ORKFiA
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ORKFiA is a fast paced all-out-war game. Unlike many other games of the same type, most actions in ORKFiA take significantly less time. However, this does not mean you have to stay up all night to play it. Just logging in once a day can provide a great deal of enjoyment and will still allow you to build a very strong tribe.
Welcome to the world of ORKFiA. A world of magic and many strange races. A world of powerful armies and great conquests. A world of honor and deceit. A world of economics and military. But above all a world of war. You will be thrust into this world upon founding your first tribe. At first it will appear to be a complex world, in which many things will be alien to you. This manual will help you with your first steps in ORKFiA. It will give you all the essential information you need to know to survive the world of ORKFiA. It is advised to read this guide in its entirety before you start to play. It will be of great help.
There are many paths to greatness in ORKFiA; Only you can decide which path to take. You can become powerful through magic, military, thievery or simple economics. It is your choice. But no matter which path you choose, you will not be alone. You can form an alliance with other players. As an alliance you help each other, and wage war together. Like any team, a good alliance will be worth considerably more than its individual parts. So it is in your best interest that you all work together to create the strongest, most powerful alliance in the ORKFiA world.
Rules
Before continuing your journey into the world of ORKFiA, the lords of this world would like to point out a few rules that you will need to observe. First of all, each player is only allowed to control one tribe in ORKFiA. If a single player is found to have more than one tribe; all tribes that are controlled by said player will be deleted. Secondly you are not allowed to work together with people outside your alliance. If you want to play this game together with friends, you should make sure you are in the same alliance. Alliances are not allowed to ally with each other either. Breaking this rule can result in deletion of your tribe. (Each alliance may consist of up to a maximum of 12 tribes).The Rules of ORKFiA are summarized in the Code of Conduct
Jargon
General- OOP - Out of Protection
- IP - In Protection (uncommon)
- DPA - Defence Per Acre
- OPA - Offence Per Acre
- TPA - Thieves per Acre
- CPA - Citizens per Acre
- MO - Modified Offence
- MD - Modified Defence
- ML - Mage Level
- ST - Server Time
- leets - Elites (military unit)
- zerks - Berserkers (Viking Elite)
- '''Self Spells
- Mata - Matawaska River
- LoH - Lord of Harvest
- CB - Ciorin's Blessing
- DH - Deam's Hunt
- RoH - Roar of the Horde
- DF/Forest - Deep Forest
- Pest - Pestilence
- Mort - Mortality
- IS - Inner Sight
- FO - Fly Over
- MR/Rust - Mystical Rust
- FB - Fireball
- Thrax - Anthrax
- WoC/Cyclops - Wrath of Cyclops
- ES/Salem - Enchantress Salem
- SG - Stunted Growth
- Jura - Juranimosity
- MV/Void - Magical Void
- EV - Engineered Virus
- DM - Dragon Mage
- Xene/WoX - Wrath of Xene
- PW - Poison Water
- HR - Hwighton Raid
- IC - Intercept
- TE - Truth's Eye
- WL - Weather's Light
- TR - Thieves Rebellion
- Napa - Napanometry
- TA - Templu Amblo
- SA - Standard Attack (uncommon*)
- BG - Barren Grab
- HnR/H&R - Hit & Run
- BC - Blasphemy Crusade
- Uruk - Uruk Hai
- Oleg - Oleg Hai
- Mori - Mori Hai
- DE - Dark Elves
- WE/Woodies - Wood Elves
- HE - High Elves
- Britts - Brittonians
- Nazzies/Naz - Nazgul
- UD - Undead
- A Standard Attack is rarely abbreviated. It's usually just called 'standard' or simply 'attack'. Sometimes called 'grab' too.
Strategies
ORKFiA is a very involved game, but is also very rewarding. Most of the planning and guide to how the age will develop all starts in protection, which is usually the most intense, involved time.
Key:
- [UPDATE] X - X hours into the age
- [RELEASE] - Release X of each military unit
- [BUILD] Building: X - Construct X Buildings
- [TRAIN] Unit: X - Train X Units
- [EXPORE] X - Explore X acres
- [SPELL] Spell - Cast this Spell
Example of an OOP strat for Dark Elf
[UPDATE] 0- [RELEASE] Basics: 200 - OffSpecs: 10 - DefSpecs: 10 - Elites: 10 - Thieves: 100
- [RELEASE] Basics: 130
- [BUILD] Markets: 10
- [BUILD] Yards: 65
- [BUILD] Mines: 70
- [BUILD] Homes: 25
- [TRAIN] Basics: 7000
- [RAZE] Yards: 40
- [RAZE] Guilds: 10
- [RAZE] Mines: 61
- [BUILD] Markets: 111
- [EXPLORE] 700 Acres
- [RAZE] Markets: 62
- [BUILD] Guilds: 5
- [BUILD] Mines: 57
- [BUILD] Farms: 42
- [BUILD] Mines: 362
- [BUILD] Guilds: 2
- [BUILD] Mines: 84
- [BUILD] Homes: 45
- [BUILD] Homes: AS MUCH AS POSSIBLE EVERY HOUR
- [TRAIN] Basics: 8000
- [RAZE] Mines: 40
- [BUILD] Academies: 35
- [BUILD] Guilds: 5
- [TRAIN] Elites: 8000
- [TRAIN] Basics: AS MUCH AS POSSIBLE
- [TRAIN] Basics: Whatever you want but it's nice to have some soldiers on the market.
- [SPELL] Ciorin's Blessing: True
- [SPELL] Deam's Hunt: True
- [PWN] Happy New Age! (Note: You are officialy mage and can only attack people with very low defence)
Related links
- [Official Website of Battlegrounds of ORKFiA]
- [Official Forum of Battlegrounds of ORKFiA]
- [Official Player's Guide to ORKFiA]
- [ORKFiA - Behind The Scenes]
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