duty to protect humans, which serves as the main conflict between the Reploids and the Mavericks.

Zero

Mega Man X
While his origins are mysterious, Zero allies with X in his fight to defeat the Mavericks, showing up from time to time to help X out of tough situations.

Dr. Light

Mega Man X
As the creator of X, Dr. Light felt it necessary to seal him away until his capabilities and reliability could be confirmed so that he would not harm any humans. Dr. Light appears as a holographic image inside capsules that enhance X's abilities.

Vile

Mega Man X
Vile is the top commander of Sigma's Maverick army who does everything he can to crush X's and Zero's efforts to topple the Mavericks. Vile was shut down due to his violent behavior, but was reactivated when Sigma started the rebellion. This recurring enemy shows up twice in his mobile armor suit in order to get the advantage over X, although he is very maneuverable on foot. He is patterned after Boba Fett from Star Wars. In fact, his original Japanese name was Vava, clearly similar to Boba.

Sigma

Mega Man X
Sigma plans to start a new civilization of Mavericks without the presence of humans. Because of his intents, he is hunted down relentlessly, but is guarded by his Mavericks to impede the efforts of the Maverick Hunters. Sigma is one of the Reploids Dr. Cain built from information gleaned from X himself. After going Maverick, Sigma has apparently determined that the human race is inferior to Reploids and must either be enslaved or killed.

Gameplay

The Mega Man series has always been an action game that focuses on "run-and-gun" gameplay. The player takes control of Mega Man X ("X" for short), a Maverick Hunter who seeks to stop Sigma's rebellion against humans. After an introductory stage, the player is presented with a stage selection screen that depicts eight Maverick boss characters.

After the player selects a Maverick to battle, X is teleported into the Maverick's base of operations. The player must dodge obstacles, destroy enemies and other hazards, and keep their life bar as high as possible. Defeating a stage and its boss Maverick rewards X with the boss's weapon, which can be used in a rock-paper-scissors fashion to defeat other boss characters. This mechanic is carried over from the Mega Man Classic series; Capcom maintained the tradition throughout the new series, with a few twists. In the X series, completing a stage may affect the environment of other stages, possibly making them easier or more hazardous.

Boss characters (Mavericks)

Screenshot of the intro stage, "Central Highway".
Enlarge
Screenshot of the intro stage, "Central Highway".

The stage select screen from Mega Man X, showing the eight robot bosses.
Enlarge
The stage select screen from Mega Man X, showing the eight robot bosses.

English name Japanese name Stage Copied weapon Weakness
Launch Octopus Launcher Octopuld Underwater Base Homing Torpedo Rolling Shield
Chill Penguin Icy Penguigo Arctic Field Shotgun Ice Fire Wave
Spark Mandrill Spark Mandriller Power Plant Electric Spark Shotgun Ice
Storm Eagle Storm Eagleed Airport 2000 Storm Tornado Chameleon Sting
Flame Mammoth Burnin' Noumander Maverick Factory Fire Wave Storm Tornado
Armored Armadillo Armor Armarge Quarry Mines Rolling Shield Electric Spark
Boomer Kuwanger Boomer Kuwanger Telecommunication Tower Base Boomerang Cutter Homing Torpedo
Sting Chameleon Sting Chameleao Forest Area Chameleon Sting Boomerang Cutter

The IBM PC version

After the Super Nintendo version was released in 1993, Capcom had the game ported to the IBM PC in 1995. The port was worked on by a group called Rozner Labs, who had also ported Super Street Fighter II to the PC in 1994, as well as creating the original computer version of Mega Man 3 in 1992. The PC version, however, was different from its Super NES counterpart, and is rather frowned upon by many X fans. Many of the differences include, but are not limited to:

Mega Man Maverick Hunter X Remake

Mega Man Maverick Hunter X (or Irregular Hunter X in Japan) is an enhanced remake of Capcom's 1993 franchise debut of Mega Man X.

Major differences

The differences between the original title and this version include: Most features remain the same, however, including the secret Hadouken attack. As such, the above features may be considered by some to be nonessential to the game, and as such may have been implemented only as fanservice. This is the main reason why they believe the game shouldn't be regarded as a remake in the true meaning of the term. Others argue otherwise, as the game can also be construed to be an attempt to clean up and redefine the canon since a number of contradictions don't really allow the game to sit in the same timeline as the original versions of the X games.

While it is possible that the plot changes were only done to make the game interesting for old players again, and to add to the meager narrative of the original, there is no way to yet determine the intent of Capcom as an X2 for PSP has not yet been announced.

Changes

Trivia

It is the first Mega Man game to receive a rating higher than E by the ESRB, receiving an E10 rating. This doesn't apply to games where Mega Man has appeared in, such as Marvel VS Capcom, with a Teen rating.

External links

 


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