Sony Online Entertainment
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Sony Online Entertainment (SOE) is a computer game development division of Sony that mostly creates massively multiplayer online games. SOE is best known for producing EverQuest, PlanetSide, and Star Wars Galaxies, which have gained hundreds of thousands of subscribers. SOE also owns Verant Interactive.
History
Sony Online Entertainment and Verant's history can be seen as starting with Sony Interactive Studios America (SISA), an internal game development studio of Sony that formed around 1995. In 1996, John Smedley was put in charge of SISA's development of an online computer role-playing game that would evolve into EverQuest. He hired Brad McQuaid and Steve Clover as programmers for the game in March.
In April 1998, Sony Online Entertainment was formed by merging Sony Online Ventures with Sony Pictures Entertainment. [link] Within months SISA was renamed 989 Studios. EverQuest, which was credited to being developed by 989 and published by SOE at launch, entered beta in 1998.
Towards the end of 1998, 989 Studios shifted strategy to making PlayStation console games only. The company's computer game/online development branch spun off, initially calling itself RedEye Interactive and then soon after Verant Interactive. [link] EverQuest was released in March 1999 and promptly earned commercial success.
After EQ
In April 2000, Verant hired former Ultima Online developers Raph Koster and Rich Vogel forming its office in Austin, Texas to develop Star Wars Galaxies. [link] SOE acquired Verant on June 1, 2000 and eventually promoted Brad McQuaid to be SOE's Chief Creative Officer. [link] EverQuest: The Ruins of Kunark (March 2000) was the first in a long list of expansions for SOE/Verant's hit MMORPG. In October 2001, McQuaid resigned and went on to found Sigil Games Online, drawing many of the original developers of EverQuest from SOE to develop their MMORPG. [link]SOE released Star Wars Galaxies in 2003, which saw rapid growth as expected. Bruce Woodcock of [MMOGCHART.COM] estimates that SWG reached nearly 300,000 subscribers within the year, but has not grown significantly since. Since then, SOE has released three expansions for Star Wars Galaxies, "Jump to Lightspeed" which released in October 2004, "Rage of the Wookies" released in May 2005 and "Trials Of Obi-Wan" in November 2005. In 2003 the company also explored relatively untouched MMO territory with the MMOFPS PlanetSide and the PlayStation 2 MMORPG EverQuest Online Adventures. Neither turned out to be hits, yet SOE still maintains and develops them (as of 2005). SOE continued producing EverQuest expansions, launching The Legacy of Ykesha in March and Lost Dungeons of Norrath in September.
Currently, John Smedley is the president of Sony Online Entertainment. SOE's headquarters are in San Diego, California, with studios in Austin, Texas and Seattle, Washington (formed on February 3, 2005). The company released the first SWG expansion, Jump to Lightspeed in October 2004 and EverQuest II in November 2004. SOE continues to maintain its other online games, including the original EverQuest, and releasing more EverQuest expansions. Sony Online Entertainment released another expansion for SWG in early November 2005. Many players were displeased with this expansion, because the New Game Enhancements were announced shortly after the release, so they were offered a refund shortly after it was released. On January 17, 2005, Sony Online Entertainment announced the creation of Station Publishing, a new label for distributing titles made by external developers. The first products expected from Station Publishing are Turbine's Asheron's Call: Throne of Destiny and Asheron's Call 2: Legions expansions.
SOE has produced numerous EverQuest expansions and spin-off video games, including Champions of Norrath (for PlayStation 2) and Lords of EverQuest (Windows). They published the sequel to Champions of Norrath, called , in February 2005.
SOE also makes more casually-oriented online games through [Station.com], such as Jeopardy! Online and Wheel of Fortune Online, Infantry, Cosmic Rift, and Tanarus.
On May 6th, 2006, it was announced that SOE would be co-publisher of Vanguard: Saga of Heroes. However, Sigil retains full development rights, and SOE's role is only that of marketing, distribution, technical support and hosting the game servers.
Controversy
SOE has demonstrated a controversial tendency to change gameplay in order to satisfy the largest amount of subscribers, for example in EverQuest and Star Wars Galaxies. The most severe example of this was the implementation of NGE, which completely "disenfranchised" most long-time Star Wars Galaxies subscribers. Many also blame SOE for compromising The Vision™, a set of strict design goals which shaped the development and success of EverQuest.However, some note that even with SOE's heavy involvement in EverQuest, the game stayed true to The Vision™ until doing so became impractical. Controversial changes, such as the addition of instanced content, were a consequence rather than a cause of diminishing subscription numbers. According to most recent estimates, EverQuest has maintained a subscription base of over 400,000 subscribers since SOE assumed control.[link]
References
- Keighley, Geoff (August 2002). [The Sorcerer of Sony]. [Business 2.0].
External links
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