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Resident Evil (video game)

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is a survival horror game by Capcom and is the inaugural title in the Resident Evil series. It was originally released in 1996 for the PlayStation and has been subsequently ported to the Sega Saturn and PC and then re-released twice on the PlayStation in the form of a Director's Cut. In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics and voice acting among other significant changes. A Nintendo DS port of the original was released in early 2006.
While not the first survival horror game, its success propelled the genre to new heights of popularity and was the first game to coin the term.

Story

The original game opens on the evening of July 24, 1998 in the fictional Raccoon City where a number of grisly murders have taken place on the outskirts of town. Victims were attacked in their homes by a group of assailants with evidence of cannibalism. Local law enforcement sends in the S.T.A.R.S. Bravo Team. After contact is lost, the Alpha Team is sent out to find Bravo Team and to continue the investigation. Alpha Team locates the downed Bravo Team helicopter, but there is no sign of survivors; only a severed hand is found. Alpha Team is suddenly attacked by ferocious dogs, which kill member Joseph Frost in the process, and they flee to nearby Spencer Mansion, believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha Team members (Jill Valentine, Chris Redfield, Barry Burton and Albert Wesker) split up and search the mansion for a way out and clues to explain the murders. At this point the player takes control of either Chris or Jill and explores the mansion with him or her. One of the first discoveries to be made is a member of Bravo Team, Kenneth J. Sullivan, being eaten by a zombie. The mansion turns out to be full of secrets and anything but abandoned. Scattered documents and computer discs suggest that a series of experiments were being executed on the property by the Umbrella Corporation. The zombies and other monsters are the results of these experiments, which have exposed humans and various animals to a biological weapon known as the T-Virus (hence the Japanese title, "Biohazard").

The opening scene from Chris's scenario in the original PlayStation version.
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The opening scene from Chris's scenario in the original PlayStation version.
The same scene from the GameCube remake.
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The same scene from the GameCube remake.
After navigating a series of tunnels, passageways, and other buildings on the property, Chris/Jill discover a secret underground laboratory containing detailed records of the Umbrella Corporation's experiments. In the lab, Albert Wesker reveals that he is a double agent working for Umbrella and releases the "Tyrant T-002," a giant humanoid monster created through prolonged exposure to the T-Virus. Upon release, the Tyrant immediately impales Wesker on its elongated claws. Chris/Jill apparently slays the Tyrant using firearms and triggers a self-destruct program to ensure an end to the laboratory and the experiments held there. After Chris/Jill calls for a rescue chopper, the Tyrant bursts through the roof of the lab onto the chopper landing pad and attacks. Suddenly resistant to bullets, the Tyrant is finally slain when the chopper pilot, Brad Vickers, drops a rocket launcher and Chris/Jill uses it to completely destroy the creature. Chris/Jill escapes into the chopper and the game ends.

The ending sequence varies depending on choices made by the player as he/she explores the mansion. So long as the player escapes with two teammates, the ending plays out as described above. Rescuing only one or zero teammates changes the outcome.

Overview

Unlike subsequent Resident Evil games, the first game had live-action openings and endings. The acting and dialogue in these scenes is often mocked (as is the general dialogue in the series), but some argue that the perceived deficiencies perfectly fit the mood of a B-grade horror movie, and that the actors were surely more entertaining than the CGI that would later permeate the series. The opening footage in the western releases was significantly recut to exclude most of the gore, using alternate footage. Capcom was supposed to include the unadulterated version of the intro in later revisions, but only the PC Version and the German and French PAL Playstation Director's Cut contain the original FMV.

The gameplay environment consists of polygonal 3D characters placed over prerendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a first person manner. Instead of moving the character in the direction the player is pushing, the character moves forwards by pressing up and backwards by pressing down and turns the character on the spot by pushing left or right. Many Resident Evil detractors have criticized this control scheme, claiming it's unsuitable for a third-person action game, but many fans defend it, arguing that a conventional third person control scheme wouldn't be very feasible considering the various camera angles.

The player fights against enemies by arming their character with a weapon. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button, such as the R1 button) and pressing "Fire" (or X button) In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. Initially, the only weapons available to the player are a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington M870 and a Colt Python. Ammunition for firearms is limited and is often recommended that the player save their strongest weapons for boss battles.

