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Shattered Galaxy

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Shattered Galaxy is a massively multiplayer online real-time strategy game that was released in 2001 by Nexon Inc., now known as KRU Games, after an extensive open beta period. It combines the attributes of a massive multiplayer online role-playing game and a real-time strategy game.

The game consists of two planets, Relic and Morgana Prime (MP), with about eighty-eight territories each, which are controlled by one of the planet's three factions. Battles in these territories revolve around "Points of Contention" (POCs) which are scattered around the map; to win the battle, one side must capture all the POCs, or hold a majority at the end of the battle.

As of August 11, 2003, the game can be played for free (the normal fee is $9.95 USD per month) for any length of time, but with statistic and level handicaps.

Characters and Army

Shattered Galaxy differs from other real-time strategy games in that a player controls only a handful of units (6 to 12), and battles are fought with many players on each side, each with their own selection of units. It also features a level and statistic system, adding an RPG element to a game that, for the most part, revolves around battles.

Players can also join regiments, groups of people who play together, especially from the same areas of the world. Einherjar (reformed Ituron Cavalry), Mystics, Shadow Warriors, 6days7nights (reformed Strategists), TOFU, Leaders of War and BloodAngels are some established regiments that have been around since Shattered Galaxy went commercial.

Each player has four statistics (stats): Tactics, Clout, Education and Mechanical Aptitude. On Relic, the total number of stat points is 124. On MP, the total number of stat points is 236. Players are recommended to emphasize one stat above all others; the two major choices are "Clouters" (as they are called in game slang), who gain access to advanced and more-durable units, and "Eduers," who get better guns, armor and accessories for their units.

Clouters make better "poccers" (they are better suited to the task of seizing an enemy-held POC while under fire), while Eduers do a better job of killing things. Because POCs are the strategic and tactical center of battle, both roles often specialize to the task. Clouters will forgo accessories, extra speed and even weapons in favor of armor and health, while Eduers disdain durability for increased mobility and lethality.

"Tacters" can bring more units into battle than those with a lower Tactics score. Every player is generally encouraged to invest points in Tactics, as seven or eight strong units are better than six. In fact, on Morgana Prime, eight units - 40 tactics - are considered the minimal amount necessary to play competitively. Obviously, twelve strong units - 120 Tactics - are better than seven, but one must realize that most players put every available point into their chosen stat; a player who has just reached 120 Tactics will not have 12 strong units, but rather 12 middling ones. However, depending on the combination of stats, twelve strong units can either deal more total damage or have more total health points (HP) even if the individual units deal less damage or have less HP. In any case, a good Clouter or Eduer always has a significant portion of points invested in Tactics.

Mechanical aptitude (MA) allows the player to cram more equipment onto their units by increasing the total weight capacity. MA though is a supporting stat. Generally, Eduers will need it more than Clouters. 30-60 is the general accepted range for MP.

The different units in the game are spread over four divisions: Infantry (from speedy lightsaber-users to men with flamethrowers to waddling anti-aircraft-missile towers), Mobile (tanks, motorcycles, artillery, radar, etc), Aviation (dogfighters, ground-attack planes and several specialty craft with area-of-effect attacks), and Organic (native aliens that have been domesticated, showing characteristics of all three other divisions). Units gain experience points through battles. Every time a unit levels up, the player receives Experience in that division equal to the square of the level the unit has left (if an Imp reaches level 4, its owner gets 9 experience in his or her Infantry category); once the player has accumulated enough division experience, they level up in that division, which provides another attribute point to assign to Tactics, Clout, Education or MA. Division level also augments the effects of Clout and Education in accessing equipment and marks.

Shattered Galaxy has over fifty different kinds of units, all of which can be upgraded into stronger "Marks" or versions (Clouters do this) and re-equipped with better gear (Eduers do this). Every individual unit gains experience, can be renamed, and is not permanently lost when killed in battle, but rather can be instantly repaired at appropriate facilities. They are also specialized in application, by way of Shattered Galaxy's rock-paper-scissors targeting system: most weapons can hit either ground units or air units, but not both ("Versatile" weapons, which can hit both, are always weaker and generally disdained by veteran players). A player can thus attack certain unit types with impunity (using airborne Pelicans, for instance, to raze ground-bound Arbalest artillery pieces) but may suddenly find the tables turned moments later (when enemy Hawks with air-to-air missiles show up). Some units are also better at what they do than others (Pelicans, for instance, are widely considered superior to the alien Oizys for speedy air-to-ground attacks, and Hawks superior to the heavier Owls in air-to-air combat on Relic), leading to a certain amount of homogeniety on the battlefield.

Battles

Battles in Shattered Galaxy revolve around controlling the battleground's POCs. Generally, the offensive team wins immediately if they manage to seize all POCs. If the game's built-in 15-minute time limit is exhausted, the winner is decided by the team who controls the most POCs at the end, with ties going to the defenders. Since capturing and defending the POC is the main objective, most units are specifically designed for these roles. However, support units like carpet bombers, radar jammers, mine-laying sappers, infantry with nuke stopping shields, and soldiers with paralyzing weaponry can also contribute to the outcome of the battle.

