Opentopia Directory Encyclopedia Tools

OGRE Engine

Encyclopedia : O : OG : OGR : OGRE Engine



 

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

The engine is licensed under the LGPL and as a result has a very active community. It has been used in some commercial games. It was [Sourceforge's project of the month in March 2005].

1.0.0 "Azathoth" was released in February 2005, the current release in the 1.x.y series is 1.2.0 "Dagon" (March 2006).

Features

Please [http://encycl.opentopia.com/ expand and improve] this section as described on this article's [[Talk:|talk page]] or at [Requests for expansionRequests for expansion], then remove this message.

Ogre is a scene graph based engine, and with support of a wide variety of scene managers, most notably Octree, BSP and a Paging Landscape scene managers. Other scene managers are being in developement at the moment.

A full overview of the features provided by OGRE can be found [here].

Google Summer of Code 2006

OGRE got 6 slots in google summer of code 2006 to enhance the existing engine and add new features to it, these entries are:

Tool for one-step solution for artists

RmOgreExporter (v2), FxOgreExporter

Instancing, Crowd Rendering.

Extending, Demo-ing, and Documenting the Shadow Mapping System

Scene Management

Billboard Clouds

Major version naming

The version branch names, Hastur for 0.15.x, Azathoth for 1.0.x, Dagon for 1.1.x have been named after members of an ancient race of fearsome deities called the Great Old Ones in the mythology of H.P. Lovecraft. More information about the Mythos can be found at the Cthulhu Mythos page. It can be concluded from this that some of the authors are huge H.P. Lovecraft fans. Or that they just think the names sound good. [link]

History

A brief history of OGRE, and its milestones:

1999ish
Sinbad realises that his 'DIMClass' project, a project to make an easy to use object-oriented Direct3D library, has become so abstracted that it really doesn't need to be based on Direct3D any more. Begins planning a more ambitious library which could be API and platform independent.
25 February 2000
Sourceforge project registered, OGRE name coined. No development starts due to other commitments but much pondering occurs.
October 2000
Full-on design starts, refactoring of DIMClass begins.
December 2000
Major design pieces are in place, main classes like SceneManager, RenderSystem, SceneNode are all identified concepts with CRC cards to call their own
February 2001
First platform manager complete (Win32), D3D7 is now the first rendersystem
February 2001
OGRE becomes completely dynamically loaded, rendersystems & platform managers as plugins
4 March 2001
First test render of refactored OGRE system
30 March 2001
Started using Doxygen instead of ccdoc to generate API docs
1 April 2001
Made an important design decision to separate the class hierarchies of spatial structures (SceneNode) and scene contents (MovableObject) and join them through attachment to reduce dependencies and improve flexibility
May 2001
Entity / SubEntity / Mesh / SubMesh system created
13 June 2001
FrameListener and FrameEvent introduced
3 July 2001
Ogre 0.6 released
17 July 2001
Moved away from 4x4 matrices in nodes to separate position / orientation / scale, and switched to quaternions for all rotations
September 2001
Bezier patches and multitexture / multipass blending work
November 2001
skyboxes, skydomes and skyplanes
December 2001
BSP support finished
14 January 2002
Controllers introduced
Feb 2002
cearny joins the core team
March 2002
Ogre 0.98b - Material scripts make their first appearance. ROAM landscape engine appears (later dropped in favour of geomipmapping). Billboards. First time STLport is required because of increased STL compliance.
April 2002
temas joins the core team
June 2002
Ogre 0.99b - Particle systems and misc stuff
September 2002
Ogre 0.99d - Linux support, OpenGL renderer, skeletal animation, Milkshape exporter, Codec structures
October 2002
janders joins the core team
October 2002
Ogre 0.99e - XMLConverter appears, octree scene manager appears, D3D8 renderer, spline animation interpolation, font rendering via Freetype
December 2002
Mesh LOD, Geomipmapping terrain, stencil operations
January 2003
First release of Blender exporter
Feb 2003
Ogre 0.10.0 (version reformatted) - 3DS Max exporter, D3D9 renderer
Mid 2003
cearny & janders leave project (inactive)
June 2003
Ogre 0.11.0 - SceneQuery added, ODE collision demonstrated in BspCollision, Maya and Wings exporters, lots of small enhancements
May 2003
_mental_ joins the core team
September 2003
Ogre 0.12.0 - hardware buffer interfaces, vertex declarations, complete geometry system overhaul. First time we branched the codebase into 'maintenance' and 'development' branches
January 2004
Ogre 0.13.0 - major material overhaul, vertex & pixel shader support for assembler (D3D & GL), Cg and HLSL, XCode support
May 2004
Ogre 0.14.0 - shadows, hardware skinning, projective texturing
July 2004
wumpus joins the core team
October 2004
Ogre 0.15.0 - binary mesh format made more flexible, GLSL support, Radian/Degree classes,
November 2004
SoftImage agree to sponsor the OGRE project and allow free access to XSI SDK.
February 2005
Ogre v1.0.0 Final Released - resource system overhaul, hardware pixel buffers, HDR, CEGui, XSI exporter
March 2005
Ogre is 'Project of the Month' on Sourceforge
July 2005
Jeff 'nfz' Doyle joins the OGRE Team
March 2006
Ogre 1.2RC1 "Dagon" is released
17 April 2006
Ogre 1.2RC2 "Dagon" is released
07 May 2006
Ogre 1.2 "Dagon" is officialy released

See also

External links

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.


Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: