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Sorting algorithm

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In computer science and mathematics, a sorting algorithm is an algorithm that puts elements of a list in a certain order. The most used orders are numerical order and lexicographical order. Efficient sorting is important to optimizing the use of other algorithms (such as search and merge algorithms) that require sorted lists to work correctly; it is also often useful for canonicalizing data and for producing human-readable output. More formally, the output must satisfy two conditions:

  1. The output is in nondecreasing order (each element is no smaller than the previous element according to the desired total order);
  2. The output is a permutation, or reordering, of the input.
Since the dawn of computing, the sorting problem has attracted a great deal of research, perhaps due to the complexity of solving it efficiently despite its simple, familiar statement. For example, bubble sort was analyzed as early as 1956.[link] Although many consider it a solved problem, useful new sorting algorithms are still being invented to this day (for example, library sort was first published in 2004). Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures, randomized algorithms, best, worst and average case analysis, time-space tradeoffs, and lower bounds.

Classification

Sorting algorithms used in computer science are often classified by: When equal elements are indistinguishable, such as with integers, stability is not an issue. However, assume that the following pairs of numbers are to be sorted by their first coordinate:

(4, 1)  (3, 1)  (3, 7)  (5, 6)
In this case, two different results are possible, one which maintains the relative order of records with equal keys, and one which does not:

(3, 1)  (3, 7)  (4, 1)  (5, 6)   (order maintained)
(3, 7)  (3, 1)  (4, 1)  (5, 6)   (order changed)
Unstable sorting algorithms may change the relative order of records with equal keys, but stable sorting algorithms never do so. Unstable sorting algorithms can be specially implemented to be stable. One way of doing this is to artificially extend the key comparison, so that comparisons between two objects with otherwise equal keys are decided using the order of the entries in the original data order as a tie-breaker. Remembering this order, however, often involves an additional space cost.

List of sorting algorithms

In this table, n is the number of records to be sorted and k is the average length of the keys. The columns "Best", "Average", and "Worst" give the time complexity in each case; estimates that do not use k assume k to be constant. "Memory" denotes the amount of auxiliary storage needed beyond that used by the list itself. These are all comparison sorts.

Name Best Average Worst Memory Stable Method Other notes

Bubble sort O(n)

O(n2) O(1) Yes

Exchanging Times are for best variant

Cocktail sort O(n)

O(n2) O(1) Yes

Exchanging

Comb sort

O(nlog n) O(nlog n) O(nlog n) O(1)

No

Exchanging

Gnome sort O(n)

O(n2) O(1) Yes

Exchanging

Selection sort O(n2) O(n2) O(n2) O(1)

No

Selection

Insertion sort O(n)

O(n2) O(1) Yes

Insertion

Shell sort

O(n1.5) O(1)

No

Insertion

Binary tree sort

O(nlog(n)) O(nlog(n)) O(nlog(n)) O(1) Yes

Insertion

Library sort O(n) O(nlog(n)) O(n2)

O(n) Yes

Insertion

Merge sort

O(nlog(n)) O(nlog(n)) O(nlog(n))

O(n) Yes

Merging

In-place merge sort

O(nlog(n)) O(nlog(n)) O(nlog(n)) O(1) Yes

Merging Times are for best variant

Heapsort

O(nlog(n)) O(nlog(n)) O(nlog(n)) O(1)

No

Selection

Smoothsort O(n)

O(nlog(n)) O(1)

No

Selection

Quicksort

O(nlog(n)) O(nlog(n)) O(n2)

O(log n)

No

Partitioning Naive variants use O(n) space

Introsort

O(nlog(n)) O(nlog(n)) O(nlog(n))

O(logn)

No

Hybrid

Patience sorting O(n)

O(nlog(n))

O(n)

No

Insertion Finds all the longest increasing subsequences within O(n log log(n))

This table describes sorting algorithms that are not comparison sorts. As such, they are not limited by a O(nlog(n)) lower bound. Complexities below are in terms of n, the number of items to be sorted, and k, the size of each key.
Name Best Average Worst Memory Stable

Pigeonhole sort O(n+2k) O(n+2k) O(n+2k)

O(2k) Yes

Bucket sort O(n) O(n) O(n2)

O(2k) Yes

Counting sort O(n+2k) O(n+2k) O(n+2k)

O(n+2k) Yes

Radix sort O(n·2k) O(n·2k) O(n·2k)

O(n) Yes

This table describes some sorting algorithms that are impractical for real-life use due to extremely poor performance or a requirement for specialized hardware.

Name Best Average Worst Memory Stable Cmp Other notes

Bogosort

O(n) O(n × n!) unbounded

O(1)

No

Yes Average time using Knuth shuffle

Bozo sort

O(n) O(n × n!) unbounded

O(1)

No

Yes Average time is asympotically half that of bogosort

Stooge sort O(n2.71) O(n2.71) O(n2.71)

O(1)

No

Yes

Bead sort

O(n)

O(n)

O(n)

N/A

No Requires specialized hardware

Pancake sorting

O(n)

O(n)

O(n)

No

Yes Requires specialized hardware

Sorting networks O(log n) O(log n) O(log n)

Yes

Yes Requires a custom circuit of size O(nlogn)

Summaries of some popular sorting algorithms

Bubble sort

Bubble sort is a straightforward and simplistic method of sorting data that is used in computer science education. The algorithm starts at the beginning of the data set. It compares the first two elements, and if the first is greater than the second, it swaps them. It continues doing this for each pair of adjacent elements to the end of the data set. It then starts again with the first two elements, repeating until no swaps have occurred on the last pass. Although simple, this algorithm is highly inefficient and is rarely used except in education. A slightly better variant, cocktail sort, works by inverting the ordering criteria and the pass direction on alternating passes.

