Nintendo
Encyclopedia : N : NI : NIN : Nintendo
Nintendo Company, Limited (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: [NTDOY.pk]
Nintendo has the reputation of historically being both the oldest intact company in the video game console market and one of the most influential and well-known console manufacturers, as well as being the most dominant entity in the handheld console market. They first started making home video game machines in the Japanese market in 1977, and progressed to the North American market in 1985, finally arriving in the European market in 1986. Over time Nintendo has manufactured five "Color TV Brand" dedicated consoles, as well as five other home video game consoles — Famicom/NES, the Super Famicom/Super NES, the Nintendo 64, the present GameCube and the upcoming Wii. This is in addition to a plethora of different handheld portables, as well as seven versions of their popular Game Boy, the Game & Watch, the Pokémon Mini, the Nintendo DS and the ill-fated Virtual Boy. They have published over 250 games for their own consoles (and produced two games for the Atari 2600), directly developing at least 180 of them. Nintendo have sold over two billion games worldwide.
Nintendo's mascot is Mario, who was created by Shigeru Miyamoto.
Nintendo is known for its loyal fanbase, similar in dedication to the following of Apple Computer.
- 1 History
- 1.1 1969–1983
- 1.2 1984–1989
- 1.3 1990–1995
- 1.4 1996–2001
- 1.5 2002–Present
- 1.6 Nintendo 64
- 1.7 Nintendo GameCube
- 1.8 Wii
- 2 Handheld consoles
- 3 Other hardware
- 4 People
- 5 Notable software and franchises
- 6 Divisions
- 7 Arcade games released by Nintendo
- 8 Anime
- 9 Offices and locations
- 10 See also
- 11 References
- 12 External links
History
Nintendo started as a small Japanese business by Fusajiro Yamauchi near the end of 1889 as Nintendo Koppai. The name "Nintendo" roughly translates as "leave luck to heaven", "heaven blesses hard work", "in heaven's hands", or "work hard, but in the end it's in heaven's hands." A different, looser translation was given as "We work for the people to make the people happy" (from Nintendo Power magazine). Based in Kyoto, Japan, the business produced and marketed a playing card game called Hanafuda. The cards, which were all handmade, soon began to gain popularity and Yamauchi had to hire assistants to mass produce cards to keep up.In 1929, Yamauchi retired from the company and allowed his son-in-law, Sekiryo Yamauchi, to take over the company as president. In 1933, Sekiryo Yamauchi established a joint venture with another company and thus renamed the company Yamauchi Nintendo & Company. In 1947, Sekiryo established the company Marufuku Company, Ltd., to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo.
Hiroshi Yamauchi, the grandson of Sekiryo Yamauchi, took office as the president of Nintendo during the year of 1949. He renamed Yamauchi Nintendo & Company Nintendo Playing Card Company, Limited., and, in 1951 he renamed their distribution company, Marufuku Company, Limited, to Nintendo Karuta Company, Limited.
In 1959, Nintendo struck a deal with Disney to have them allow Nintendo to use Disney's characters on Nintendo's playing cards. The deal was a success and sold at least 600,000 cards in a single year.
Following this, in 1963, Nintendo Playing Card Company Limited. was renamed Nintendo Company, Limited by Hiroshi and Nintendo began to experiment in other areas of business. During the period of time between 1963 and 1968, Nintendo founded a taxi company and a "love hotel", as well as producing toys, games and several other things (including a vacuum cleaner, Chiritory, which was later seen as a two-player game in in 2003). Both the taxi company and love hotel ended in failure and were eventually closed.
In 1965, Nintendo hired Gunpei Yokoi as an assembly line worker. It wasn't known however, that Yokoi would soon become a famed engineer.
1969–1983
This was the beginning of a major new era for Nintendo. As a tinkerer, Gunpei had been experimenting with new toy technology and in the 1970s developed "The Ultra Hand"; this would be one of Nintendo's earliest toy blockbusters, selling over a million units. Seeing that Gunpei had promise, Hiroshi Yamauchi pulled Gunpei off assembly line work. Soon after, Gunpei produced successful toys like an arcade light gun, a love tester machine and a baseball toss-catch game.The 1970s also saw the hiring of Shigeru Miyamoto, the man who (along with Gunpei) would become a living legend in the world of gaming and the secret to Nintendo's longevity. Gunpei began to mentor Miyamoto during this period of time in R&D, teaching him all he knew. Nintendo at this time saw how successful video games were, and began to dabble in them; they created several arcade video games (such as Radarscope) and five dedicated home console video games.
The early 1980s saw Nintendo's video game division (led by Gunpei) creating some of its most famous arcade titles- the massively popular Donkey Kong was created in 1981 and released in the arcades and on the Atari 2600, Intellivision, and ColecoVision video game systems. This release method would be used on several later Nintendo games, including the original Mario Bros. Nintendo's arcade and home game business activities were in addition to Nintendo testing the consumer handheld video game waters with the Game and Watch.
1984–1989
In July 1984, Nintendo released their Famicom (Family Computer) system in Japan, which was their first attempt at a cartridge-based video game console. The system was very successful, selling over 500,000 units within two months. The console was also technically superior and inexpensive when compared to its competitors, priced at about $100 USD. However, after a few months of the consoles selling well, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games. The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicon units currently on store shelves, which cost them almost half a million USD.By 1985, the Famicom had proven to be a huge continued success in Japan. However, Nintendo also encountered a problem with the sudden popularity of the Famicom — they did not have the resources to manufacture games at the same pace they were selling them. To combat this, Yamauchi decided to divide his employees into three groups, the groups being Research & Development 1 (R&D 1), Research & Development 2 (R&D 2) and Research & Development 3 (R&D 3). R&D 1 was headed by Gunpei Yokoi, R&D 2 was headed by Masayuki Uemura, and R&D 3 was headed by Genyo Takeda. Using these groups, Yamauchi hoped Nintendo would produce a small amount of high quality games rather than a large amount of average quality games.
