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Shadowfist

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Shadowfist is a collectable card game that was created by Robin Laws and Jose Garcia and released in 1995. It shares the same background as the Feng Shui role-playing game, which was also created by Laws and Garcia and released the following year. It represents the height of multiplayer asymmetrical strategic game design, and stands on the shoulders of games such as Cosmic Encounter, Dune by Avalon Hill, and its direct predecessor, On The Edge.

Shadowfist was primarily inspired by Hong Kong action and wuxia films of the late 1980's and 1990's, and by action films in general. In the game various factions from across time battle for control of the world's Feng Shui sites in a conflict known as the "Secret War." Time travel takes place through an alternate dimension known as the Netherworld which opens to various junctures.. The current open junctures are A.D. 78. 1859, 1935, 2005, and 2065.

Game Play

Players create a deck of cards (typically 40-80 total) and draw blind from a randomized stack, playing cards when possible and discarding unneeded cards. Card types include: Sites, Characters, Events, Edges and States. Sites are considered locations that stay in play permanently until removed or destroyed. Characters are used to attack and defend locations or other characters or generate effects and stay in play until 'smoked' or 'toasted', Events are played at any time and generate a specific effect and are then discarded. Edges are permanent cards that generate effects. States are played on characters and sites, and generate some sort of effect until removed from play.

The goal of Shadowfist is to accumulate five Feng Shui sites. These can be played from a player's hand, or taken from other players. However, in order to win the game, a player's fifth Feng Shui site must be taken from another player via an attack rather than played from their respective hand. Attacking and attacking to win the game are very different events during the game. The former will draw a response from the defending player, the latter will draw a response from all the other players in the game.

Attacks are made by character cards that are played from the hand at a certain cost in power and resources. Power is derived from Site cards, Feng Shui sites and other power generating cards and can be accumulated. Resources are generated by characters and sites aligned with one of the nine factions in the game and can only be accumulated by controlling more cards that provide that resource. Players must spend power to play a card's cost, and have the resources required.

Another aspect of Shadowfist gameplay that simplifies the timing of effects is the concept of "first in, last out." When a card is played, or attack declared, players that respond after that play have their effects generated before the original effect. Therefore the final card in a series of effects is resolved first. Shadowfist has a very open format when playing cards (only sites, characters, and states cannot be played when it is not your turn), and the first in, last out format creates a logical, easy to follow heirarchy of effects in what, at times, seems a chaotic array of cardplay.

Shadowfist, released in 1995, differs from its CCG contemporaries in that its focus is on multiplayer gameplay rather than dueling. A key factor in Shadowfist gameplay is that players must team together to stop the player who is poised to win the game. All players can play cards that effect any other player's cards, even if they are not directly involved in attacking or being attacked. One of the most important skills in the game is judging when and how to use resources for defense against other players in lieu of attacking power.

Factions

There are currently nine factions involved in the secret war. (with a 10th on the way!) In Shadowfist, power comes from attunement to natural and man-made places that have good chi, known as "feng shui sites." The concept is essentially a turbo-injected version of the traditional practice of Chinese Geomancy known as feng shui. The goal of the game is to be the first player to control a certain number of feng shui sites (usually five). The final feng shui site must be taken from an opponent. Shadowfist was originally published by Daedelus Games and then moved to Z-man Games who brought the game back into publication in 2000. It is now being published by Shadowfist Games.

What's good about Shadowfist?

The Future

Shurikens and Six-Guns - due out in late 2006, this expansion will focus thematically on the Old West and will introduce a tenth faction to the Secret War. The mysterious Syndicate is believed to combine chi with cybertech to control a dystopian alternate future. This set will contain 127 new cards and one reprint (50 common/45 uncommon/33 rare).

Critical Shift - the next core set, due out in late 2007. A new starter and booster core set reprinting the best cards from Standard edition all the way to and including Shurikens and Six-Guns. Also included will be around 75 new cards. Most importantly, Critical Shift promises to include a new, better-organized rulebook. This will be the best opportunity for new players to experience one of the oldest CCGs still being printed and supported today.

External links

 


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