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Mr. Three

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Mr. Three (a.k.a. Three Man, Hat Man) is a drinking game played with dice. The game is usually played with a larger group (6-15) of people than other drinking games and is designed so as to not require a great deal of participation from the players not directly involved in the current dice roll. This allows the game to be played in a relaxed atmosphere with a lot of people.

The game is played with two dice, often rolled on some kind of portable surface that holds the dice. A pie pan, beer tray, box top or some other similar device with a rolling area and edges to catch the dice are standard equipment, but often the dice are simply rolled on a table top. The current player rolls the dice, if the roll results in a drink then a drink is assigned accordingly, else the dice (and the pan, if one exists) are passed to the player on the left. The drinking rolls include:

The above rules are combined when appropriate: If none of the above scenarios apply - for instance, a player rolling a 2 and a 4 - the dice pass to the next player.

The first player in the game to roll a single 3 becomes "Mr. Three". From then on, "Mr. Three" must drink whenever a 3 is rolled. If "Mr. Three" rolls another single 3 on one of his rolls, the title is up for grabs again. However, if Mr. Three rolls double 3's then he is instantaneously unassigned and then reassigned the title, and must assign 3 drinks to other players.

The "stupidity rule" usually applies to the roller but may apply to anyone who is not following the rules. Whenever the rules are broken or a mistake is made, the infracting player must drink. Examples include:

West Coast Rules

Before the game starts all participants roll a die. The first person to roll a 3 becomes the "Three Man" and starts the game. The Three Man can lose his title by either: (a) rolling a 3; or, (b) rolling a 2&1 (the sum of which equals 3). If A or B happen the roller gets to designate another player to be the new Three Man. Alternatively other players can automatically become Three Man by doing either of the following: Rolling double 3's or rolling a die off the table. That person then becomes the new Three Man and passes the dice to the next player. A player may continue to roll as long as one of these combinations is rolled:

Midwest Rules

Before the game starts, all players roll one die. The player with the highest roll becomes Three-man and starts the game. Players continue to roll as long as they match one of the four following combinations - Doubles, 7-11, 3, or 1 & x (explained below): If a player rolls a 2&4, 2&6, 4&5, or 4&6, he has "crapped out" and the dice are passed to the next player.

Here is a listing of all 21 possible combinations:

Statistics

Using the above "Midwest" version of the game, there are 24 out of 36 combination of the dice which yield "good" rolls (Rolls that allow player to roll again). This means that on each roll the player has a 66.6% (2 out of 3) chance of rolling a "good" roll. Using a simulation, it was found that the average turn last for roughly 3.5 rolls. Players will have turns with no good rolls 22.22% of the time. Streaks of at least 10 consecutive "good" rolls will occur 8.1% of the time. The odds of getting 72 consecutive “good” rolls in a row is 1 in 72,117,406, which is close to the odds of winning the jackpot in an average state lottery.

The number of drinks each player takes each turn depends on the number of players in the game.

The number of drinks per turn goes up with the number of players involved in the game. But a more relevant question is how many drinks per minute each player will consume. The more players who are involved in the game, the longer each turn is going to take, which will slow the pace at which each player drinks. The exact amount of time each round lasts is largely affected by the pace at which the game is played. However, if we assume that each roll of the dice takes 10 seconds (a rather leisurely, but realistic, rate) a simulation yields the following number of drinks per minute: This rate can also be affected by "player-made" rules (after rolling a 1 & 2). These rules usually require a person to perform some action (or not perform some action), and a violation of these rules usually results in additional drinks being imbibed.

Alternate Rules

The Hat

A common feature of the game is for the person who is currently "Mr. Three" to be easily identified by wearing a special hat of some sort. The hat is usually something silly, awkward, or otherwise embarrassing to wear. A common and readily available choice for the Three Man Hat is a torn open box from a twelve-pack of beer, worn like a helmet in some fashion. When the player loses the Three Man Status and passes it on to another player, the hat is also passed to the other player.

 


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