Skulltag
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Skulltag is a multiplayer source port for the computer game Doom that runs on a modified ZDoom.EXE. It is basically its own game, although a WAD (data) file from a purchased version of Doom or Doom II is required to run it, unless the Skulltag "FreeDoom" Edition is used. The basis of Skulltag is like that of Quake III Arena and Unreal Tournament: Deathmatch and Teamplay games, such as Capture the flag, and Team DM, as well as other modes such as instagib, Cooperation, and last-man-standing. It also introduces a new game mode, Skulltag, the Game runs and plays like a standard CTF game, only that the flags are replaced by skulls and the capture points are pillars.
One of the most notable features is Bot support. Up to sixteen computer controlled opponents (or allies) can be spawned in the various deathmatch modes. However they do not attack monsters in the cooperative gametype.
Weapons added to Skulltag (along with the standard Doom weapons) are:
- BFG 10K — Based on the Quake III Arena weapon.
- Grenade launcher — Somewhat like the Grenade Launcher in the Quake series.
- Minigun — Generic "Spray and Pray" weapon, requires time for barrels to speed up/slow down.
- Railgun — Almost identical to the Railgun found in the Quake series.
- Blood Demon — a twice as tough version of the demon.
- Dark Imp — a twice as tough imp with a faster fireball.
- Super Shotgun Guy — wields the super shotgun.
- Cacolantern — a twice as tough Cacodemon with a faster fireball.
- Abaddon — a three times as tough and faster cacodemon that fires a volley of three powerful fireballs.
- Hectebus — a twice as powerful mancubus with a near-continuous spread attack.
- Belphegor — A variant of the Hell Knight and Baron of Hell, three times the health of a Hell Knight and twice the fire rate.
External links
- http://www.skulltag.com/
- http://www.doomworld.com/skulltag/
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