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Scotland Yard (board game)

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London (plan of the Scotland Yard board game)
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London (plan of the Scotland Yard board game)

Scotland Yard is a board game in which a team of players, as "police", cooperate to track down a player controlling a "criminal" around a board representing the streets of London. It is named after Scotland Yard, the headquarters of London's Metropolitan Police Service.

Gameplay

One player controls "Mr. X", a criminal whose location is only revealed periodically, and the other players each control a detective, which is always present on the board.

Taxi, bus and underground 'tickets'
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Taxi, bus and underground 'tickets'

All players start with a number of tokens allowing them a certain number of moves using the following methods:

Once each transport token is used by a detective, it is turned over to Mr. X, effectively giving him unlimited transport. Mr. X also has a small number of 'valid on any transport' tickets, and 'move twice this turn' tickets.

After his third move, and then every fifth move, Mr. X has to reveal his current position. Detectives will take this opportunity to refine their estimates for his position, and plan ways to encircle him if possible. From each known position, the types of transport used by Mr. X limit the number of possible locations he may be standing in, which provides useful information to detectives (as well as preventing some types of cheating by the fugitive player).

The game is won by the detectives if they catch their man by landing on the same square as Mr. X's current location, or it may be won by Mr. X if he remains out of the grasp of detectives until they all are unable to move (which happens after 24 moves at the latest, since there are no more tickets left).

General

Scotland Yard is interesting due to the fact that the game is asymmetrical. In most board games, the players have the same goal, but in Scotland Yard the goals of the detectives and Mr. X are quite different.

One common theory is that with 3 or fewer detectives, it is relatively easy for Mr. X to win the game. With 4 or more detectives, the chances of Mr. X winning are remote. This disparity and ease of prediction makes Scotland Yard less popular amongst 'expert' adult game-players.

Implementations

External links

 


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