Battles can involve twenty or more people to a side. The battle prowess of each player is heavily dependent his current character level, and the level of units he puts into play. A veteran player with good mastery of battle tactics with a high level can easily defeat disorganized and/or low-level opponents. Communication and teamwork are also crucial to success. A "regiment" system had been implemented, allowing players to band together and guarantee themselves a supply of dependable teammates. This system has evolved into essentially complex teams, and in the event of Reconstructions (where the factions are remade), the various factions are organized by regiment strength.

Battles are frantic, fast-paced and ever-fluid situations, with players constantly bringing in new sets of units, either to replace destroyed ones or to counter enemy reinforcements. The most significant difference between Shattered Galaxy and multiplayer modes in other RTS games is the profusion of players and their relative powerlessness. In an average three-on-three WarCraft match, each team member is invaluable, and cannot be replaced; losing one to enemy forces—or, even worse, discovering that he is an incompetent newbie—is essentially a death sentence. Shattered Galaxy, on the other hand, embodies an old adage: "There is no I in team." Each of the battle's many members are relatively powerless on their own, and must trust in teammates for support, information and victory—teammates who may or may not actually be trustworthy. Most battles are lost to either ignorance ("I don't know what to do") or sheer apathy ("I do know, but it's not fun, so I won't do it"). Rarely can one single player cause the loss of an entire battle, but, conversely, rarely does victory result from anything less than a concerted effort by a large number of players.

POC and Victory Rules

In-game screenshot.
Enlarge
In-game screenshot.

There are three basic rulesets relating to the POCs: All or Nothing, Standard, and Victory. All or Nothing maps are exactly what their name implies. The attacking side must take all of the POC's and have them in their possession for them to win. The opposing side simply has to keep one POC. Maps of this nature used to involve only 1 POC, but today they involve 3 clustered together, with the sole exception of Sector 44, the Crater in the very middle of the map (in game lore, it is the place where human surivors crash-landed on the planet), which is constantly a battlefield.

Standard maps are the bread and butter of Shattered Galaxy play. In this scenario, the attacking side has to hold a majority of POCs to win. The defending side must prevent this from happening. POCs typically take 45 seconds to capture (they must be occupied by units from the same faction for 45 seconds), but there are certain "Standard Enhanced" maps where the time to take POC's varies.

Victory maps are the most difficult maps to fight on. Each side starts with 800 points and attempts to whittle the opposing side's score down to 0. Points are rewarded for players joining into the battle, while points are taken away for units dying, players sending another set of units after their first set dies, or for not holding a majority of the POCs.

Finally, if at any time either side has no units in battle, that side loses instantly (or, in a Victory map, very very quickly).

Other Activities

Caving is a term in Shattered Galaxy for going into alien caves in order to fight and gain experience points. Most caving is done on Relic, where the aliens consist of weak slursts and larvae, as the caves on Morgana Prime are famous for their tough difficulty level and, because of this, caving is usually considered a waste of time. Caving on Relic usually takes places only within the factions' capitals, as most caves in other provinces have stronger aliens. A cave battle is similar to a normal battle but with only 1 POC and aliens instead of enemy factions. Experience received in caves is based on how long a player waits before POCcing.

Mercing is a term that refers to mercenaries within the game. People can choose to become mercenaries for the 15% experience bonus and fight for the faction that is currently losing. This is highly discouraged within regiments, although now it is possible to be a mercenary without leaving a regiment as had previously been done.

Reincarnations are events for payers only in which all paying characters that sign up get their characters reset to level 1. The benefit for this is that extra attribute points, and storage space for units, are given based on the number of reincarnations, and division levels above 50. Players must be at level 50 and in at least 1 division in order to reincarnate.

Calculations for specific stats

TL (Tech level) (determines what kind of items your units may equip)

TL = unit level + (Education/2)
UQ (Unit quality) (determines wheter your unit can upgrade to higher marks)
UQ = unit level + (Clout/2)
Influence (determines the units you can buy from the store)
Influence = division level (Infantry, mobile, aviation, organic) + (Clout/2)
ATL (Alien tech level) (determines power of organic units. Every 10 ATL, orgs get more health, armor, and dmg)
ATL= Unit level + (Education/2) + (MA/2)

Game terms

GG-Ground to ground units. These units are effective against GA. (examples: Ghasts, Poda family, Arbalests)

GA-Ground to air units. These units are effective against AA (examples: Manticores, Liches, Ballistas)

GV-Ground versatile units. (examples: Ubik family, Shades, Chimeras)

AA-Air to air units. These units are effective against AG (examples: Hawks, Owls, Mamos family, Phoenixes with flame weapon)

AG-Air to ground units. These units are effective against GG (examples: Eagles, Vultures, Pelicans)

AV-Air versatile units. (examples: Condors, Phoenixes with missile weapon)

POC- Point of Contention. The objectives that must be captured by standing on it for the full duration of time. (POC times can be checked by using the Strategic Map.)

