Shadow of the Colossus
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Shadow of the Colossus (Japanese: ワンダと巨像; translated Wander and the Colossus), is a Japanese-developed video game for the PlayStation 2. It was developed by Sony Computer Entertainment International Production Studio 1Shadow of the Colossus review. Retrieved from http://www.game-vixen.com/modules/wfsection/article.php?articleid=108 on 29th June 2006 (sometimes called "Team Ico"Team ICO Hints at PSP, PS3. Retrieved from http://uk.ps2.ign.com/articles/658/658639p1.html on 29th June 2006.), most of whom were also responsible for the cult-hit Ico. The game is published internationally by Sony; it was released in North America and Japan in October 2005, and was later released in Europe in February 2006Shadow of the Colossus Info. Retrieved from http://www.gamefaqs.com/console/ps2/data/924364.html on 29th June 2006. The game's official tagline is "Some mountains are scaled; others are slain."GameSpot's Best of 2005 - Readers' Choice. Retrieved from http://uk.gamespot.com/pages/features/bestof2005/index.php?day=7&page=18 on 9th July 2006.
The aim of Shadow of the Colossus is to find and defeat 16 huge beings called colossi, which inhabit the game's world. These colossi are often located in remote places, such as atop huge cliff-faces or within ancient tombs. It is an unusual adventure game in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat, other than the sixteen colossiColossal Creation: The Kenji Kaido and Fumito Ueda Interview. Retrieved from http://www.gameinformer.com/News/Story/200602/N06.0216.1853.30213.htm on 9th July 2006Behind the Shadow: Fumito Ueda. Retrieved from http://www.wired.com/news/technology/0,70286-0.html on 9th July 2006. The game is essentially a series of boss fightsShadow of the Colossus for PlayStation 2 Review. Retrieved from http://uk.gamespot.com/ps2/adventure/wandaandthecolossus/review.html?q=shadow%20of%20the%20colossus on 17th July 2006. The land is nearly lifeless; much time is spent traveling the expanses on horseback. These unusual elements, as well as the use of a fictional language, and visual elements (such as desaturated colors and high dynamic range rendering) give it an atmosphere similar to Ico, even though their core gameplay elements are differentMaking Colossal Games Retrieved from http://ps2.gamespy.com/playstation-2/ico-ii/688379p2.html on 17th July 2006. Very little story is revealed to the player at the beginning of the game, and only slightly more is known even after the credits roll. No identity or background information of any kind is given concerning any character.
The game presents an additional challenge: Wander is equipped with only a sword and a bow and arrowColossus Is Giant Leap for Games. Retrieved from http://www.wired.com/news/games/0,2101,69334,00.html on 17th July 2006, and he must often fight the colossi in places his horse cannot reach. Furthermore, each colossus inhabits a unique environment that must often be used to its maximum potential to discover, reach, or exploit a colossus's weakness. Because of this, Shadow of the Colossus is regarded as both an action-adventure game and a puzzle game.
Gameplay
Basics
The gameplay of Shadow of the Colossus is cyclical. The player starts at the central Shrine of Worship at the beginning of the game, finds and defeats a colossus, then is returned to the central Shrine to repeat the process. To find a colossus, Wander must raise his sword while in a sunlit area. Eight beams of light come out of the sword in eight compass directions; the beams converge when the sword is pointed in the correct direction. However, the journey to the colossus is seldom a straightforward “point-A-to-point-B” routine; the miles of terrain in between are not always easily navigated, and often a detour must be taken. Furthermore, the colossi tend to be located progressively farther away from the central shrine.When a colossus is found, Wander must find its weakness. Each colossus has at least one such weak spot, indicated by a blue sigil. If the area is lit by sunlight, he may use the sword's light once more to illuminate them temporarily. In order to defeat the colossi, Wander often has to find a way to climb onto a colossus and navigate towards its weak spot, holding onto its fur while it thrashes about. Weak spots can only be destroyed with the sword; arrows do minimal damage.
