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Netrek

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Netrek is a free to play open source software cross platform multiplayer hybrid multi-directional shooter and real time strategy game for up to 16 players. The goal of the game is to capture all the opposing team's planets. It combines "twitch" style reflexive dogfighting with extensive team play and strategy. There is another variant called Paradise Netrek which is grander in scale but never really became quite as popular, perhaps due to the lack of a good Windows client. This section currently only describes base Netrek.

The game is loosely set in the Star Trek universe. Players can belong to one of four teams: The Federation, Romulans, Klingons, and Orions.

Netrek pioneered the use of many technologies and design features that later found their way into commercial network games, including:

Netrek has a development history beginning as far back as 1972 (Alto Trek). It was also heavily influenced by the PLATO game Empire, written in 1978. It substantially reached its current form and its peak player-base in the early 1990s as a contemporary of XPilot but has dwindled steadily since then as more newbie friendly games became available. It is no longer under active development, but its client and server code still contain many design features that would be of interest to amateur or professional network games developers.

Game Basics

The graphics of Netrek are simple top-down format. You have an external view of your ship from above and the game map is laid out on a 2-D plane.

Two teams face off, each controlling an equal number of planets. Planets slowly generate armies, which may be picked up by players. Enemy planets may be taken over (or retaken) by dropping enough armies on them. Armies annihilate each other on a 1 to 1 basis, so to take over a planet with 4 armies, you need to drop at least 5. A planet with 0 armies is considered to be neutral and does nothing until someone puts an army on it to claim it.

Planets can be bombed to kill off armies, but cannot be bombed if the army count is 4 or less. Also, you can only pick up excess armies from your team's planets, where "excess" is defined as over 4. Some ships have the ability to randomly bomb 2 armies at a time instead of 1, so it would be possible to bomb an army down to a population of 3 but never less than that.

Before you can pick up armies, however, you need a kill. You can obtain kills either by killing an enemy ship or by bombing enemy armies. Your kill count resets back to 0 every time you die. Consequently, people with 2 or more kills are generally targeted for ogging just to remove the threat of them carrying armies aroun

Players control various classes of ships:

External links

 


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