During this period of time, Nintendo rekindled their desire to release the Famicom in the USA. Since the company had very little experience with the United States market, they had previously attempted to contract with Atari for the system's distribution in 1983. However, a fiasco involving Coleco and Donkey Kong soured the relationship between the two during the negotiations, and Atari refused to back Nintendo's console. The video game crash soon took out not only Atari, but the vast majority of the American market itself. Nintendo was on its own.
Nintendo was determined not to make the same mistakes in the U.S. that Atari had. Because of massive influxes of games (games that were regarded as some of the worst ever created), gaming had almost completely died out in America. Nintendo decided that to avoid facing the same problems, they would only allow games that received their "Seal of Quality" to be sold for the Famicom, using a chip called 10NES to "lockout" or prevent unlicensed games from working.
In 1985, Nintendo announced that they were releasing the Famicom worldwide — except under a different name — the Nintendo Entertainment System (NES) — and with a different design. In order to ensure the localization of the highest-quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five. Konami, the first third-party company that was allowed to make cartridges for the Famicom, later challenged this rule by creating a spinoff company, Ultra Games, to release additional games in a single year, although other manufacturers followed the same tactic as Konami. In this year, Super Mario Bros. was also released for the Famicom in Japan and became a large success.
Nintendo test marketed the Nintendo Entertainment System in the New York area on October 18, 1985. Following immediate success, they soon began shipping the NES nationwide in February 1986, along with 15 games, sold separately. In the U.S. and Canada, it outsold its competitors on a ten to one scale. This was also the year that Metroid (Japan) and (the Japanese version) were released.
In 1988, Nintendo of America unveiled Nintendo Power, a monthly news and strategy magazine from Nintendo that served to advertise new games. The first issue published was July/August edition, which spotlighted the NES game Super Mario Bros. 2. Nintendo Power is still being published today with its two-hundredth issue recently issued in Feb. '06.
In 1989, Nintendo (which had seen a large amount of success from the Game and Watch) released the Game Boy (both created by Gunpei Yokoi), along with the accompanying game Tetris (widely considered one of the greatest and most addictive games of all time). With a good price, a popular game and durability (unlike the prior Microvision from Milton Bradley, which was prone to static and screen rot), the Game Boy sold extremely well. In fact, it eventually became the best selling portable game system of all time, a record it holds to this day. Later, Super Mario Land was also released for the Game Boy, which sold 14 million copies worldwide. 1989 was also the year that Nintendo announced a sequel to the Famicom, to be called the Super Famicom.
By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third-party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms. They changed this rule during the Super NES era, allowing Sega to start a massive console war against Nintendo with the Sega Genesis and Game Gear. This would occur once more in 1996, when Sony released the PlayStation.
1990–1995
The Super Famicom was released in Japan on November 21, 1990. The system's launch was widely successful, and the Super Famicom was sold out across Japan within three days. In August 1991, the Super Famicom was launched in the U.S. under the name "Super Nintendo Entertainment System" (SNES). The SNES was released in Europe in 1992.
The Super Nintendo Entertainment System followed in the steps of its predecessor, sporting a relatively low price and somewhat high technical specifications for its era (although its processor was technically slower than the Genesis it competed against). The controller of the SNES had also improved over that of the NES, as it now had rounded edges and several new buttons.
In Japan, the Super Famicom easily took control of the gaming market. In the U.S., due to a late start and an aggressive marketing campaign by Sega, Nintendo saw its market share take a precipitous plunge from 90-95% with the NES to a low of approximately 35% against the Sega Genesis. Over the course of several years, the SNES in North America eventually overtook the Sega Genesis (in annual, but not cumulative, sales figures), thanks to franchise titles such as Super Mario World, , Street Fighter 2, and the Final Fantasy series. In the U.S., the Genesis outsold the SNES. However, total worldwide sales of the SNES were higher than the Genesis.
In 1992, Gunpei Yokoi and the rest of R&D 1 began planning on a new virtual reality console to be called the Virtual Boy. Hiroshi Yamauchi also bought shares of the Seattle Mariners in 1992.
In 1993, Nintendo announced plans to develop a new 64-bit console codenamed Project Reality that would be capable of rendering fully 3D environments and characters. In 1994, Nintendo also claimed that Project Reality would be renamed Ultra 64 in the US. The Ultra 64 moniker was unveiled in arcades on the Nintendo branded fighting game Killer Instinct and the racing game Cruisin' USA. Killer Instinct was later released on the SNES. Soon after, Nintendo realized they had mistakenly chosen a name for their new console that the Konami corporation owned the rights to. Specifically, only Konami would have the rights to release games for the new system called Ultra Football, Ultra Tennis, etc. So, in 1995 Nintendo changed the final name of the system to the Nintendo 64, and announced that it would be released in 1996. They later showed previews of the system and several games, including Super Mario 64, to the media and public.
1995 is also the year that Nintendo purchased part of Rareware, a choice that would prove to be a wise investment.
In the mid-90s Nintendo of America eased up on its stringent policies on blood and violence. After Sega created the Mega CD (Sega CD in North America) add on for its 16-bit machine, Nintendo initially contracted with Sony to develop an add-on CD-ROM drive for the SNES, but afraid that Sony would get all the profit from the CD-ROM media, and also surprised at the failure of Sega's Mega CD, Nintendo terminated the contract and went with Philips. Nintendo announced their alliance with Philips at the same conference that Sony announced their CD-ROM drive. Nothing happened about the add-on drive in regard to the SNES, but Sony took the time and research and began to spin it off into a new product, the PlayStation. Philips took a similar route and developed the far less successful CD-i. Since Philips had already gained license to create games using Nintendo's exclusive characters, games from series such as Mario and The Legend of Zelda appeared on the CD-i, though most fans discard them from being part of the series due to their entirely third-party development and poor quality. The deal between Philips and Nintendo eventually fell through, and the CD-i was seen as another ill-fated attempt by Philips to enter the computer market.