Agro and the Environment
Agro, Wander's horse, plays a large role in the game. In addition to being a means of transportation, Agro plays a key role in defeating several colossi, particularly some of the faster ones. There are, however, many places which Agro cannot reach. Colossi often inhabit areas beyond deep water, cliff sides, or climbable objects. Agro cannot go beyond any of these, is separated from Wander and cannot participate in that colossi battle.A noticeable trend as the game progresses is the extent to which the environment must be utilized to Wander's advantage if he is to succeed. The first three battles take place on a simple, large, flat area of land; the only goal is to find out how to climb the colossus and attack a weak point that is indefinitely unprotected. However, the next three battles require that some aspect of the environment be used in some way, and the colossus's behavior must also be studied. From this point onwards, Wander must use his surroundings to his advantage more and more; the final three battles in particular require extensive use of the environment, as well as a keen knowledge of how the colossus acts and reacts to environmental changes.
Story
The story of Shadow of the Colossus begins with Wander in a mysterious land, traveling on his horse, Agro, over a massive stone bridge. This bridge leads to the Shrine of Worship, a massive temple located in the center of the land. Wander carries with him a body wrapped in a cloak, which he lays upon an altar in the shrine. He removes the cloak, unveiling a maiden, Mono, dressed in a white gown. A voice, belonging to an entity known as Dormin, echoes from above. Wander requests that Dormin return Mono's soul to her body, reviving her. Dormin states that it may be possible to revive her, under one condition: that Wander destroys the sixteen idols lining the temple hallsDormin: "With that sword, however... it may not be impossible ... if thou manage to accomplish what We askest ... Behold the idols that stand along the wall... Thou art to destroy all of them." (Shadow of the Colossus), by killing sixteen different colossi located throughout the landDormin: "But those idols cannot be destroyed by the mere hands of a mortal..." / Wander: "Then what am I to do?" / Dormin: "In this land there exist colossi that are the incarnations of those idols. If thou defeat those colossi--the idols shall fall." (Shadow of the Colossus).
With the death of each colossus, Wander's physical appearance deteriorates. After the death of the twelfth colossus, it is revealed that Wander is being pursued by a group of warriors led by a shaman called Lord Emon. Urged to hurry with his task by Dormin, Wander defeats the last colossus; on his way there, however, Agro falls from a crumbling bridge into a canyon river far below. Lord Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles. When Wander appears, his face is pale, his eyes are glowing, and he has two small horns protruding from his head. As the possessed Wander staggers toward Mono, Lord Emon orders his warriors to kill WanderEmon: "Eradicate the source of the evil. Look... He's possessed by the dead. Hurry up and do it! It is better to put him out of his misery then to exist, cursed as he is." (Shadow of the Colossus). They obey, and one warrior shoots Wander with a crossbow; another stabs him in the chest. Black blood sprays out from the wound and he is covered in darkness as he falls to the floor - a death identical to those suffered by the colossi.
Dormin's consciousness enters Wander's fallen body, and it grows into a colossal giant that explains that his body was separated in order to seal away its powerDormin: "Thou severed Our body into sixteen segments for an eternity in order to seal away Our power..." (Shadow of the Colossus). Wander unknowingly freed a fragment of Dormin after the death of each colossus and stored it inside his bodyDormin: "We have borrowed the body of this warrior..." (Shadow of the Colossus). Lord Emon casts the ancient sword used to kill the colossi into a small pool in the back of the temple hall, creating a whirlwind of light that absorbs both Dormin and Wander. Lord Emon and his men flee the forbidden land. Emon hopes that Wander is someday able to atone for his sinsEmon: "Poor ungodly soul... Now, no man shall ever trespass upon this place again. Should you be alive... If it's even possible to continue to exist in these sealed lands... one day, perhaps you will make atonement for what you've done." (Shadow of the Colossus).
Mono awakens. Agro limps into the temple with a broken back leg. Mono follows him to the pool into which Wander and Dormin were pulled by Lord Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, arriving at a secret garden within the shrine. It is at this point that the game ends.
