Shinespark
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The Shinespark is an ability that debuted in the video game Super Metroid for the Super Nintendo Entertainment System. It has more recently been used in two other Metroid games as well, Metroid Fusion and . In Japan, the name "Shinespark" has been used ever since the technique debuted in Super Metroid, but in America, it was given the relatively generic label of "Super Jump." This was rectified in Metroid Fusion during a secret conversation that, to witness, required the player to perform a complicated series of Shinesparks. The technique requires the Speed Booster upgrade and allows Samus to break through Speed Booster Blocks as well as some blocks that can be destroyed with Bombs and the Power Beam. It is also lethal to most enemies.
The Shinespark is performed by running over a distance until Samus glows, crouching to store the charge, and then jumping. The run must be uninterrupted, and the charge lasts only for a few seconds. After crouching, Samus can stand up and move around as normal while the charge lasts, with the exception of normal jumping, which activates the Shinespark. Spin jumps after storing the charge do not activate the Shinespark, and if the player spin jumps while speed boosting (glowing from dashing at top speed but not storing the charge) they will perform a "super spin jump," allowing them to jump in a large arc. The Shinespark can be performed vertically, horizontally, or diagonally.
The two later series installments to use the technique have made slight refinements in it. In Metroid Fusion the rapid health-draining side-effect was removed, and the activation of a horizontal Shinespark was greatly simplified. In addition, performing a Shinespark into a slope will cause Samus to begin running at full speed again. (In Super Metroid, she skims along the surface of the slope without touching down.) This move is key in performing multiple consecutive Shinesparks, required for 100% completion.
included all of these refinements and also added the ability to activate a Shinespark while in Morph Ball form (Only if the Hi-Jump/Jumpball upgrade has been collected as well.) , as well as bomb-activated cannons that fire the Morph Ball in the same manner as a Shinespark.
The Shinespark may be a homage to the Shine Spark ability used by the Getter Dragon and Shin Getter Robo.
External links
- [Video] of the Metroid Fusion shinespark sequence, with the secret message at metroid2002.com (.mp4 format).
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| Other | Gunship | Items | Areas | Phazon | Shinespark | Metroid Metal | Relics of the Chozo | Gunpei Yokoi | Satoru Okada | Metroidvania |
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