In 1995, Nintendo released the Virtual Boy in Japan. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the U.S., which was another disaster.
Also in 1995, Nintendo found themselves in a competitive situation. Competitor Sega introduced their 32-bit Saturn, while newcomer Sony introduced the 32-bit PlayStation. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share.
1996–2001
On June 23, 1996, the Nintendo 64 (N64) was released in Japan and became a huge hit, selling over 500,000 units on the first day of its release. On September 29, 1996, Nintendo released the Nintendo 64 in the U.S. and Canada, and it too was a success. On December 1, 1999 Nintendo released an add-on to the Nintendo 64 in Japan, titled the Nintendo 64DD, although it never saw the light of day in the U.S.
Nintendo followed with the release of the Game Boy Pocket, a smaller version of the original Game Boy. About a week after the release of the Game Boy Pocket, Gunpei Yokoi resigned from his position at Nintendo. Gunpei Yokoi helped in the creation of a competitor system named the Wonderswan, utilizing the skills he gained in the creation of the Game Boy.
In 1996, Pocket Monsters (known as "Pokémon" in the North America and Europe) was released in Japan to a huge following. The Pokémon franchise (created by Satoshi Tajiri), was proving so popular that for a brief time, Nintendo took back their place as the supreme power in the games industry.
October 13, 1998 was the day that Game Boy Color was released in Japan, with releases in North America and Europe a month later. Days before Game Boy Color was released in Japan, Gunpei Yokoi - the original creator of Game Boy - died tragically in a car accident at the age of 57.
Nintendo released the Game Boy Advance in Japan on March 21, 2001. This was followed by the North American launch on June 11 and the European launch on June 22. Nintendo released their GameCube home video game console on September 14, 2001 in Japan. It was released in North America on November 18, 2001, in Europe on May 3, 2002 and in Australia on May 17, 2002.
2002–Present
In 2002, Hiroshi Yamauchi stepped down as the president of Nintendo and named Satoru Iwata his successor. Also, Nintendo and Chinese-American scientist Doctor Wei Yen co-founded iQue, a company that manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand.
During this same year, Nintendo's aggressive business tactics in Europe would catch up to them. The European Commission determined that Nintendo had engaged in anticompetitive price-fixing business practices dating at least as far back as the early 90s. This resulted in a heavy fine being laid against the company- 18 million euros, one of the largest antitrust fines applied in the history of the commission. [link]
In May of 2004, Nintendo announced plans to release a new brand of handheld, unrelated to the Game Boy — featuring two screens, one of which was touch-sensitive. The Nintendo DS, released on November 21, 2004, received over three million pre-orders. In addition to the touch screen, the DS can also create three-dimensional graphics, similar to those of the Nintendo 64, although its lack of hardware support for texture filtering results in more pixelated graphics than on the Nintendo 64.
President Satoru Iwata merged all of Nintendo's software designers under the EAD division; this was done to allocate more resources to Shigeru Miyamoto. As of 2005 Nintendo's internal development divisions are comprised of the following four groups (read Nintendo development divisions for more information):
- Nintendo Entertainment Analysis & Development
- Nintendo Integrated Research & Development
- Nintendo Software Production & Development
- Nintendo Technology & Development
At E3 in May of 2005, Nintendo displayed the first prototype for their 'next-generation' system, codenamed the Nintendo Revolution (now known as the Wii), though hiding its controller until the Tokyo Game Show later that year.
On January 26, 2006, Nintendo announced a new version of their Nintendo DS handheld, called the Nintendo DS Lite, which is designed to be smaller and lighter and feature a brighter screen. It was launched in Japan on March 2 2006.
On May 25, 2006, Reggie Fils-Aime was promoted to the President and CEO of Nintendo of America, Inc. [link]
On June 11, 2006, Nintendo released their update to the Nintendo DS, the Nintendo DS Lite, in North America, also on this day Nintendo opened its official US press site to the public which continued until June 17 2006.
On June 23, 2006, Nintendo released the Nintendo DS Lite in Europe.
On July 7, 2006, Nintendo officially opened a South Korean subsidiary in the country's capitol of Seoul, replacing Daiwon as the official distributor of Nintendo products in South Korea.
Nintendo 64
In 1996, Nintendo released a third console, the Nintendo 64 (N64), which featured vastly improved three dimensional graphics and a new, compact analog stick (called the control stick). Nintendo chose to remain with the cartridge medium, a surprising move, especially considering their competition's choice of emerging CD-ROM storage mediums. This may have adversely affected the number of games published on the Nintendo 64; CD-ROMs are cheaper to produce than cartridges, meaning cheaper costs for the third party publishers — since Nintendo did not choose to use CD-ROMs, publishers would be more swayed to publish for Sony's PlayStation, which did use CD-ROMs. However, Nintendo retained the cartridge in light of the fact that compared to CD-ROMs, there are little to no load times and that cartridges are to an extent more expandable and can have data directly saved to them, hence abolishing the absolute need for a device such as a memory card. Despite these advantages, the drawbacks were also rumored to be the impetus for Squaresoft (now Square Enix) stopping development of any further games for Nintendo, including their well-known Final Fantasy series, and moving over to the Sony PlayStation, and later the PlayStation 2.
Nintendo used the code names Project Reality and Ultra 64 prior to the system's actual release, and these names are still used by some people. Ultra 64 was also the planned final name for a short time, but was changed to Nintendo 64 because of trademark conflicts with the software publisher "Ultra Games." Nintendo also touted new "innovative" and "groundbreaking" elements of the Nintendo 64 — such as its four controller ports, an analog stick, 64-bit processor, and online capabilities.
The first 3D Mario game was introduced on the N64 as Super Mario 64, which has been the archetype for almost all 3D console games to this day. Other popular games were GoldenEye 007, Super Smash Bros., a sort of Nintendo all-star fighter; and —widely considered to be one of the most popular games of all time. This system's games are also significant as it was here that the power of the second-party was first recognized: Rareware produced several of their most lauded games for this console (including the aforementioned GoldenEye, and also Perfect Dark and Banjo-Kazooie.)