Characters
Wander — voiced by Kenji Nojima.Wander is the protagonist of Shadow of the Colossus. He is a determined warrior armed with only a bow and a magic sword; so determined is he that he agrees to perform Dormin's task even though it tells him the price he pays for the granting of his wish will be heavy indeed. Wander's appearance degrades each time he defeats a colossus: his body becomes paler, bruised, bloodied, and calloused (as evidenced by his feet, legs, arms, hands, neck, and face), and his hair becomes darker and more matted than at game's beginning.
Mono — voiced by Hitomi Nabatame.
Mono is the young maiden who Wander seeks to revive by going to the Shrine of Worship. Little is known of her except that, in Wander's own words, she was sacrificed because her fate was cursed. Her relationship to Wander is uncertain. A voice which is possibly hers can be heard while Wander is being transported back to the Shrine of Worship after defeating a colossus. The voice gets louder and clearer each time, but no subtitles are given for the speech, and even at best it is still barely audible.
Agro
Agro is Wander's horse, and as such his means of transportation. Agro is very loyal to Wander; he generally stays as close as possible. He even returns to the Shrine of Worship every time Wander defeats a colossus, and is there to greet him when he awakens from his ordeal. Agro proves to be a key asset in beating several colossi, particularly Dirge (the tenth colossus), Basaran (the ninth colossus), and Phalanx (the thirteenth). His actions during the ninth colossus battle make the battle easier rather than Agro being key in defeating Basaran.
Dormin — voiced by Kazuhiro Nakata (male voice) and Kyoko Hikami (female voice).
Dormin is the mysterious, disembodied entity that resides in the Shrine of Worship. Dormin refers to itself as "We" and speaks with two voices at once, one male and one female. It agrees to revive Mono if Wander can slay the sixteen colossi. The colossi contain fragments of Dormin's essence; slaying the colossi releases these pieces, allowing them to join each other: an event Lord Emon hopes to prevent, and about which Wander does not care even if he realizes it is happening. Dormin is a very ambiguous character with an obvious dual nature—light and dark, male and female, benevolent and malevolent—seemingly represented all at the same time. Dormin does warn Wander that his quest will exact a heavy price.
Emon — voiced by Naoki Bando.
Lord Emon narrates the vision in the game's introduction, but is not seen in person until the cutscene that plays after the defeat of the twelfth colossus. He wears a mask; his face is not revealed until the end of the game. He has a small group of soldiers at his command. Emon is pursuing Wander in order to prevent the use of "the forbidden spell" which, though it will resurrect Mono, will also release Dormin from bondage to the sixteen colossi. He seems to be ambivalent toward Wander. On one hand, he orders his death after seeing what has happened to Wander, although that may have been as much an act of mercy as condemnation, and casts a spell that traps both Dormin and Wander in the shrine. In the end, however, he expresses hope that Wander can atone for what he has done, if he is alive in any shape or form at all.
