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Module (programming)

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In computer science, a module is a software entity that groups a set of (typically cohesive) subprograms and data structures. Modules are units that can be compiled separately, which makes them reusable and allows multiple programmers to work on different modules simultaneously. Modules also promote modularity and encapsulation (i.e. information hiding), both of which can make complex programs easier to understand.

Modules provide a separation between interface and implementation. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are visible to other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Languages that explicitly support the module concept include Ada, D, F, Fortran, Pascal, ML, Modula-2, Python and Ruby.

Modules and classes

The differences between classes and modules are:

The similarities between classes and modules are:

Module Interconnection Languages (MILs)

Module Interconnection Languages (MILs) provide formal grammar constructs for deciding the various module interconnection specifications required to assemble a complete software system. MILs enable the separation between programming-in-the-small and programming-in-the-large. Coding a module represents programming in the small, while assembling a system with the help of a MIL represents programming in the large. An example of MIL is MIL-75.

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