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Resident Evil 2

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is a survival horror game by Capcom originally released for the PlayStation in 1998 and the second installment in their Resident Evil series. It was later ported to the PC, Nintendo 64, game.com, Sega Dreamcast and Nintendo GameCube.

Story

The story is set on September 29, 1998, two months after the events in the original Resident Evil. Zombies have now made their way across Raccoon City, as the T-virus has been released in the sewer system and been digested by rats, which then spread the virus to the city's human population. As the outbreak begins, two figures make their way into Raccoon City: Leon S. Kennedy, a rookie police officer on his first day, and Claire Redfield, a college student looking for her brother, Chris, of the S.T.A.R.S. unit. Leon and Claire must fight their way through hordes of zombies and escape from the city alive. But there is a creature much more powerful than a normal Zombie lurking in the shadows.

Supporting characters include Dr. William Birkin, the scientist responsible for spreading the virus; police chief Brian Irons, the inside operative for Umbrella; an Asian-American woman named Ada Wong, who claims to be searching for her missing fiancee; William's daughter Sherry Birkin; Sherry's mother, Annette Birkin; and Ben Bertolucci, a reporter for the local newspaper. There are also two hidden characters named HUNK and Tofu (see below). Only Hunk is part of the game's normal storyline, as Tofu is a joke character.

Gameplay

The biggest difference between Resident Evil 2 and the original was the addition of the Zapping System. Like in the original, the player has the choice between two characters: Leon and Claire. Unlike the original, where both characters' scenarios were self-contained, Resident Evil 2 allows the player to play through the first scenario with either character, which then opens a second scenario involving the other character, that differs greatly from the original scenario. The game is on two discs (one for each character). Although both scenarios take place simultaneously storywise, some of the actions performed by the player during the first scenario will affect the player's surroundings in the second scenario (including access to certain areas). As a result, players can play through one of four possible scenarios depending on the order of characters they choose ("Leon A" and "Claire B", or "Claire A" and "Leon B").

The differences between both characters are more balanced out in Resident Evil 2. Both characters can hold the same amount of items (eight by default, although this can be boosted to ten for either character by equipping an optional storage pouch) and have their own advantages and disadvantages, although every problem can be solved by either character. Claire can use a lockpick to open desks and simple locks (like Jill in the first game), whereas Leon must use small keys he finds throughout the game; Leon has a lighter as his default item, whereas Claire must find one and carry it manually. They both start with a combat knife however the weapons available to both characters differ. Leon gets an HK VP70 pistol, while Claire gets a Browning Hi-Power. Leon also gets possession of conventional firearms such a shotgun, a Desert Eagle (both with upgradable custom parts) and, later on, the Flamethrower, while Claire can acquire weapons like an M79 (with various types of ammo) a crossbow, and later on, an experimental Umbrella weapon called a Spark Shot. In terms of firepower, Leon's weapons are comparatively better than Claire's, with much less need to manage ammunition due to having only three base weapons.

The gameplay remains largely unchanged from the first game, although the player can now determine their character's status by their body language. If the player is in a health state of Caution, their character will cover their stomach with their hand. In the Danger state, the player begins to limp (and is unable to run). In addition to this, a character can take more damage from enemies compared to those in the original game. The player's character also reacts to their environment by looking up or down at enemies (usually inspecting the corpses of creatures the player has slain).

An alphabet-based grading system has also been implemented which keeps track of the playing time, number of saves and the number of recovery items used. After finishing the game, the Result Screen is shown with the player's final grade. To achieve an "A" ("S" in the Japanese version) grade, the game must be finished in less than three hours, and no healing sprays can be used. Using any special weapons (unlockable weapons with unlimited ammo) or saving more than twelve times reduces the grade by one.

Bonus minigames

Resident Evil 2 was the first non-port Resident Evil title to include minigames as unlockables after clearing the main game (a concept previously used in the Sega Saturn version of the original Resident Evil). There are two minigames in the original PlayStation release of RE2, plus a third minigame that was introduced in the Dual Shock ver. rerelease. Each of the subsequent Resident Evil titles have since followed the tradition of including at least one minigame as an unlockable feature.

Cast

Playable characters

Supporting characters

Other characters

Development history

After the surprise success of the original Resident Evil, Capcom immediately began the development of a sequel. The first public showing of Resident Evil 2 (Or Biohazard 2 as it was known in Japan) was at the Tokyo Game Show '96, only a few months after the original's release. Resident Evil 2, in contrast to the original, would take place in the more urban setting of a police station. The main characters were to be Leon S. Kennedy, a police officer, and Elza Walker, a college student and motorcyclist.

Resident Evil 2 was initially scheduled for a March, 1997 release but as the release date approached, producer Shinji Mikami and the development staff were unsatisfied with the direction the game was taking. Rather than release a game they were unsatisfied with, Capcom took the risk of cancelling the nearly-completed version of Resident Evil 2 (now dubbed Resident Evil 1.5) and started the project again from scratch. Mikami left the RE2 team and decided to work on a new game which became known as Dino Crisis. Hideki Kamiya took over as director for Resident Evil 2.