Colossi
The colossi are armored - and often enormous - creatures that seem invincible, but each has its hidden weaknesses and habits. Each colossus has remarkably different anatomies and affinities, ranging from simple giant humanoids to fierce predatory animals, and each is located in a unique lair. Often, the environments in which the colossi are fought must be fully utilized to the player's advantage to reach or reveal a colossus's weakness.Although the colossi are unnamed in the game, the Japanese preorder "making of" CD lists the Colossi as such:
| # | Proper Name | Representation | Latin Name | Latin translation |
| 1 | Valus | Minotaur | Minotaurus colossus | Minotaur Colossus |
| 2 | Quadratus | Bull | Taurus magnus | Taurus Major |
| 3 | Gaius | Knight | Terrestris veritas | Earth Truth |
| 4 | Phaedra | Horse | Equus bellator apex | Peerless War Horse |
| 5 | Avion | Bird | Avis praeda | Bird of Prey |
| 6 | Barba | Bearded Giant | Belua maximus | Great Beast |
| 7 | Hydrus | Electric eel | Draco marinus | Sea Serpent |
| 8 | Kuromori | Lizard | Parietinae umbra | Wall Shadow |
| 9 | Basaran | Tortoise | Nimbus recanto | Storm Echo |
| 10 | Dirge | Sand Worm | Harena tigris | Sand Tiger |
| 11 | Celosia | Tiger | Ignis excubitor | Flame Guardian |
| 12 | Pelagia | Sea Monster | Permagnus pistrix | Great Sea Monster |
| 13 | Phalanx | Flying Serpent | Aeris velivolus | Air Sailer |
| 14 | Cenobia | Lion | Clades candor | Destruction Luster |
| 15 | Argus | Warrior | Praesidium vigilo | Vigilant Sentinel |
| 16 | Malus | Sorcerer | Grandis supernus | Grand Superior |
Connections to Ico
Shadow of the Colossus is considered both a spiritual successorThe Long-Awaited Spiritual Successor to ICO Arrives Mid-February in Europe. Retrieved from http://uk.gamespot.com/ps2/adventure/wandaandthecolossus/news.html?sid=6141938 on 1st July 2006. and prequel to Ico. For several months during and after the game's release, Ueda maintained that the prequel nature of Shadow of the Colossus was simply his personal take on the game and not its canon nature, intending for each player to decide the truth for himself. Later, during an interview in March, 2006, Ueda revealed, specifically, that the connection exists: the world of the two games is the same, with Shadow of the Colossus taking place an unspecified time before Ico.A few in-game features hint at this connection:
- Both games feature a fictional language spoken by the voice actors, and accompanied by subtitles in most instances.
- Architectural similarities exist between the two games, in that both prominently feature castles, statues, and ruins.
- A distant structure, visible to the west from the endpoint of the arched bridge, appears to be the giant castle in which Ico is played out. [link]
- At the end of Shadow of the Colossus, Wander/Dormin is shown to have become a baby with horns. Ueda has confirmed this to indicate that Wander/Dormin sires the line of horned boys, of which Ico is a descendant. [[Citing sources citation needed]]
- The shadowy figures that surround Wander after he defeats a colossus are of a similar design to certain ghosts that rise to challenge Ico; this may be a hint that these spirits have the same origins. [[Citing sources citation needed]]
- In Ico, immediately after releasing Yorda from her cage, the player comes to a long bridge with a statue at the nearest end. The statue is of a man with horns (one is broken off), who is wearing a tunic and has a hair-cut similar to Wander's.
- Clothing, and designs on those clothes, are of a similar style. This includes Ico and Wander's tunics looking very similar and Yorda and Mono's dress looking very similar. [[Citing sources citation needed]]
- Some fans have found a beach that looks very similar to the one shown in Ico
' s ending.
Early development as Nico
During development, Shadow of the Colossus was given the project name Nico and was intended to be a sequel to Ico. A trailer for Nico depicted a group of horned horsemen, wearing masks, attacking and defeating a colossus. Japanese pre-orders of Wander and the Colossus included a bonus DVD with a trailer describing Nico's plot, and an introduction which the development team states they wanted to use in Shadow of the Colossus. The trailer can be viewed [here].
Nico is a Japanese wordplay on ni ("two") and Ico.
European version
The European version of the game was released on February 16 - 17, 2006, depending on the country. Much like the European release for Ico, the game came in a cardboard sleeve displaying various pieces of artwork from the game, and contained four art cards Zone of the Gamers: Wanda to Kyozou/Shadow of the Colossus Scans/Photos. Retrieved from http://z-o-g.org/gallery2/ico/watc/ on 17th July 2006.The game also came with a "making of" documentary, a trailer for Ico, and an gallery of concept art, accessible from the game's main menu. Sony Computer Entertainment also published a reprint of Ico in Europe at the time of this release, both to promote the game through Ico's reputation, and to allow players who did not buy Ico during its original limited release to complete their collections.
