Opentopia Directory Encyclopedia Tools

On Numbers and Games

Encyclopedia : O : ON : ONN : On Numbers and Games



 

On Numbers and Games is a mathematics book by John Horton Conway. The book is a serious mathematics book, written by a pre-eminent mathamtician, and is directed at other mathematicians; although its topic is throughly serious, it is developed in a most playful and unpretentious manner. Many chapters are accessible to non-mathematicians.

The book is roughly divided into two parts: the first half, on numbers, the second half, on games (in the sense of combinatorial game theory). In the first part, Conway provides an axiomatic construction of numbers and ordinal arithmetic, namely, the integers, reals, the countable infinity, and entire towers of infinite ordinals, using a notation that is essentially an almost trite (but critically important) variation of the Dedekind section. As such, the construction is rooted in axiomatic set theory, and is closely related to the Zermelo-Frankel axioms. Conway's use of the section is developed in greater detail in the article on surreal numbers.

Next, Conwaythen notes that, in this notation, the numbers in fact belong to a larger class, the class of all two-player games. The axioms for greater than and less than are seen to be a natural ordering on games, corresponding to which of the two players may win. The remainder of the book is devoted exploring a number of different (non-traditional, mathematically inspired) two-player games, such as nim, hackenbush, the map-coloring col and snort. The development includes their scoring, a review of Sprague–Grundy theory, and the inter-relationships to numbers, including their relationship to infinitessimals.

The book was first published by Academic Press Inc in 1976, ISBN 0121863506, and re-released by AK Peters in 2000 (ISBN 1568811276).

Synopsis

A game in the sense of Conway is a position in a contest between two players, Left and Right. Each player has a set of games called options to choose from in turn. Games are written where L is the set of Left's options and R is the set of Right's options.Alternatively, we often list the elements of the sets of options to save on braces. This causes no confusion as long as we can tell whether a singleton option is a game or a set of games. At the start there are no games at all, so the empty set (i.e., the set with no members) is the only set of options we can provide to the players. This defines the game 0. We consider a player who must play a turn but has no options to have lost the game. Given this game 0 there are now two possible sets of options, the empty set and the set whose only element is zero. The game is called -1. The game is called * (star), and is the first game we find that is not a number.

All numbers are positive, negative, or zero, and we say that a game is positive if Left will win, negative if Right will win, or zero if the second player will win. Games that are not numbers have a fourth possibility: they may be fuzzy, meaning that the first player will win. * is a fuzzy game.

A more extensive introduction to On Numbers and Games is available online.Dierk Schleicher and Michael Stoll, [An Introduction to Conway's Games and Numbers], Arxiv math.CO/0410026

See also

References

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.


Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: