Rupee (The Legend of Zelda series)
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Rupees are the unit of currency in the fictional lands of Hyrule, Termina, , and in the Legend of Zelda series of video games, acquired primarily by defeating enemies, by cutting tall grasses or bushes, or from treasure chests, and used primarily to purchase items in shops.
Rupees are otherwise identical gems of various colors, each color marking a specific denomination. The association between colors and values varies somewhat from game to game, but the standard has green rupees being worth 1 rupee, blue rupees worth 5, and red rupees worth 20. Other less common colors include yellow (worth 10 in ) and the original, Legend of Zelda, purple (worth 50), plus the especially valuable silver(worth 5 in Ocarina of Time, 100 in Majora's Mask, and 200 in Wind Waker) orange(100 in Wind Waker, 200 in Majora's Mask.), and gold(worth 200 in Ocarina of Time and Majora's Mask).
In the original game, The Legend of Zelda, rupees were yellow shining blue (worth 1) or just blue (worth 5) and players were limited to carrying 255 rupees, the maximum value an unsigned 8-bit integer can hold (see power of two). In ', this limit was extended to 999 and the three main types of rupees (green, blue, red) were established. BS Zelda, despite being a remake of the original The Legend of Zelda, also featured the 999 limit. In ', ', and ', the rupee limit began low (99, 99 and 200 respectively) but could be increased by acquiring larger wallets (to 200 and then 500 in the N64 games and 1000, then 5000 in The Wind Waker). had wallet upgrading, but even after getting all the wallets the maximum was still the classic 999. still holds the pure greed award, featuring an incredible maximum of 99,999 rupees, far more than any other Zelda game, but strict time limits made this nearly impossible to attain at the time of the original release.
The Legend of Zelda featured hidden caves with an apparently Hylian-sympathetic Moblin who would give a variable amount of rupees (while giving the cryptic message, "Its [sic] a secret to everyone.") In the same game is a man who operates the so-called "Money Making Game," in which Link can choose one of three rupees. He will then randomly either lose or win rupees. Later titles featured mini-games where rupees could be lost or won, often based on proficiency with an item.
Although later games have been more consistent, the manual for the original Legend of Zelda referred to the gems as rubies, while the scrolling screen in the game itself called them rupies (singular rupy). Thus, the origin of this word is likely a misinterpretation of the word ruby rather than an intentional reference to the real-life Indian currency, the Rupee. This is supported by the similarity between the び (bi) and ぴ (pi) characters in Japanese. Also note that the name of the currency in the French translation of the Zelda no Densetsu games is rubies. The spellings rupees and rupies are often used interchangeably.
Although rupees are used most often to buy items in shops, occasionally they have other uses. In the original Legend of Zelda, one rupee is used up every time Link shoots an arrow. In A Link to the Past, if a set amount of rupees were thrown into a certain fairy fountain, a fairy would appear and increase Link's carrying capacity for bombs or arrows, at the player's choice. In Ocarina of Time, collecting all the White Rupees in a particular dungeon room unlocks the locked doors.
In Majora's Mask, rupees are one of the items that cannot be taken back in time with Link; however, there was a bank at which rupees could be deposited, and the player retains their bank balance throughout the game, (though the bank itself had a limit on rupees).
Rupees are important in every Zelda game, but are central to the gameplay in the multiplayer . As such, this game adds black rupees, which causes rupees to scatter across the ground; and rupee shards, which when collected can add up to a rupee of great value.
The only titles to feature monetary systems other than Rupees are ', where the Subrosians would only accept Ore Chunks as currency, and ', where the players collects Force Gems rather than Rupees and although not an official currency in Hyrule, they are sometimes spent in exchange for something (such as a divination in Kakariko). Rupees were also absent in , which had no currency system.
Appearances in other games
- Sometimes when looking through drawers in Animal Crossing, a message will say "You found 100 rupees! Too bad you can't use them here."
- In Donkey Kong Country 3, after the refusal to buy a shell from the Bazaar, he claims that some guy named Link didn't have enough Bear Coins but wanted to pay in Rupees instead. After that he left, muttering about his shell being the wrong shape or something.
| The Legend of Zelda series weapons and items |
|---|
| The Legend of Zelda series weapons and items>Recurring weapons and items: Master Sword | Musical instruments | Rupee | Triforce |
| Rupees | |
|---|---|
| Current
| Indian rupee > Indonesian rupiah | Maldivian rufiyaa | Mauritian rupee | Nepalese rupee | Pakistani rupee | Seychelles rupee | Sri Lankan rupee |
| Defunct
| Afghan rupee > Bhutanese rupee | Burmese rupee | Danish Indian rupee | (British) East African rupee | French Indian rupee | German East African rupie | Gulf rupee | Hyderabad rupee | Italian Somaliland rupia | Netherlands Indian roepiah | Portuguese Indian rupia | Riau rupiah | Travancore rupee | West New Guinean rupiah | Zanzibari rupee |
| Fictional
| Hyrulian rupee |
| See also
| History of the rupee |
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