The player must survive by fighting against the various monsters that populate the mansion. The most common enemies in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in tight corners. During later sections of the game, the player must also fight against zombie dogs (known as "Cerberus"), Hunters, Chimeras and Web Spinners, as well as small enemies such as crows, wasps and adders. The player must also fight against bosses such as a giant snake (Yawn), a mutated plant (Plant 42), a giant spider (Black Tiger), a giant shark (Neptune), and the Tyrant.

Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: the Green Herb (for restoring health), the Blue Herb (which cures poison) and the Red Herb (which can't be used by itself, but will triple the healing power of a green herb when mixed with one). The player can mix herbs for up to six usable combinations.

The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way. The player has a limited capacity for carrying items and thus, enforcing the need to carry only essential items while still having space for new items. As such, storage boxes are available for the player to store any item for later use.

The player can only save their progress by going to a typewriter and using ink ribbons to save the game. Ink ribbons are available in a limited quantity, forcing the player to think carefully on whether they have made enough progress to justify saving the game. This saving method has also been criticized by many, but designer Shinji Mikami defended it by arguing that it increases the tension in the game.

There are also various documents available to the player within the mansion which serves to provide the solutions to certain puzzles or simply to further divulge the plot to the player.

The game gives the player control of Alpha Team members Chris Redfield or Jill Valentine as they look for another way out and try to locate the Bravo Team. The characters play out similar scenarios but they have different skills. Chris is assisted by Bravo Team medic, Rebecca Chambers (who becomes playable in certain portions of his scenario), while Jill gets help from fellow Alpha Team member, Barry Burton. Jill's quest is easier because she has a higher item-carrying capacity (eight compared to Chris's six), can pick simple locks, and has a comparatively stronger teammate. She also has access to a grenade launcher (although, Chris has very limited access to a flamethrower) and can complete certain puzzles by herself, while Chris needs Rebecca's help in certain areas. Chris's limitations make his quest harder but he has more stamina than Jill, can sustain greater damage, and runs faster.

Cast

Playable characters

Resident Evil gives players a choice between two playable characters (one male and one female): S.T.A.R.S. Alpha Team members Chris Redfield and Jill Valentine. The differences between both characters are more than superficial, with differences in abilities, items and even supporting characters (resulting in a slightly different scenario for both characters). Later Resident Evil titles would follow this tradition of including a male and female lead, with very few exceptions, although in some, they aren't both available at the start of the game (i.e. Code Veronica). Notably, Resident Evil 0 has players control both protagonists simultaneously.

The character who is not chosen becomes a prisoner of Wesker at the end of the game. In order to unlock the passage leading to the cell, three MO Disks must be collected by the player and then inserted into terminals located thorought the lab. The cell's door can only be unlocked by activating the self-destruct mechanism or by using Wesker's Master Key.

Supporting characters

Most of the other members of S.T.A.R.S. make minor appearances throughout the games, usually as victims of the monsters. In later versions, Forest appears as reanimated corpse, while Richard plays an extended role in both characters' scenario (if the Serum is given to him in time) Though in the game, only Rebecca or Barry will make it out alive, in the canon of the series, it is known that both were involved with and survived the mansion incident.

Enemies

The following is a list of creatures the player faces during the course of the original game. The main enemies in the game are known as Bio-Organic Weapons or B.O.W.'s, creatures that were infected with the T-Virus and transformed into ravenous monsters as result. There are also creatures in the game (such as crows and adders) that underwent secondary mutation (a considerable growth in size and/or aggressiveness) as a result of the viral outbreak in the mansion, although they're not technically considered B.O.W.'s. This includes the infected research and security personnel wandering the mansion, as human T-Virus hosts have been deemed ineffective as weapons due to their slow movement, lowered intelligence and lack of any natural defensive strengths such as claws or fangs.

Bosses

Weapons

Trivia

The following details are from The True Story Behind Biohazard (1997, Capcom):

Differences between versions

Since its initial release in 1996, various versions of Resident Evil have been released for several platforms over the years, each introducing new features and gameplay aspects. The following is a list of features that are unique to each version.

Regional differences

A scene from the uncut intro. Chris smokes a cigarette.
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A scene from the uncut intro. Chris smokes a cigarette.