Nintendo GameCube
The Nintendo GameCube, originally codenamed "Dolphin," is Nintendo's fourth home game console and their first disc-based console; it was released in Japan on September 14, 2001, the U.S. on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. The European launch boasted 20 titles at launch, which included ', ', Luigi's Mansion, Tony Hawk's Pro Skater 3 and International Superstar Soccer 2.
Nintendo continued many of their popular franchises on the system, including Mario, The Legend of Zelda, Star Fox, Metroid, and Super Smash Bros.. The Nintendo GameCube is also responsible for several new franchises, including Pikmin, and the third-party Baten Kaitos. The GameCube revived the Metroid series with the release of Metroid Prime and its direct sequel, '; although the games are no longer in the same style as the older Metroid games with the introduction of three dimensional graphics and first-person shooter-style gameplay. Nintendo had also gained exclusivity rights for the Resident Evil series and Capcom has released several GameCube-only Resident Evil titles, including Resident Evil 0. Eventually Capcom backed out and allowed a few of the Resident Evil titles to be released on the PS2 system, including the once GameCube exclusive Resident Evil 4. Resident Evil 0 and the Resident Evil Remake still remain exclusives, on the other hand. The GameCube also saw Square Enix once again make games for Nintendo- except that it wasn't for their flagship mainstream Final Fantasy series. Instead, it was a Final Fantasy spinoff called '.
In the current console war, it is in firm second place behind the Sony PlayStation 2 in Japan, while taking third place behind the Microsoft Xbox in the American, European and Australian markets. [link]. Commentators have noted that while Microsoft and Sony lose money from every console they sell as a matter of business practice, Nintendo makes a profit from every GameCube sold. This is due to the GameCube costing less to manufacture than its selling price. As of June 2005, Nintendo has sold 20.61 million GameCubes worldwide.
Wii
As with other console manufacturers in the industry, Nintendo is currently developing a new game console, Wii (pronounced "we" and formerly codenamed "Nintendo Revolution"). The console is scheduled for release in the fourth quarter of 2006, and will cost no more than ¥25,000 in Japan or US$250 in America. With Wii, which is to be thought of as "We" (as in everyone), Nintendo has made its plans clear that it hopes to change the way people watch and play video games by taking gaming into a new direction, instead of merely upgrading hardware for the benefit of graphics. The double "i's" in the Wii title also symbolize two Wii remotes, further emphasizing the communal nature of the system.
The console is Nintendo's sleekest yet, about the size of three DVD cases stacked on top of each other; however, Nintendo has stated that the unveiled system is just a prototype and the final product may be even smaller. One of the many (though mostly still unknown) revolutionary aspects of the system comes from its unconventional and unique controller (sometimes known as the Freehand controller and Remote Controller, or nicknamed the Wii-mote), which in its basic form is shaped like a television remote control. The controller is based on the technology that Nintendo acquired when they purchased large portions of Gyration Inc in 2001,[[Citing sources citation needed]] and includes a number of features, most notably, the direct pointing device which allows the system to understand six axes of movement (x, y, z, pitch, roll and yaw), allowing the console to identify the position and tilt of the controller in 3D space. The controller additionally features a port located on the bottom which several accessories may use. So far Nintendo has shown an analogue stick (called "nunchuck" by NCL president Iwata during the 2005 TGS keynote) that can be used concurrently with the main controller, a casing transforming the controller into a gun (similar to the "zapper" gun sold with the Duck Hunt game for the NES), and also a simple controller, similar to the SNES contoller, all of which slot into the port. Nintendo has also confirmed that the Wii will not support High Definition, unlike Sony and Microsoft's upcoming systems. 480p resolution will be standard however on every game (1 step lower than HD but better than Standard resolution). Nintendo is not focusing primarily on graphics for the new generation, but instead will concentrate on the quality of game play. It will not be graphically equal or comparable to those of the Xbox 360 or PlayStation 3, but will be significantly more powerful than the GameCube, PS2 and Xbox. Their goal for the Wii is to make it so anyone who picks up the controller can play, even if they have never played a game before.
Thus far, it has been confirmed that Wii will be able to play NES, SNES, Mega Drive/Genesis, TurboGrafx 16 and N64 games, which will be downloadable for a fee through the Internet much like the Nintendo Wi-Fi Connection but will be called WiiConnect24, which will also offer downloadable demos for Wii and Nintendo DS. As well, it will also be backward compatible with GameCube discs, and will boast a "docking station" for GameCube accessories. Wii is confirmed to be able to play DVDs with a separate attachment, and will wirelessly interface with the Nintendo DS in some way. Also confirmed is that the back of the console will have two USB ports, a first for a Nintendo Console.
A partnership between Hudson Soft and Sega announced at the 2006 GDC will also give Wii access to the backlog of the Sega Mega Drive/Genesis and TurboGrafx 16 gaming consoles. This essentially gives Wii users access to games from the entire 16-bit era.
Until E3 2006, only a small amount was known about the Wii's games lineup. However, during its press conference Nintendo unveiled a flurry of new games for the system as well as showed, for the first time, gameplay footage of games that had thus far only been announced. Spearheading Nintendo's Wii lineup are ' and ' (also available for the GameCube), both of which will be available (alongside Wii Sports) when the system launches in Q4 2006, & Pokémon Battle Revolution. The frantic minigame collection ' will be released shortly thereafter. Super Mario Galaxy is a long-awaited new Mario platformer that will be released "within the first six months" of the system's launch. A new entry in the popular Super Smash Bros. series, titled Super Smash Bros. Brawl, was shown and has a loose 2007 release date. Games for which footage or other press materials was presented but were not given release dates include the arcade racer Excite Truck (though it has been speculated that this title will arrive at or shortly after the system launch), the action/beat 'em up Project H.A.M.M.E.R., a new entry in the long-running strategy/RPG franchise Fire Emblem, and the survival game '. Games not shown in any form but confirmed to exist at some stage in development include Wii versions of the popular Animal Crossing and Mario Kart franchises.