Yoshiki Okamoto hired Japanese TV writer Noboru Sugimura as a story consultant. Sugimura had formed Flagship with Okamoto and has written most of the Resident Evil games up until the release of Resident Evil 4. Several changes were made to the scenario, the most notable being the game's heroine, who was redesigned and rewritten to be Claire Redfield, the sister of the male hero from the first game. Her introduction in the series made more sense than Elza Walker - Claire's main purpose was to look for her missing brother Chris (who was last seen in the previous Resident Evil game). Ironically, Claire retained much of Elza's personality in that she is a college student and a motorcyclist.

Since revamping Resident Evil 2 delayed the release of the game by nearly a year, Capcom released an updated version of the original Resident Evil, titled Resident Evil: Director's Cut, which came packaged with a Resident Evil 2 demo, in order to appease consumers.

Resident Evil 2 was finally released on January, 1998 in North America and Japan and garnered generally positive reviews from the press. As of May 2006, the PlayStation version is top selling game in the entire Resident Evil franchise with a total of 5.82 million copies.

Trivia

Packaging art

Image:re2box.jpg|Resident Evil 2
Sony PlayStation
North America, 1998 Image:SLPS-01222.jpg|Biohazard 2
Sony PlayStation
Japan, 1998 Image:RE2PS1PAL.jpg|Resident Evil 2
Sony PlayStation
PAL, 1998 Image:SLPS-01510.jpg|Biohazard 2: Dual Shock ver.
Sony PlayStation
Japan, 1998 Image:Caratulas Resident Evil 2 -PC-Frontal.jpg|Resident Evil 2
Microsoft Windows
PAL, 1999 Image:Residentevil2N64.JPG|Resident Evil 2
Nintendo 64
North America, 1999 Image:T-1214M.jpg|Biohazard 2: Value Plus
Sega Dreamcast
Japan, 1999 Image:RE2SDCNA.jpg|Resident Evil 2
Sega Dreamcast
North America, 2000 Image:re2.jpg|Resident Evil 2
Nintendo GameCube
North America, 2003 Image:Japenessescoverofre2.jpg|Biohazard 2
Nintendo GameCube
Japan, 2003 Image:Boxshot uk small.jpg|Resident Evil 2
Nintendo GameCube
PAL, 2003

Alternative versions

Much like the original Resident Evil, Resident Evil 2 has been released several times on various different platforms, with each release adding new content and features not found in the previous versions. The following is a brief description of each version and characteristics that make them unique.

Regional differences

In Japan, where Resident Evil 2 was titled Biohazard 2, the game was released a week after the North American release. The game was made easier for the Japanese market with changes in item and enemy placement, increased firepower for weapons and the auto-aiming feature turned on by default.

In addition, the Game Over scenes are less violent in the Japanese version, as zombies and other creatures do not devour the player's character on-screen like they do in the North American and PAL versions.

Resident Evil 2: Dual Shock Version

Released months after the original PlayStation version, Capcom reissued Resident Evil 2 with added support for the analog controls and vibration functions for Sony's Dual Shock controller. In addition to the original game's difficulty settings and game modes, the Dual Shock ver. featured an Arrange Game containing the following game modes.

In addition to the arrange mode, there's also a few subtle differences made to the main game, itself. A cheat code in which the player is granted unlimited ammo for all their weapons is added and the game now grades the player's clear time on The 4th Survivor (and Tofu Survivor) minigame as if it were a regular scenario (a timer is displayed on top of the screen showing the elapsed time).

The Japanese release also contained a USA version Mode based on the Normal difficulty setting of the North American version.

PC version

Titled Resident Evil 2: Platinum in its North American release, the PC version of the game, released in 1999, was based on the Dual Shock ver. and contained all of its added features (excluding analog/vibration support), as well as added Gallery Mode, featuring several unlockable illustrations, renders and character models. Since the Dual Shock ver. was not released in PAL format, this version marked the debut of Extreme Battle in those territories. A Hard Mode is also available after completing the game once in both scenarios.

Nintendo 64 version

Ported by Angel Studios and released in 1999, the Nintendo 64 version was produced primarily as a forerunner for the unreleased N64 version of Resident Evil 0. The N64 version was based on the original Resident Evil 2 and thus, does not contain the Extreme Battle mode. However, it does contain force feedback via the N64 Rumble Pak, a high-resolution graphics mode via the N64 Expansion Pak, full surround sound via Factor 5's MusyX (previously known as MOsys FX) sound drivers, and several exclusive additions not found in any of the later versions (including the Nintendo GameCube version):

Since the N64 uses cartridges instead of optical discs, several compression techniques had to be used in order to fit all of the game's voice acting and FMV sequences into a 64MB (512-Mbit) cartridge (for more details see September 2000 issue of Game Developer magazine). Because of this, there is a noticeable drop in quality in scenes and dialogue compared to the original PlayStation version and certain "duplicate" FMV scenes were also removed, resulting in continuity errors such as Leon and Claire getting off on the wrong side of the police car in the 2nd Scenario and Ada speaking to Annette in Claire's voice. Still, this was quite a feat for Angel Studios and the Nintendo 64.