When Capcom released Biohazard in North America and Europe, the game's title was changed to Resident Evil, partly under Capcom USA's suggestion, but also because the heavy metal band Biohazard holds the copyright on that name in North America and Europe. The following is a list of differences between the Western and Japanese releases of the original PlayStation game, although the changes are mostly true for all subsequent releases unless otherwise noted.

Unlike many Japanese games that are translated to the western market, the dialogue and voice acting in the Japanese version were in English as well. While Capcom originally planned to include Japanese voice acting in Biohazard, they decided in the end to use English voice acting in order to make the game more immersible with its setting. All subsequent Biohazard titles have since followed this tradition (with Biohazard 4 featuring English and Spanish dialogue). In the dual shock version of director's cut, "Still Dawn" has been replaced by "Tempest".

Saturn version

Saturn version
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Saturn version

In 1997, Capcom released a Sega Saturn version of Resident Evil on July 27 in Japan and on August 31 in North America, a few months prior to the release of Resident Evil: Director's Cut for PlayStation. While the game's character models are not as detailed as the PlayStation original's (partially due to the Saturn's limited 3D capabilities), this version contains new exclusive content not found in any other version of the game as a compensation.

Certain copies of the game in Japan came packaged with the book The True Story Behind Biohazard, which contained transcripts of Trevor's Letters, the original novel Biohazard: The Beginning by Hiroyuki Aniga and an interview with Shinji Mikami.

PC version

PC version.
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PC version.

The original Resident Evil was ported to PC in 1997 and published in North America and Europe by Virgin Interactive. This conversion only officially supported first-generation 3DFX and PowerVR cards, alongside the now-obsolete Rendition series, with software rendering only becoming available in the later conversion of Resident Evil 2.

The PC versions of the game are nearly identical to the original PlayStation release in most aspects, but contain a few subtle differences.

Resident Evil: Director's Cut

Resident Evil: Director's Cut
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Resident Evil: Director's Cut

Resident Evil was re-released on the Playstation under the title Resident Evil: Director's Cut. Director's Cut contained, in addition to the original version of the game, a new arranged mode with various changes made to the game.

A Beginner Mode is also included within the game in which the player's life and weapons' firepower are increased and the quantities of ammunition and ink ribbons are doubled. The auto-aiming feature that was missing in the English-language version of the original was also restored, allowing the player to lock onto targets with the press of a button. The game was packaged with a Resident Evil 2 demo (which also contained non-playable demos of Breath of Fire III and RockMan DASH in the Japanese version).

The North American and European releases were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. Despite this, Capcom made no attempt to correct the mistake when the Dual Shock version (see below) of the game was produced, which featured a new soundtrack in addition to the Dual Shock support. French and German PAL versions of the Director's Cut feature the uncensored FMVs, in colored versions.

Resident Evil: Director's Cut - Dual Shock Version

The Director's Cut of Resident Evil was re-released in Japan and USA for the PlayStation in 1998 in order to include a new soundtrack and compatibility with Sony's newly-released (at the time) Dual Shock controller.

The Japanese release also came packaged with a bonus disc known as the Biohazard Complete Disc, replacing the previous version's Biohazard 2 demo. This disc allows the user to download save data for all versions of Biohazard and Biohazard 2 into their memory card and view footage from the prototype version of Biohazard 2 (Resident Evil 1.5). The North American version was released as part of Sony's Greatest Hits line, but did not feature the bonus disc. The FMV sequences were still censored for the North American release, but the game's ad copy on the back of the package was edited to reflect this. There was no European release of the Dual Shock version.

GameCube remake

GameCube remake.
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GameCube remake.

In 2002, the original Resident Evil was remade for the Nintendo GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (which also included Resident Evil 0 and Resident Evil 4, in addition to ports of the previous sequels.) This version was simply titled Resident Evil, but it's often known under the informal titles of Resident Evil: Remake or Resident Evil: Rebirth (abbreviated REmake and REbirth respectively) to disambiguate it from the original title. In Japan, the remake's title is spelled in lowercase letters (as biohazard) in its logo along with the other GameCube installments, in contrast to the previous games' logos, which spelled the title in uppercase letters (as BIOHAZARD). This version was also released in the Pure Evil 2-Pack along with Resident Evil 0. The game is notable for its stunning, exceptional graphics.