Among third party releases slated for the Wii are Red Steel from Ubisoft - an FPS that lets you use the unique controller to wield a gun and a sword, ', a game based on the Pixar movie Cars, and Pangya Golf. Sonic Wild Fire has been announced for the Wii, in which the player will use the controller's tilt to control Sonic the Hedgehog. Also announced was ' (A sequel to the popular Nintendo DS game ) by Atlus.
Handheld consoles
Game Boy
Main articles/the Nintendo handheld console lineage:- Game Boy
- Game Boy Pocket
- Game Boy Light
- Game Boy Color
- Game Boy Advance
- Game Boy Advance SP
- Game Boy Micro
Introduced in 1989, Nintendo's portable line of Game Boy systems continue to have a strong following even today. The Game Boy started strong, mostly attributed to the million selling game that introducted people to the handheld market, Tetris (which is considered by many as being among the most classic video games ever created). With several redesigns and improvements, including Pocket, Light, Color, Advance, Advance SP, and micro versions, the Game Boy is the single most successful, and oldest portable video game platform still in production. Nintendo may be retiring the Game Boy line in favor of the Nintendo DS [link]. The Game Boy has been known for putting over a dozen other portable systems out of business (including Nintendo's other attempts such as the Virtual Boy). Due to low battery consumption, durability, and a library of over a thousand games, the Game Boy line has been on the top of the portable console market and Nintendo has been the dominant market leader since its inception in 1989.
The Game Boy Player is an accessory which allows people to play Game Boy and Game Boy Advance games on the TV through the GameCube system, and the Super Game Boy accessory provided a similar ability for pre-Game Boy Advance games on the SNES.
Nintendo DS, the Third Pillar
,
Nintendo released their Nintendo DS handheld game console first in the United States on November 21 2004, then in Japan on December 2 2004 and later on March 11 2005 in Europe. In the U.S., shipments of the DS reached 500,000 within the first week, and in Japan, the figures were even more impressive, reaching the same figure within four days of its launch. It has also proven to be the fastest-selling console in European history, having sold over 1 million units in six months (250,000 of those units in Great Britain alone).
The Nintendo DS features two back lit LCD screens, the bottom of which is touch sensitive, which can create a unique style of game play. It also features a built in microphone and the ability to connect up to 16 Nintendo DS systems together wirelessly. Included in the system's firmware is a whiteboard-able local WAN instant messaging client without identity called PictoChat, and most editions of the system have bundled either the demonstration version of Metroid Prime Hunters or the commercial versions of Super Mario 64 DS, Mario Kart DS, or Nintendogs, with Mario Kart DS, Super Mario 64 DS, and Metroid Prime Hunters: First Hunt having local wireless play. The DS can also play software designed originally for the Game Boy Advance, though since the DS lacks the serial port from earlier systems in favor of the newer wireless connection, no legacy games can be played in a networked form nor can they be linked to the GameCube. Nintendo has, however, indicated that it will be able to link wirelessly to the forthcoming Wii though no details have been released.
At the Game Developers Conference, Nintendo announced that they would be launching an online service for the Nintendo DS called Nintendo Wi-Fi Connection, allowing multiplayer gaming over the Internet. The online service is very different from that of its competitors' because it is free to consumers who already have an Internet connection at home or know of a Wi-Fi hot spot. As of October 18, 2005, Nintendo has partnered up with Wayport to bring free Wi-Fi access to Nintendo DS owners. As of November 14 in America, November 25 in Great Britain and on December 28th in Dublin, the launch of their Nintendo DS Internet gaming service, over 6,000 McDonald's restaurants nationwide will become free Wi-Fi hot-spots. Nintendo UK also announced plans for over 7500 British Wi-Fi hot spots, including McDonald's restaurants, football stadiums, hotels, motorway service stations, railway stations, student unions, airports, and libraries. Currently, the only games that support the Nintendo Wi-Fi service are Mario Kart DS, Tony Hawk American Sk8land, Animal Crossing Wild World, Metroid Prime Hunters, Tetris DS, Lost Magic, and Bleach DS (Only available in Japan). Metroid Prime Hunters is the first Nintendo DS game to use VoIP (Voice Over IP) which allows for players to chat with one another before and after Wi-Fi matches.
More Wi-Fi games, such as Star Fox Command and Mario Vs Donkey Kong 2: March of the Minis, are scheduled for Wi-Fi abilities.
Currently, the Nintendo DS has sold more than 16.73 million units worldwide [link]. Although reports vary, in terms of units sold worldwide the Nintendo DS and its redesign the Nintendo DS lite are ahead of their main competitor, the Sony PSP, which has shipped more than 17 million units. [link] It has sold over 4 million units in the U.S. alone, and another 6 million in Japan.
On January 26, 2006, Nintendo introduced a redesign for their handheld, named the Nintendo DS Lite. It was released in Japan on March 2, 2006, in Australia on June 1, 2006, in North America on June 11, 2006, and in Europe on June 23, 2006. Featuring brighter LCD screens (four adjustable levels of brightness), a sleeker and smaller case, improved buttons, thicker and longer stylus, and a slightly different layout (the power, start, and select buttons were moved and the microphone and power LEDs were moved to the center hinge). One disadvantage to the smaller size is that Game Boy Advance games stick out from the bottom slot by a few millimeters. The units were sold in Japan and via the Internet hours before stores opened. In Japan, stores had lines with more than 500 people waiting outside.
DS Lite has sold over 2.5 million units as of the week of May 29 [link][link] and at a recent press conference, Nintendo president Satoru Iwata apologized for the shortage of DS Lite units, proclaiming the company would now ship two million units per month. [link]
Other hardware
- Broadcast Satellaview - Only released in Japan, an add-on for the Super Famicom (Japanese SNES) that allowed anyone to download games by a satellite.
