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Sequential equilibrium

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Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. A sequential equilibrium specifies not only a strategy for each of the players but also a belief for each of the players. A belief gives, for each information set of the game belonging to the player, a probability distribution on the nodes in the information set. A profile of strategies and beliefs is called an assessment for the game. Informally speaking, an assessment is a sequential equilibrium if its strategies are sensible given its beliefs and its beliefs are sensible given its strategies.

Consistent assessments

The formal definition of a strategy being sensible given a belief is straightforward; the strategy should simply maximize expected payoff in every information set. It is also straightforward to define what a sensible belief should be for those information sets that are reached with positive probability given the strategies; the beliefs should be the conditional probability distribution on the nodes of the information set, given that it is reached.

It is far from straightforward to define what a sensible belief should be for those information sets that are reached with probability zero, given the strategies. Indeed, this is the main conceptual contribution of Kreps and Wilson. Their consistency requirement is the following: The assessment should be a limit point of a sequence of fully mixed strategy profiles and associated sensible beliefs, in the above straightforward sense.

Relationship to other equilibrium refinements

Sequential equilibrium is a further refinement of subgame perfect equilibrium and even perfect Bayesian equilibrium. It is itself refined by extensive-form trembling hand perfect equilibrium. Strategies of sequential equilibria (or even extensive-form trembling hand perfect equilibria) are not necessarily admissible. A refinement of sequential equilibrium that guarantees admissibility is quasi-perfect equilibrium.

References

David M. Kreps and Robert Wilson. "Sequential Equilibria", Econometrica 50:863--894, 1982.


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Topics in game theory
Definitions Normal form game · Extensive form game · Cooperative game · Information set · Preference
Equilibrium concepts Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy
Strategies Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat
Classes of games Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design
Games Prisoner's dilemma · Chicken · Stag hunt · Ultimatum game · Coordination game · Matching pennies · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game
Theorems Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Bishop-Cannings theorem
Related topics Mathematics · Economics · Behavioral economics · Evolutionary biology · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

 


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