The remake features all-new graphics and sound (including recasted voice actors), and also incorporates gameplay elements from the later installments (such as the use of body language and the 180 degree turn) while the overall plot remained mostly unchanged (with the exception of the George Trevor diaries), several new areas and rooms were added to the game, including a graveyard and a cabin in the woods. The original live-action FMV segments are replaced by CG versions and the voice acting was completely re-recorded with new actors. Chris and Jill are still the only two selectable characters, however most of the puzzles have been changed and the player's character is now equipped with a defensive weapon that can be used while being grabbed by the enemy. It is also now necessary to decapitate or burn zombies to prevent them from regenerating later in the game as the fast and deadly "Crimson Heads." Shinji Mikami said that the remake is 70% different from the original.

This game features many additional modes, secrets and various endings over the original as well as restoring the George Trevor sub-plot from the pre-release versions of the original game, while retconning inserting his daughter Lisa into the game as a transformed monster (and source of the G-Virus). Additional retcons bring Umbrella executive William Birkin and Alexia Ashford into the overall plot.

One of the few puzzles removed was the "Circle of Life" puzzle, which required the protagonist to press a button under paintings in the order of youngest to oldest.

Resident Evil: Deadly Silence

Resident Evil: Deadly Silence
Resident Evil: Deadly Silence

An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence, was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode" with little alteration to the original game (including the original voice acting and FMV sequences), as well as a "Rebirth Mode" containing a greater enemy ratio and new puzzles that make use of the hardware's unique features and characteristics. This is the first Nintendo DS game to be rated Mature.

The game makes use of the console's dual screen display with the top screen used to display the map, along with the player's remaining ammo and health (determined by the color of the background); while the bottom screen displays the main gameplay, as well as switch to the player's inventory. The game also include updated play mechanics from the later games; the 180-degree turn first introduced in Resident Evil 3, along with the quick reload and knife button from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialogue and loading screens can be skipped as well. The opening intro and Chris's bad ending used in the DS release are the censored versions. However, the scene that shows Kenneth's decapitated head has been kept.

In "Rebirth," new puzzles are added which make use of the system's touch-screen to solve them. "Knife Battle" sequences (seen from a first-person perspective) are also added in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the use of the microphone in a scene where the player must resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen and perform a melee attack against a zombie (instead of merely pushing away the enemy). The file "Eric's Letter" replaces the MO disk in the library for Rebirth mode. This letter reveals the new location of the first Doom Book, which leads to a knife battle against the Yawn. There are fewer Hunters in Rebirth mode, replaced by the hardly-seen Chimeras; the enemy distribution in the mansion has also been altered, with several rooms now containing multiple types of opponents. New unlockable costumes from Chris, Jill, and Rebecca are also added in addition to the original ones.

The game includes wireless support (LAN-only) for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters (with the tougher monsters being worth more points). There are three playable multiplayer stages (the mansion, guesthouse and laboratory) and nine playable characters (Chris, Jill, Barry, Rebecca, Wesker, Forest, Kenneth, Richard and Enrico).

Artist Shinkiro provided promotional artwork during the release of the game, including cover art. The game was released in Japan on January 19, 2006, North America on February 7, 2006 and was released in Europe on March 31, 2006.

Resident Evil: Deadly Silence garnered a lot of criticisms, however. Despite how loved the first Resident Evil game has become, several critics were upset that Deadly Silence was yet another port/remake of the very first Resident Evil. The lack of extras only made it more disappointing. Many gamers also expressed that there was no point to getting Resident Evil Deadly Silence for the list price of $34.99 when the Director's Cut version comes fairly cheap used.

Novelization

Resident Evil: The Umbrella Conspiracy
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Resident Evil: The Umbrella Conspiracy
A novelization of the game titled Resident Evil: The Umbrella Conspiracy, was written by author S.D. Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry and Rebecca).

The book also takes liberty with the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella who provides Jill with information about the mansion prior to the events of the mansion incident. Since the book was written a few years before the GameCube remake, the novelization ommits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's Journal from The True Story Behind Biohazard, as well as the short story it contained Biohazard: The Beginning, which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York.

Most fans consider the novel to be non-canon.

