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Paper paradigm

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The original Mac OS, circa 1984, demonstrates the paper paradigm using files and folders accessible from the desktop.
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The original Mac OS, circa 1984, demonstrates the paper paradigm using files and folders accessible from the desktop.

The paper paradigm refers to the paradigm used by most modern computers and operating systems. The paper paradigm consists of, usually, black text on a white background, files within folders, and a "desktop." The paper paradigm was created by many individuals and organizations, such as Douglas Engelbart, Xerox PARC, and Apple Computer, and was an attempt to make computers more user-friendly by making them resemble the common workplace of the time (with papers, folders, and a desktop). It was first presented to the public by Engelbart in 1968, in what is now referred to as "The Mother of All Demos".

From John Siracusa [link]:

Back in 1984, explanations of the original Mac interface to users who had never seen a GUI before inevitably included an explanation of icons that went something like this: "This icon represents your file on disk." But to the surprise of many, users very quickly discarded any semblance of indirection. This icon is my file. My file is this icon. One is not a "representation of" or an "interface to" the other. Such relationships were foreign to most people, and constituted unnecessary mental baggage when there was a much more simple and direct connection to what they knew of reality.
Since then, many aspects of computers have wandered away from the paper paradigm by implementing features such as "shortcuts" to files, hypertext, and non-spatial file browsing. A shortcut (a copy of a file that acts as a redirecting proxy, not the actual file) and hypertext have no real-world equivalent. Non-spatial file browsing, as well, may confuse novice users, as they can often have more than one window representing the same folder open at the same time. These and other departures from real-world equivalents are violations of the pure paper paradigm.

Some schools of thought on interface design regard the paper paradigm as detrimental to productivity, taxing on the user's cognitive conscience, and responsible for a steep learning curve for novice users. Alternative interfaces have been developed, though few, if any, have yet reached notability or prominence. Examples include:

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