Dreamcast version

A Sega Dreamcast port of Resident Evil 2 was released, based on the PC version of the game. As such, the Gallery and Extreme Battle modes were carried over for this release. The Japanese release (titled Biohazard 2: Value Plus) came packaged with a demo disc with an added Sound Museum, containing assorted music from previous Biohazard soundtracks. The North American version came out after the release of Code: Veronica and thus, offered no such demo. Similarly, the PAL version excluded the demo, despite the fact that it predated the PAL release of Code: Veronica.

The Dreamcast version is the only version of the game that allows the player to check their health without checking the status screen. The player's current health status is displayed on the VMU screen (granted that one is plugged in).

GameCube version

A direct port of the original PlayStation game based on the Dual Shock ver., the GameCube version lacked all of the added content from the Nintendo 64 and Dreamcast versions. However, the game's graphics were improved slightly, with the game's FMV sequences now running at 60 fps (compared to the previous releases, which only ran at 15 FPS) but with heavy compression artifacts though much higher in quality to the N64. Cutscenes and dialogue can now be skipped as well (similar to Resident Evil 3). In addition to this, a new game mode named "Arrange mode" has been created. It follows the course of the normal game with the same characters but instead of needing to find weapons, ammo e.t.c the player gets the rocket launcher, gattling gun and sub machine gun with infinite ammo.

Game.com Version

Unlike the other versions of Resident Evil 2, the Game.com version is not a port of the PlayStation version. Instead it is a completely different game made specifically for use with the Game.com and its significantly lower specifications than that of the PlayStation, as well as its touch-screen capabilities.

This version is strongly hindered by the capabilities of the Game.com, and many fans (who were aware of its existence) were surprised that Capcom would release a game of such poor quality. The controls are limiting, hit detection and collision are off, the game is ridiculously short, and there are no real bonuses in finishing the game.

Novelization

Resident Evil: City of the Dead'
Enlarge
''Resident Evil: City of the Dead'

A novelization of the game titled Resident Evil: City of the Dead was written by author S.D. Perry, as the third book in her series of Resident Evil novels. The narrative is based on the Leon A/Claire B scenario, with Leon fighting the mutated Birkin for most of the story, while Claire fights the Tyrant (Mr. X). The book downplays most of the puzzle-solving from the game and focuses more on the interaction between the characters. There are also added scenes in the book involving the supporting characters such as Ada, Annette and Chief Irons.

The book was written before the release of Resident Evil 3 and a lot of the information in the novelization has since been contradicted. Hence the fact that most fans consider the novel series non-canon.

References

External links


Resident Evil by Capcom
Series
Main Series: Zero | 1 | 2 | ' | ' | 4 | 5
Other: Outbreak | ' | ' | ' | ' | Gaiden | Wii (Working Title)
Media
Films: 4D Executer | Resident Evil | ' | ' | Resident Evil 4
Soundtracks: Resident Evil | | Biohazard 4
Novels: Zero Hour | Umbrella Conspiracy | ' | City Of The Dead | ' | ' | '
Characters
Main: Chris Redfield | Jill Valentine | Barry Burton | Rebecca Chambers | Claire Redfield | Leon S. Kennedy | Ada Wong | Carlos Oliveira
Supporting: Steve Burnside | Billy Coen | Ashley Graham | Luis Sera | Annette Birkin | Sherry Birkin | George Trevor | Minor S.T.A.R.S. Characters | Minor Characters | HUNK | Nicholai Ginovaef | Mikhail Victor
Outbreak: Kevin Ryman | Mark Wilkins | George Hamilton | Cindy Lennox | David King | Alyssa Ashcroft | Jim Chapman | Yoko Suzuki
Villians: Albert Wesker | Alfred Ashford | Alexia Ashford | Jack Krauser | James Marcus | Lisa Trevor | Nemesis | Ozwell E. Spencer | Osmund Saddler | Bitores Mendez | Ramon Salazar | William Birkin
Film: Alice | Angela | Carlos | Dr. Ashford | Claire Redfield | Jill Valentine | L.J. | Lisa | Matt | Nemesis | Nicholai | Peyton | Rain | Red Queen | Dr. Isaacs | Spence | Terri | Major Cain | Dr. Birkin | Yuri
Universe
Locations: Arklay Facility | Arklay Mountains | Ecliptic Express | Raccoon City | Rockfort Island | Salazar's Castle | Sheena Island | The Hive
Viral Agents: Progenitor Virus | T-Virus | G-Virus | T-Veronica | T-G Virus | Las Plagas | B.O.W. | Hunter | Tyrant | RE4 creatures | Other creatures
Organisations: Umbrella Corporation | R.P.D. | S.T.A.R.S. | U.B.C.S. | Los Illuminados
Miscellaneous: Glossary | Samurai Edge

 


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