Poccer- A unit designed for standing on a Poc under heavy fire, so usually these units have high HP/armor. Sometimes weapons are sacrificed to achieve high HP/armor. (examples: Abominations/Quorgs, Revenants, Wraiths, Mephits, Behemoths, Chimeras, Poda family)

Anti-Poccer- A unit designed to kill enemy Poccers before they can successfully capture a POC. General characteristics of Anti-Poccers are Armor pierce (or high damage) and Splash damage. (examples: Daevas with Grenade ability, War Pigeons, Ghasts with high damage, Revenants with EarthQuake ability)

FP- FastPoc. A strategy in which the player(s) in the map try to grab all the POCs as fast as possible. Therefore FPers (fastpoccer units) generally have speed. (examples: Hydras, Poda family)

FS- Fusion Storm. Condor special ability. Takes off 80% of any air units that it hits max HP. 2 FSs instantly kill any air units. (Note: This only applies to Tech Level 20 Fusion Generator.)

Nukes-IRBMs launched by spectres. Massive damage. Used to nuke POCs and clusters of enemy units.

Mine clearing- Using units, usually large ones, to clear air or land mines by ramming into them. Condors can detect air mines and remeove them without getting damaged. Sappers can do the same for land mines.

EMPed/Grounded- A unit that is out of energy, whether from a Sappers EMP mines or Volte & Wraith EMP attack.

Hit and run- A useful tactic. Hit and run units usually have high range, high speed and high damage. (example: Spirits, Hawks)

Cloak - Makes a unit difficult to see. Units won't automatically attack cloaked units, and thus they must be targeted by the player, or can be revealed by a detector. (RTS sensors for Arbalests and Ballistas are an exception; their mortar shells hit visible enemy units, but with RTS sensor, nearby cloaked enemy units take splash damage.)

Camo - Camouflage. Makes a unit completely invisible, and impossible to attack directly. The unit is unable to move or perform any actions. Camoed units must be hit with splash damage. or revealed with a detector.

Infil - Infiltrator. Makes the unit appear to enemies as an ally, and must be targeted manually by the player to attack, or revealed with a detector.

Rein-To reinforce a battle.

Lag Armor: a condition created by Internet latency and exacerbated by the multiplayer nature of the game. At times, a player will be able to send information to the server ("I am attacking [these] units") but not receive information in response ("You are being attacked by [those] units"). This creates a condition in which the server allows the player to control units whose destruction is known to everyone except that player. These units, which can attack but cannot be killed, are described as having "lag armor". The damage they inflict is sometimes, but not always, retroactively reversed after they are finally declared dead.

Units

Infantry

(In alphabetical order)

Note: All Infantry units are capable of using the Cloak ability if equipped with the Terminus or Mutated biodrives. Some have items that give them Cloak without these biodrives.

Mobile

In alphabetical order

Note: All Mobile units can be equipped with engines that add boosters to increase movement speed

Aviation

In alphabetical order

Organic

In alphabetical order by basic form.

Super Organic Units

120 points into Tactics, Clout, Education, or Mech Aptitude will give you a super organic unit. You must be a payer to put more than 100 points into Tactics, Clout, Education, or Mech Aptitude.

Similarities to

Shattered Galaxy is very similar to the game StarCraft in many areas. The terrains in maps in both games are very similar, just that StarCraft terrains are more detailed and sharper, but they are mainly identical. Both games also do not have any units that travel on or under water. The two games also have the principle that units cannot travel through each other.

Shattered Galaxy also has many units that are very similar to several StarCraft units, buildings or abilities in appearance and in abilities. Below is a list of the units concerned, with Shattered Galaxy units first, followed by their StarCraft counterparts.

  • Arbalest / Trebuchet (Land Attack Only) = Terran Siege Tank (Deployed)
  • Behemoth = Terran Siege Tank (Undeployed)
  • Chimera = Protoss Dragoon
  • Condor = Protoss Carrier
  • Condor (Fusion Generator Ability) = Terran Battleship (Yamato Cannon)
  • Eagle = Terran BattleCruiser
  • GearDoc = Terran SCV
  • Ghast = Protoss Zealot
  • Hawk = Terran Wraith / Protoss Scout
  • Imp = Terran Firebat
  • IRBM Nuclear Missile = Terran Tactical Nuclear Warhead
  • Larva = Zerg Zergling
  • Leviathan / Slanth = Protoss Reaver
  • Manta = Zerg Overlord
  • Manticore = Terran Missile Turret / Zerg Spore Colony
  • Mantlet = Terran Bunker
  • Oizys = Zerg Mutalisk
  • Orbus = Protoss Arbiter
  • Red Eye = Protoss Observer
  • Pegasus / Gryphon = Terran Vulture
  • Phantom / Wight = Terran Goliath
  • Poda / Abomination / Quorg = Zerg Ultralisk
  • Roc = Terran Dropship / Protoss Shuttle / Zerg Overlord
  • Sapper (Self Destruct Ability) = Zerg Infested Terran
  • Shade = Terran Marine
  • Spirit = Terran Ghost
  • Ubik = Zerg Hydralisk
  • Virus = Terran Science Vessel / Zerg Queen / Zerg Defiler

Other similarities

Trivia

Links

SG Wiki[link] SG Forums[link]

 


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