Postcyberpunk
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History
The term "postcyberpunk" was first used circa 1991 to describe Neal Stephenson's Snow Crash. Lawrence Person argued that the term should be applied to an emergent subgenre of science fiction, which he proceeded to identify. In 1998, he published an article called ["Notes Towards a Postcyberpunk Manifesto"] in the small-press magazine Nova Express; the next year, he posted the article to the popular technology website Slashdot. The article identified the emergence of a postcyberpunk as the evolution of the cyberpunk genre of science-fiction popular in the late 1970s and 1980s characterized by movies like Blade Runner and books like William Gibson's Neuromancer:
- "Bud, from Neal Stephenson's The Diamond Age, is a classic cyberpunk protagonist. An aggressive, black-leather clad criminal loner with cybernetic body augmentations (including a neurolinked skull gun), Bud makes his living first as a drug runner's decoy, then by terrorizing tourists for money. All of which goes a long way toward explaining why his ass gets wasted on page 37 of a 455 page novel. Welcome to the postcyberpunk era." [link]
- Cyberpunk typically deals with alienated loners in a dystopia. Postcyberpunk tends to deal with characters who are more involved with society, and act to defend an existing social order or create a better society.
- In cyberpunk, the alienating effect of new technology is emphasised, whereas in postcyberpunk, "technology is society" (including more technocracy and posthumanist themes than traditional cyberpunk).
- A more realistic depiction of computers, such as replacing virtual reality with a sort of super voice/audio/video/holographic Internet-based network.
- A change in emphasis from metallic implants to biotechnology-enabled body modification.
Examples of postcyberpunk
- M. T. Anderson's Feed
- Luc Besson's The Fifth Element
- Cory Doctorow's Down and Out in the Magic Kingdom
- Greg Egan's Quarantine, Permutation City, Distress, Diaspora, and Teranesia
- Peter F. Hamilton's Night's Dawn Trilogy
- Ion Storm Inc.'s Deus Ex &
- Gwyneth Jones's "White Queen", "North Wind", and "Paradise Cafe"
- Nancy Kress's Beggars in Spain
- Ken MacLeod's The Star Fraction and The Stone Canal
- Paul J. McAuley's Fairyland
- Richard K. Morgan's Broken Angels and Market Forces
- Grant Morrison's The Invisibles comics includes postcyperpunk among its many influences
- Masamune Shirow's Ghost in the Shell manga and anime series
- Neal Stephenson's The Diamond Age and Snow Crash
- Bruce Sterling's Islands in the Net, Holy Fire and Distraction
- Charles Stross's Singularity Sky and Accelerando
- Tad Williams's Otherland series
- Hiroki Endo's Eden
- FanPro's Shadowrun, a long-running pen-and-paper RPG. Formerly distributed by FASA Corporation.
Postcyberpunk could become an umbrella for all sorts of interesting near-future action in movies and books such as Max Barry's satirical Jennifer Government. Postcyberpunk novels and movies have as of 2004 yet to gain as widespread popularity as their precursors (the Matrix trilogy is usually considered cyberpunk). Somewhat ironically, the technological optimism seen in postcyberpunk work can be traced back to Isaac Asimov's Laws of Robotics, or even to the sympathetic robots Helen O. Loy and Adam Link, all of which predate cyberpunk by a half-century. Post-cyberpunk works that predate 1991 can be referred to as "pre-postcyberpunk." In film, Robocop would be an example of a "pre-postcyberpunk" film created prior to 1991.
Interestingly, a new niche for postcyberpunk is emerging- transmissions from postcyberpunks themselves via the participatory media revolution encompassing "Podcasting" and "Videocasting". Examples include: [Cyberpunk Radio San Francisco] and [Hack Virtual Television].
The earliest example of a role-playing game with a postcyberpunk setting was Shadowrun, originally published in 1989. It was originally published by FASA, but was purchased by FanPro in 2001 when FASA closed its doors permanently, also purchasing the rights to the Battletech line of products. Another example of a postcyberpunk role-playing game is Transhuman Space written by David L. Pulver, illustrated by Christopher Shy, published by Steve Jackson Games and is part of the "Powered by GURPS" line. [link] The second is Ex Machina, published by Guardians of Order and part of both the tri-stat and d20 gaming lines.
See also
External links
- [Notes Towards a Postcyberpunk Manifesto by Lawrence Person, as posted on Slashdot]
- [Nova Express Online Issue #16 Table of Contents]
- [Post-cyberpunk? Why not Cyberpunk 2.0! as posted on Cyberpunkreview.com]
| Literary sci-fi punk genres |
|---|
| Cyberpunk — Postcyberpunk — Steampunk — Biopunk |
| Other themes |
| Retro-futurism — Cyberprep — Transrealism |
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