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Reach for the Stars

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Reach for the Stars is one of the earliest of the '3E' (Explore, Expand, Exterminate) computer games, written by SSG of Australia in 1983 for the DOS, Apple II, and Commodore 64 platforms. The game had a science fiction theme, in which players commanded a home star in the galaxy and then could expand their forces out, with proper colonization and research.

Reach for the Stars also ran on MOS Technology 6502 series microprocessors. The game was eventually ported to pre-OS X versions of the Macintosh operating system, such as System 6. It was also ported to the Amiga.

Graphics were minimal, yet the tactical and strategic elements provided countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players.

The game was re-written for the Windows platform in 2000. However, the new version was a commercial failure, as the new graphical interface detracted from the down-to-earth gameplay that made Reach for the Stars a gaming classic.

A similar game to this is Stars!.

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