\"Wander\" versus \"Wanda\"
Some confusion has arisen in the European version of the game concerning the official name of the protagonist, due primarily to the manual's usage of "Wanda" while the game itself keeps to "Wander." This mistake in the proper translation has plagued the game from the moment it was first announced for release in the English-speaking market. The confusion results from a failure to account for the Japanese language lacking an "er" phonetic. A common compromise is to use an "ah" syllable instead, in an effort to simulate a non-rhotic "er" phonetic when transliterating foreign words into Japanese. The fact that "Wanda" is a female name in English-speaking countries is merely a coincidence, hence the importance of its romaji representation as "Wander," which, while not used commonly as a proper noun, let alone a noun at all, is at least not instantly perceived as a female name. In the end credits of the game, the character is listed as "Wander". This shows the game's manual to be in error.Viral marketing campaign
In October 2005, a viral marketing campaign was launched to promote the game. A website called [Giantology.net] posted links to several websites claiming that remains of five giants resembling certain colossi had been unearthed or discovered in various parts of the world. These giants were:
- The [Tsunami Giant], resembling Valus (#1), found in Mahabalipuram, India after the 2004 Indian Ocean earthquake.
- The [Ice Giant], resembling Quadratus (#2), found in Franz Josef Land, Siberia by [Arkady Simkin and his crew].
- The [Incan Giant], resembling Gaius (#3), found in Nazca, Peru by [Andrew and Ellie Sayre].
- The [Sunken Giant], resembling Hydrus (#7), found in the Sulu Sea by [Ed Guyler].
- The [Giant of Jebal-Barez], resembling Phalanx (#13), found in Kuh-e Jebal Barez, Iran by [Casper Shilling].
No other news has been heard in a while. The author of Giantology.net last posted on December 26, 2005, claiming to be traveling to Lima, PeruGiantology.net: "My Journey Begins". Retrieved from http://www.giantology.net on 17th July 2006.
Awards
- Wander took fourth place on GameInformer's Top 10 Heroes of 2005 list.
- Shadow of the Colossus won Best Original Game and Best Art Design, and was ranked third overall in Playstation Magazine's 2005 Game of the Year Awards.
- Shadow of the Colossus was a runner-up for 2005 PlayStation 2 Game of the Year in Electronic Gaming Monthly; it also won the award for Mightiest Boss, in which the winner was listed as "Anything from Shadow of the Colossus".
- Shadow of the Colossus won the award for Outstanding Achievement in Art Direction, and was nominated for Game of the Year, by the Academy of Interactive Arts and Sciences.
- The musical score, released on compact disc under the title Roar of the Earth, was named Soundtrack of the Year (in 2005) by Electronic Gaming Monthly.
- Shadow of the Colossus was nominated for Best Original Music, Best Artistic Graphics, Best PS2 Game, and the dubious honour of Most Aggravating Frame Rate in Gamespot's awards for 2005GameSpot's best of 2005. Retrieved from [link], [link], [link] and [link] on 17th July 2006.
- At the 2005 Game Developers Choice Awards, Shadow of the Colossus won awards for Best Character Design, Best Game Design, Best Visual Arts, and Game of the Year, as well as one of three Innovation Honour awards.Colossus looms over GDC Awards. Retrieved from http://www.eurogamer.net/article.php?article_id=63539 on 29th June 2006
- IGN cited Agro as the best sidekick in the history of video games.Top 10 Tuesday: Best Sidekicks. Retrieved from http://ps2.ign.com/articles/698/698916p1.html on 29th June 2006
References
- Discussion with members of the North American localization team on the official US Playstation message boards (parts [1] [2] [3]).
- Nico DVD liner notes (Japanese pre-order bonus disc).
- [Interview of Fumito Ueda by Wired News].
See also
- Roar of the Earth, the Shadow of the Colossus Original Soundtrack
External links
Official Sites
Media and Interviews- [Zone of The Gamers's Shadow of the Colossus Screenshots Gallery]
- [Shadow of the Colossus ~Roar of the Earth~ Original Soundtrack] at MusicBrainz
- [Pre-release feature including interviews with Fumito Ueda]
- ["People Versus Shadow of the Colossus" interview with Fumito Ueda]
- [Making Colossal Games with the Creators of Ico and Shadow of the Colossus]
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