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Shoryuken

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Shoryuken (Kanji: 昇龍拳; properly pronounced as three syllables, "sho-ryu-ken") roughly translates as "Rising Dragon Fist" ("Sho"=Rising, "Ryu"=Dragon, "Ken"=Fist or Punch). It is an attack in the video game series Street Fighter developed by Goutetsu, the creator of his own brand of Ansatsuken: an aerial punch that spirals in mid-air and is very devastating. In the Goutetsu style of Ansatsuken, the Shoryuken was meant to kill anyone in one stroke. In Gouken's school, the Shoryuken was meant to bring defeat in one move, even without the Shoryuken's "initial killing touch" (hence its original billing as a "sure killing technique"). It is colloquially referred to as the "Dragon Punch".

Up until Super Street Fighter II Turbo, the Shoryuken was invincible all the way up, and was only vulnerable on the way down. Since then, the properties of the Shoryuken differ from game to game, but most of them have substantial invincibility at the very beginning of the move.

How to Perform Shoryuken

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Shoryuken is performed when the practitioner concentrates all of his "ki" in his legs and striking fist and jumps into the air fist first in an upward spiraling motion. It is very destructive to the opponent when ascending, but practitioner is vulnerable when descending. It was originally a move designed to kill an opponent when it's well-placed, but Gouken later on tailored the Shouryuuken to be a potent move without the killing touch. The Shoryuken has the best effect when the fist is still rising.

In video game terms, it is performed by a combination of directional buttons, followed by any punch button. The strength of the punch decides the height, damage and in some cases the invincibility of the Shoruyken. The correct sequence is forward, down, down-forward and punch (a sequence commonly termed as the "dragon punch motion" when used for other unrelated moves). Most variations of the Shoryuken have invincibility on start up, meaning they can't be hit or beaten out of it until it has finished its peak. Unfortunately its invincibility is traded off with extreme vulnerability once the character starts to descend. They can be hit with almost anything on their descent or as soon as they touch the ground. Meaning, although it is an extremely useful move, it can just as easily backfire when used inappropriately.

Variations of Shoryuken

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