Scott Adams (game designer)
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- For the cartoonist and creator of Dilbert, see Scott Adams. For other people of the same name, see Scott Adams (disambiguation)
Scott was the first known person to put an adventure-style game on a personal computer, in 1978 (on a 16K Radio Shack TRS-80 Model I. - at the time written in the BASIC programming language). These early text adventure games use a minimal parser, recognizing 2-word commands of the form VERB NOUN.
Adams's games include:
- Adventureland (1978)
- Pirate Adventure (1978-1979)
- Secret Mission (1979)
- Voodoo Castle (In collaboration with Alexis Adams) (1980)
- The Count (1981)
- Strange Odyssey (1981)
- Mystery Fun House (1981)
- Pyramid of Doom (1981)
- Ghost Town (1981)
- Savage Island, Part I (1982)
- Savage Island, Part II (In collaboration with Russ Wetmore) (1982)
- Golden Voyage (In collaboration with William Demas) (1982)
- Sorcerer of Claymorgue Castle (1982)
- Return to Pirate's Isle (Exclusively for TI-99/4A systems) (1983)
- Questprobe #1: The Hulk (1984)
- Questprobe #2: Spiderman (1984)
- The Adventures of Buckaroo Banzai (In collaboration with Phillip Case) (?)
- Return to Pirate's Island 2 (2003)
External links
- [Scott Adams Grand Adventures]
- [Scott Adams' rap sheet] at MobyGames
- [Scott Adams Interview (English), Adventure Classic Gaming, 1998]
- [Academic panel featuring Scott Adams]
- [1986 CRASH magazine interview]
- [Adventure International Memorial (games for download, solutions, map files)]
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