Packaging artwork

Image:Slps00222.jpg|Biohazard
Sony PlayStation
Japan, 1996 Image:Residentevil1 origbox lg.jpg|Resident Evil
Sony PlayStation
North America, 1996 Image:SLES-00200.jpg|Resident Evil
Sony PlayStation
PAL, 1996 Image:Resident_evil_platinum_pal.JPG|Resident Evil Platinum
Sony PlayStation
PAL, 1997 Image:T-1219G.jpg|Biohazard
Sega Saturn
Japan, 1997 Image:Caratula-Resident-Evil.jpg|Resident Evil
Sega Saturn
North America, 1997 Image:RE1satpal.jpg|Resident Evil
Sega Saturn
PAL, 1997 Image:Residentevil pc powervr.jpg|Resident Evil
PC/Windows
PowerVR edition, 1997 Image:Slps00998.jpg|Biohazard: Director's Cut
Sony PlayStation
Japan, 1997 Image:REDCNTSC.jpg|Resident Evil: Director's Cut
Sony PlayStation
North America, 1997 Image:REDCPAL.jpg|Resident Evil: Director's Cut
Sony PlayStation
PAL, 1997 Image:Slps01512.jpg|Biohazard: Director's Cut - Dual Shock ver.
Sony PlayStation
Japan, 1998 Image:Re1b.jpg|Resident Evil: Director's Cut - Dual Shock ver.
Sony PlayStation
North America, 1998 Image:DOL-GB1J-JPN.jpg|Biohazard
Nintendo GameCube
Japan, 2002 Image:Re1.jpg|Resident Evil
Nintendo GameCube
North America, 2002 Image:ResidentEvil PALversio.jpg|Resident Evil
Nintendo GameCube
PAL, 2002 Image:NTR-ABHJ-JPN.jpg|Biohazard: Deadly Silence
Nintendo DS
Japan, 2006 Image:NTR-ABHE-USA.jpg|Resident Evil: Deadly Silence
Nintendo DS
North America, 2006 Image:REDSEURO.jpg|Resident Evil: Deadly Silence
Nintendo DS
Europe, 2006

External links


Resident Evil by Capcom
Series
Main Series: Zero | 1 | 2 | ' | ' | 4 | 5
Other: Outbreak | ' | ' | ' | ' | Gaiden | Wii (Working Title)
Media
Films: 4D Executer | Resident Evil | ' | ' | Resident Evil 4
Soundtracks: Resident Evil | | Biohazard 4
Novels: Zero Hour | Umbrella Conspiracy | ' | City Of The Dead | ' | ' | '
Characters
Main: Chris Redfield | Jill Valentine | Barry Burton | Rebecca Chambers | Claire Redfield | Leon S. Kennedy | Ada Wong | Carlos Oliveira
Supporting: Steve Burnside | Billy Coen | Ashley Graham | Luis Sera | Annette Birkin | Sherry Birkin | George Trevor | Minor S.T.A.R.S. Characters | Minor Characters | HUNK | Nicholai Ginovaef | Mikhail Victor
Outbreak: Kevin Ryman | Mark Wilkins | George Hamilton | Cindy Lennox | David King | Alyssa Ashcroft | Jim Chapman | Yoko Suzuki
Villians: Albert Wesker | Alfred Ashford | Alexia Ashford | Jack Krauser | James Marcus | Lisa Trevor | Nemesis | Ozwell E. Spencer | Osmund Saddler | Bitores Mendez | Ramon Salazar | William Birkin
Film: Alice | Angela | Carlos | Dr. Ashford | Claire Redfield | Jill Valentine | L.J. | Lisa | Matt | Nemesis | Nicholai | Peyton | Rain | Red Queen | Dr. Isaacs | Spence | Terri | Major Cain | Dr. Birkin | Yuri
Universe
Locations: Arklay Facility | Arklay Mountains | Ecliptic Express | Raccoon City | Rockfort Island | Salazar's Castle | Sheena Island | The Hive
Viral Agents: Progenitor Virus | T-Virus | G-Virus | T-Veronica | T-G Virus | Las Plagas | B.O.W. | Hunter | Tyrant | RE4 creatures | Other creatures
Organisations: Umbrella Corporation | R.P.D. | S.T.A.R.S. | U.B.C.S. | Los Illuminados
Miscellaneous: Glossary | Samurai Edge

 


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