- Game & Watch – A series of handheld games made by Nintendo from 1980 through 1991.
- Game Boy Player – An adapter for playing Game Boy games on the GameCube.
- Game Boy Printer
- iQue Player – A version of the Nintendo 64, with double the clock speed and downloadable games, released only in the Chinese market.
- iQue DS - A version of the Nintendo DS, release only in China.
- Nintendo 64DD – Only released in Japan, this add-on system's games are on re-writeable magnetic disks. Games released include a paint and 3D construction package, F-Zero X Expansion Kit, for creating new F-Zero X tracks, a sequel to the SNES version of SimCity, SimCity 64 and a few others. A complete commercial failure, many speculated that Nintendo released it only to save face after promoting it preemptively for years.
- Pokémon Mini – Unveiled in London at Christmas 2000, the Pokémon Mini was Nintendo's cheapest console ever produced; with games costing £10 ($15) each, and the system costing £30 ($45). This remains the smallest cartridge-based games console ever made. Sales of this system were rather poor, but, unlike the Virtual Boy, Nintendo made a profit on every game and system sold.
- Mobile System GB - Released in Japan, December 14, 2000. The Mobile System is an adpator to play Game Boy Color games on the cell phone. The game Pokémon Crystal was the first games to take advantage of the Mobile System. Someone can hook an adaptor to their Game Boy and connect it to a mobile phone which people can receive news, trade, and battle with other players across Japan.
- Super Game Boy – Adapter for playing Game Boy games on the Super NES, which would be displayed in color.
- Triforce – An arcade system based on Nintendo GameCube hardware, developed in partnership with Sega and Namco.
- Virtual Boy – The Virtual Boy used two red monochrome displays to create a virtual reality-like system. Fewer than two dozen games were released for it in the United States.
People
''See also- Minoru Arakawa — Former president of Nintendo of America.
- Reggie Fils-Aime — President and COO of Nintendo of America, Inc. [link]
- George Harrison — Senior Vice President of marketing and corporate communications.
- Satoru Iwata — Current president of Nintendo (2002-present).
- Perrin Kaplan — Nintendo of America's Vice President of Marketing and Corporate Affairs
- Tatsumi Kimishima — CEO and Chairman of the Board for Nintendo of America, Inc. [link]
- Koji Kondo — Composer of music tracks in many Nintendo games, including virtually every home console entry of Super Mario and Legend of Zelda.
- Shigeru Miyamoto — Nintendo's chief designer and video game producer. Largely known for creating many of Nintendo's most popular games including Mario, Donkey Kong, Pikmin, and The Legend of Zelda. In 1998 Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
- Howard Lincoln — Now retired, former Chairman of Nintendo of America.
- Howard Philips — Creator of Nintendo Power magazine.
- Satoshi Tajiri — Creator of the Pokémon series.
- Yuka Tsujiyoko — Composer of music tracks in many Intelligent Systems games, most notably Paper Mario and the Fire Emblem series.
- Fusajiro Yamauchi — Founder of Nintendo in 1889. Died 1940.
- Hiroshi Yamauchi — Former president of Nintendo (1949–2002).
- Gunpei Yokoi — Best-known as the creator of the Game Boy and the Metroid series. Died 1997.
- Shigesato Itoi - Creator of EarthBound series
- Masahiro Sakurai - Creator of Kirby and Super Smash Bros.. Gained recent gaming celebrity status after announcing he will be working on Super Smash Bros. Brawl and creating a site discussing which characters will be included.
Notable software and franchises
Related article: Franchises established on Nintendo systems- 1080° Snowboarding - First appeared on the Nintendo 64.
- Animal Crossing - Also known as Animal Forest, a franchise that has developed a cult following and constantly growing install base with each installment. It has appeared on the Nintendo 64 (Animal Forest), GameCube, Nintendo DS, E-Reader, and will soon be appearing on the Wii.
- Balloon Fight/Balloon Kid - A series of games that appeared on the NES and Game Boy. It also appeared as two kinds of Game & Watch handhelds, an extra game on Animal Crossing, and the E-Reader.
- Battalion Wars - An RTS version of the Nintendo Wars franchise only on GameCube, though the developer has stated that he wishes to make a sequel for Wii.
- Battle Clash - A Super Nintendo Super Scope game. The sequel, , was also released, but only in the United States and Europe.
- Chibi-Robo - A series where you control a small robot that cleans up after his owners. The series includes Chibi-Robo and .
- Clu Clu Land - A series that appeared on the NES. Two of the games also appeared as an extra in Animal Crossing, and there was also a game for the e-Reader.
- Cubivore - Also known as Dobutsu Bancho. Originally for the Nintendo 64 in Japan, it was ported to the GameCube by Atlus and had a cameo appearance in Super Smash Bros. Melee.
- Custom Robo - A science fiction action game in which the player pilots and customizes a miniature robot to battle other players in an arena called a Holosseum.
- Donkey Kong (Nintendo EAD Tokyo) - Dates back to Nintendo's original line of arcade games. Introduced Mario, back then known as "Jumpman."
- Doshin the Giant - Yet to be released in America.
- Drill Dozer - An addictive platform-puzzle game developed by GameFreak for the Game Boy Advance.
- EarthBound (called "Mother" in Japan) - The long awaited sequel, "Mother 3", was recently released in Japan on the Game Boy Advance.
- Excitebike - A series that appeared on the NES and Nintendo 64. Excite Truck wil continue the franchise on Wii.
- Fire Emblem (Intelligent Systems) - Medieval RPG series started in 1990, confined to Japan until 2003.
- F-1 Race - Has nothing to do with F-Zero; has appeared on the NES and Game Boy.
- F-Zero (Nintendo EAD) - A futuristic racing game, where pilots race in machines barely above the ground at speeds of 2000km/h.
- Game & Watch - Nintendo's oldest franchise, started on handheld systems.
