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SimCity

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SimCity is a simulation and city-building computer and video game first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, and has since been enhanced into several different versions including SimCity 2000 in 1993, SimCity 3000 in 1999 and SimCity 4 in 2003, while the original SimCity was later rebranded as SimCity Classic. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity was originally released for several video game consoles and computer platforms, including the Commodore 64, Atari ST, Amiga, DOS and Macintosh.

SimCity spawned an entire series of Sim games. Since the release of SimCity, similar simulation games have been released focusing on different aspects of reality such as empire-building in Civilization and business simulation in Capitalism.

Description

A screenshot of SimCity on the Atari ST
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A screenshot of SimCity on the Atari ST

SimCity was originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed players to create their own maps. Wright soon found he enjoyed creating maps more than playing the actual game, and SimCity was born.

The game sparked a new paradigm in computer gaming by creating a game that could neither be won nor lost. This was not immediately recognized by the game publishers, who did not foresee the possibility of successfully marketing and selling such a game. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, founder Jeff Braun of then-tiny Maxis agreed to publish SimCity as one of two initial games for the company.

Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when SimCity was near completion. Broderbund executives Gary Carlston and Don Daglow saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games.

A screenshot of SimCity on the Mac OS in black and white
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A screenshot of SimCity on the Mac OS in black and white

The subsequent success of SimCity speaks for itself: "Sim" games of all types were developed — with Will Wright and Maxis developing a myriad of titles including SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimPark, SimSafari, Sim Theme Park, The Sims and SimMars, which was never released. They also obtained licenses for some titles developed in Japan, such as SimTower and Let's Take The A-Train (just called A-Train outside of Japan). The most recent development is The Sims, and its sequel, The Sims 2. An upcoming release, Spore, was originally going to be titled "SimEverything" - a name that Will Wright thought might accurately describe what he was trying to achieve. Three SimCity sequels were also spawned - SimCity 2000, SimCity 3000 and SimCity 4.

SimCity is predominantly a single-player game (the exception being a "Network Edition" of SimCity 2000, and an obscure [Unix port] of the original SimCity). SimCity 4 also makes an attempt at multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not play in real time.

In 1990, SimCity won the Origins Award for "Best Military or Strategy Computer Game" of 1989.

Objective

The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city.

Also, the player may face disasters: flooding, tornadoes, fires, riots, earthquakes, etc. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft.

In the SNES version and later, one can also build rewards when they are given to them, such as a mayor's mansion, casino, etc.

Scenarios

The original SimCity kicked off a tradition of goal-centered, timed scenarios that could be won or lost depending on the performance of the player/mayor. The original cities were all based on real world cities and attempted to re-create their general layout, a tradition carried on in SimCity 2000 and in special scenario packs. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events.

The original scenarios were:

The CD re-release, as well as the Amiga and Atari ST versions included two additional scenarios: In addition, the later edition of SimCity on the Super Nintendo (SNES) included the basics of these two scenarios in two, more difficult, scenarios that were made available after a player had completed the original scenarios:

Ports and versions

The main menu of SimCity Classic.
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The main menu of SimCity Classic.

All of the games were originally released for the personal computer. They have since been re-released with various add-ons including extra scenarios, and some versions have been ported to other platforms.

Bern as depicted in the Future Europe "tileset" (Amiga).
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Bern as depicted in the Future Europe "tileset" (Amiga).

For other Sim games, see the list of Sim games.

Parodies

Sim Brick was an extremely simple parody of SimCity. Developed by Sensible Software, it was only ever distributed on a cover disk with an issue of Amiga Power. The game play consists of an ant wandering around the screen, until players press the mouse button, at which point a brick falls down and squashes the ant.

The writers of The Simpsons also lampooned Maxis around the time when they were releasing a plethora of "Sim" titles. Virtual Doctor, a program used in an episode, was cited as "from the creators of SimSandwich…". In the Simpsons episode "Marge Be Not Proud", a video game dubbed "SimReich" is featured.

In the computer game , the main character, Roger, has the opportunity to look through the bargain bin of a software store. Among the titles is SimSim, a simulator where players get to design simulators.

Legacy

SimCity inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate SimCity's success. The most successful, however, was most definitely Wright's own The Sims, which went on to be the best selling computer game of all time.

The ideas pioneered in SimCity have been incorporated into real-world applications as well. For example, VisitorVille simulates a city based on website statistics.

A notable catch phrase of Sim games was "[reticulating splines]," a phrase that was mentioned upon opening a game file or creating a random map in SimCity 2000, with certain versions featuring a voice of an unknown female reading the phrase. It appears again in word form in SimCopter, The Sims and SimCity 4, most notably as it appears while a "Sim" game is loading, along with other (meaningless) phrases, such as "Redoubting Boyancy".

See also

External links

Wikibooks has a manual, textbook or guide to this subject:

The Sim Universe and Maxis
City games
SimCity > SimCity 2000 | SimCity 3000 | SimCity 4
The Sims
The Sims > The Sims 2 | The Sims Online
Other Sim games
SimEarth > SimAnt | SimLife | SimFarm | SimTower | SimHealth | SimIsle | SimCopter | SimGolf | Streets of SimCity
Youth Sim games
SimTown > SimPark | SimSafari | SimTunes
Sim related
A-Train > El-Fish | Sid Meier's SimGolf | Spore | Widget Workshop
Cancelled Sim games
SimMars > Simsville

 


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