- Golden Sun (Camelot) - RPG developed by a second party for the Game Boy Advance.
- Ice Climber - An old franchise featuring Popo and Nana, two parka-clad mountain climbers.
- Legend of Stafy a series based around a young starfish named Stafy.
- Kid Icarus (Intelligent Systems) - Only two games of Kid Icarus have been produced (NES, GB), though Miyamoto hinted that there will be a sequel on Wii. The main character of Kid Icarus, Pit, will also be a playable character in the game Super Smash Bros. Brawl for the Wii.
- Kirby (HAL Laboratory, Inc.) - A typically pink (but sometimes multi-colored) puff who can copy enemy powers for his own use. Has starred in several games since his debut on the Game Boy.
- Mach Rider
- Mario (Nintendo EAD) - Nintendo's flagship franchise and main influence in the platform genre. Mario has branched out to multiple spin-offs including Mario Kart, Mario Party and Mario Tennis.
- Metroid (Intelligent Systems / Retro Studios) - One of the company's most popular franchises, featuring a futuristic bounty hunter called Samus Aran.
- Nintendogs - Puppy simulator franchise with several cameos of other Nintendo franchises
- Nintendo Wars (Intelligent Systems) - Confined to Japan until 2001; Advance Wars was not released in Japan due to 9/11 until Game Boy Wars Advance 1+2 was released there on November 25th, 2004.
- Pikmin- One of Nintendo's newest franchises, only 2 installments as of summer 2006 (both on the GameCube).
- Pilotwings - Has been on the Super Nintendo and Nintendo 64 and is rumored to make a return on the Wii. Based on flying various aircraft to complete goals.
- Pokémon (video games) (Game Freak) - Arguably the most influential (certainly the most lucrative) of Nintendo's recent franchises. The aim is to try and capture one of every species of Pokémon (currently 386 are available in standard canon) and become the strongest Pokémon trainer in the Pokémon world.
- Punch-Out!! - Has appeared on the arcades, NES, and SNES. Featuring Little Mac, you had to fight your way up the tables and become the best boxer ever.
- SimCity - The SNES version is partially owned by Nintendo along with the character, Dr. Wright, who is based on Maxis' co-founder, Will Wright (Dr. Wright has also appeared in the Game Boy Zelda games and was a trophy in SSBM). The aim is to try and run a city, keeping all the Sims in the city happy. The sequel, Sim City 64, was only released in Japan for the Nintendo 64DD.
- Star Fox (Nintendo EAD) - Has appeared on the Super Nintendo, Nintendo 64, Nintendo GameCube and soon to be on the DS. Star Fox is a futuristic flying fighter.
- Super Smash Bros. (HAL Laboratory, Inc.) - A fighting game that pins Nintendo's franchises up against each other. Has appeared on The Nintendo 64, Nintendo GameCube, and will be appearing on Wii.
- Tetris Attack (Panel de Pon in Japan) (Intelligent Systems) - An original puzzle game which, despite the name, is completely unrelated to Tetris.
- The Legend of Zelda (Nintendo EAD) - One of the company's most popular franchises and widely considered to be among the best franchises ever. It has won numerous awards including several "Greatest Game of all Time" awards.
- Trauma Center series (Atlus) - The Trauma Center series is a series of video games developed by Atlus exclusively for Nintendo. The series consists of and .
- Wario - Spin-off character who debuted in Super Mario Land 2. Includes the Wario Land series of games, Wario's Woods, WarioWare, Inc. series, Wario Blast and Wario World.
- Wave Race - Has appeared on the original Game Boy, Nintendo 64, and Nintendo GameCube. It features people racing on Jet Boats.
- Yoshi - Spin-off character who first appeared in Super Mario World. Includes Yoshi's Cookie, Yoshi's Island, Yoshi's Story, Yoshi Touch & Go, and Yoshi Topsy Turvy, this list will also include Yoshi's Island 2 in the future. Yoshi games are usually a platform game, where he must save Yoshi's Island.
Divisions
First-party
- HAL Laboratory — Responsible for the Kirby franchise, Super Smash Bros. series, the Eggerland series (also known as the Adventures of Lolo series), and the development of the e-Reader.
- Intelligent Systems — Established in 1986 by former members of Nintendo Research & Development 1 to develop games. Responsible for Metroid, Fire Emblem, Paper Mario, and Nintendo Wars franchises.
- Nintendo EAD Tokyo — Youngest group inside Nintendo; responsible for and the upcoming Super Mario Galaxy for Wii.
- Nintendo Entertainment Analysis and Development (Originally "Nintendo Research & Development 4") — Largest division at Nintendo. Managed by Shigeru Miyamoto. Responsible for Mario, Zelda, and F-Zero franchises.
- Nintendo Integrated Research & Development (Originally "Nintendo Research & Development 3") — Produced arcade games in the 1980s.
- Nintendo Licensing Division — Produces (and licenses) first-party games by independent developers.
- Nintendo Research & Development 1 — Responsible for games such as Metroid, Kid Icarus, and Super Mario Land.
- Nintendo Research & Development 2.
- Nintendo Software Technology Corporation — Redmond-based studio responsible for and Project H.A.M.M.E.R.
- The Pokémon Company - The division that licenses Pokémon games to different developers.
- Retro Studios — Austin-based studio wholly owned by Nintendo. Developer of the Metroid Prime trilogy.
Second-party
These second-party game companies have contracts with Nintendo to only make games for Nintendo and not its competitors. Nintendo may also own majority stock in these companies:- AlphaDream — developer of Tomato Adventure (Japan only), ', and '.
- Brownie Brown — Software developer consisting of former members of Squaresoft. Responsible for the Magical Vacation series, and for supporting Shigesato Itoi and HAL with Mother 3 (Japan only).
- Camelot Software Planning — Responsible for Golden Sun, Mario Tennis, and Mario Golf series of games.
- Creatures, Inc. (formerly known as Ape, Inc.) - Collaborated with Game Freak and Nintendo to make the Pokémon series. Also made the Game Boy Camera and the EarthBound series.
- Fuse Games — A British Pinball game company who made Mario Pinball Land and Metroid Prime Pinball. They are currently only making games for Nintendo as they have a contract with them.
- Game Freak — developer of the Pokémon video game series and Drill Dozer.
- Genius Sonority — Newly formed developer; responsible for Pokémon Colosseum, its sequel, Pokémon XD, and the Pokémon puzzle game: Pokémon Trozei.
- NDCUBE — Developer of and various other Game Boy Advance and GameCube titles.
- iQue — Responsible for Nintendo products in China, partially owned by Nintendo.
Devoted third-party companies
Nintendo has close ties with or owns minimal stock in these companies and has them make games with their franchises:- Artoon — has made Yoshi Topsy-Turvy and is currently making Yoshi's Island 2.
- Atlus — Ported Cubivore to the GameCube from the Nintendo 64, is the developer of the Nintendo exclusive Trauma Center series, and supported the Virtual Boy.
- Bandai — Recently merged with Namco; Nintendo owns stock in both companies and rumors have stated that Nintendo may attempt a takeover bid for the company.
- Capcom — Nintendo and Sega partially own a secondary developer to Capcom called Flagship; they helped to make the GBC and GBA Zelda games and the GBA Kirby games. Capcom are the makers of games such as Mega Man and Resident Evil.
- Hudson Soft — Now belongs to Konami; its first collaborated game with Nintendo was Wario Blast: Featuring Bomberman, which featured Bomberman, Hudson Soft's flagship character. Hudson Soft also has collaborated with Nintendo to make the wildly popular Mario Party series, though their involvement with the Mario franchise has dated back to Super Mario Bros. Special, which was released around the same time as the Lost Levels.
- Konami — Konami has made games based on Nintendo's franchises such as '. Nintendo had also arranged a collaboration with Konami and Silicon Knights, then a Nintendo second party, in the creation of ' for the GameCube. Solid Snake, from the Metal Gear franchise, will also make an appearance in Super Smash Bros. Brawl as a special visiting character, and are developing the Wii exclusive Elebits.
- Midway Games — For the arcades, Midway has helped Nintendo with Killer Instinct and the Cruis'n games.
- Namco — Nintendo and Namco have collaborated on several games such as Pac-Man Vs. (by Miyamoto), , Mario Superstar Baseball, and the Donkey Konga series; belongs to the Triforce arcade system.
- NIBRIS - NIBRIS is an upstart European developer devoted only to the Wii and the Nintendo DS. Its upcoming titles include Sadness and Raid over the River.
- Panasonic — Not a game company, it does however help Nintendo with technology and also made the Q multimedia console.
- Rare — Although at one time under a 49% ownership with Nintendo, Rare is now owned by Microsoft. It is responsible for such titles as Donkey Kong Country/Land/64, GoldenEye 007, Banjo-Kazooie, Battletoads, Perfect Dark, Jet Force Gemini, Conker's Bad Fur Day, and Killer Instinct. The company has developed 5 titles for the Game Boy Advance while under Microsoft's roof. Rare will also be developing for the Nintendo DS. Rare's first DS project is an expansion/sequel to the well-known N64 game Diddy Kong Racing.
- Sega — Nintendo's former rival in the console market. Sega made F-Zero GX/AX and also belongs to the Triforce arcade system. They're responsible for games like the Sonic the Hedgehog series, the Phantasy Star series, and the Alex Kidd series. They are supporting the Virtual Console (Wii) by having a "best of" selection of downloadable classics from the Sega Genesis.
- Square Enix — Nintendo has published Square/Square Enix's Final Fantasy games on the NES, SNES, Game Boy Advance, and GameCube. Games that appeared on the GBA and GCN could also be registered on Nintendo's website (through a My Nintendo account). Square Enix has also recently announced that it will release two games for the Wii: Dragon Quest Swords and .
- TOSE — Responsible for the Game & Watch Gallery series and the Legend of Stafy series.
- Treasure Co. Ltd — Treasure was formed by ex-Konami workers who promised they would never produce sequels of their franchises (but made a sequel to Gunstar Heroes and Radiant Silvergun (Ikaruga)). The company worked with Nintendo to make Wario World and Mischief Makers, and has also produced many Japan-only games, including Sin and Punishment. It has very close ties with both Nintendo and Sega.
Arcade games released by Nintendo
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Anime
In November 2004, Hiroshi Yamauchi announced that Nintendo would start making anime. Its first project is an adaptation of the Hyakunin Isshu poem anthology. Also, recently Nintendo has stated that they are making an anime movie for Animal Crossing. [link]Offices and locations
Nintendo Company, Limited (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its American division, is based in Redmond, Washington, a suburb, or Seattle. It has distribution centers in Atlanta, Georgia, and North Bend, Washington. Nintendo of Canada, Ltd. (NOCL) is a based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo of Australia, its Australian division, is based in Scoresby, Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany. iQue, Ltd., a Chinese joint venture with its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo is also opening Nintendo of Korea (NoK) July 7, 2006.
See also
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- History of computer and video games
- Nintendo Seal of Quality
- Nintendo Policies
- Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
- List of video games published by Nintendo
- List of Nintendo characters
- List of Japanese companies
- Player's Choice
References
External links
- [GameCube Café]
- [Nintendo Now]
- [Nintendojo]
- [Nintendopedia]
- [Nintendowned]
- [The Official Nintendo Magazine (UK)]
- [PlanetNintendo.it]
| Hardware and Specialized Developers |
|---|
| Integrated R&D | Software Planning | Licensing Division | R&E |
| First-Party Software Developers |
| R&D 1 | R&D 2 | EAD | Special P&D | Intelligent Systems | EAD Tokyo | NST | Retro Studios | Brownie Brown |
| Second-Party Developers |
| HAL Laboratory | Camelot | Genius Sonority | Creatures Inc. | AlphaDream | Game Freak | NOISE |
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