Insertion sort

Insertion sort is a simple sorting algorithm that is relatively efficient for small lists and mostly-sorted lists, and often is used as part of more sophisticated algorithms. It works by taking elements from the list one by one and inserting them in their correct position into a new sorted list. In arrays, the new list and the remaining elements can share the array's space, but insertion is expensive, requiring shifting all following elements over by one. The insertion sort works just like its name suggests - it inserts each item into its proper place in the final list. The simplest implementation of this requires two list structures - the source list and the list into which sorted items are inserted. To save memory, most implementations use an in-place sort that works by moving the current item past the already sorted items and repeatedly swapping it with the preceding item until it is in place.Shell sort (see below) is a variant of insertion sort that is more efficient for larger lists.

Shell sort

Shell sort was invented by Donald Shell in 1959. It improves upon bubble sort and insertion sort by moving out of order elements more than one position at a time. One implementation can be described as arranging the data sequence in a two-dimensional array and then sorting the columns of the array using insertion sort. Although this method is inefficient for large data sets, it is one of the fastest algorithms for sorting small numbers of elements (sets with less than 1000 or so elements). Another advantage of this algorithm is that it requires relatively small amounts of memory.

Merge sort

Merge sort takes advantage of the ease of merging already sorted lists into a new sorted list. It starts by comparing every two elements (i.e. 1 with 2, then 3 with 4...) and swapping them if the first should come after the second. It then merges each of the resulting lists of two into lists of four, then merges those lists of four, and so on; until at last two lists are merged into the final sorted list. Of the algorithms described here, this is the first that scales well to very large lists.

Heapsort

Heapsort is a member of the family of selection sorts. This family of algorithms works by determining the largest (or smallest) element of the list, placing that at the end (or beginning) of the list, then continuing with the rest of the list. Straight selection sort runs in O(n2) time, but Heapsort accomplishes its task efficiently by using a data structure called a heap, which is a binary tree where each parent is larger than either of its children. Once the data list has been made into a heap, the root node is guaranteed to be the largest element. It is removed and placed at the end of the list, then the remaining list is rearranged to maintain certain properties that the heap must satisfy to work correctly. Therefore Heapsort runs in O(n log n) time.

Quicksort

Quicksort is a divide and conquer algorithm which relies on a partition operation: to partition an array, we choose an element, called a pivot, move all smaller elements before the pivot, and move all greater elements after it. This can be done efficiently in linear time and in-place. We then recursively sort the lesser and greater sublists. Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex, but are among the fastest sorting algorithms in practice. Together with its modest O(log n) space usage, this makes quicksort one of the most popular sorting algorithms, available in many standard libraries. The most complex issue in quicksort is choosing a good pivot element; consistently poor choices of pivots can result in drastically slower (O(n2)) performance, but if at each step we choose the median as the pivot then it works in O(n log n).

Radix sort

Radix sort is an algorithm that sorts a list of fixed-size numbers of length k in O(n · k) time by treating them as bit strings. We first sort the list by the least significant bit while preserving their relative order using a stable sort. Then we sort them by the next bit, and so on from right to left, and the list will end up sorted. Most often, the counting sort algorithm is used to accomplish the bitwise sorting, since the number of values a bit can have is small.

Memory usage patterns and index sorting

When the size of the array to be sorted approaches or exceeds the available primary memory, so that (much slower) disk or swap space must be employed, the memory usage pattern of a sorting algorithm becomes important, and an algorithm that might have been fairly efficient when the array fit easily in RAM may become impractical. In this scenario, the total number of comparisons becomes (relatively) less important, and the number of times sections of memory must be copied or swapped to and from the disk can dominate the performance characteristics of an algorithm. Thus, the number of passes and the localization of comparisons can be more important than the raw number of comparisons, since comparisons of nearby elements to one another happen at system BUS speed (or, with caching, even at CPU speed), which, compared to disk speed, is virtually instantaneous.

For example, the popular recursive quicksort algorithm provides quite reasonable performance with adequate RAM, but due to the recursive way that it copies portions of the array it becomes much less practical when the array does not fit in RAM, because it may cause a number of slow copy or move operations to and from disk. In that scenario, another algorithm may be preferable even if it requires more total comparisons.

One way to work around this problem, which works well when complex records (such as in a relational database) are being sorted by a relatively small key field, is to create an index into the array and then sort the index, rather than the entire array. (A sorted version of the entire array can then be produced with one pass, reading from the index, but often even that is unnecessary, as having the sorted index is adequate.) Because the index is much smaller than the entire array, it may fit easily in memory where the entire array would not, effectively eliminating the disk-swapping problem.

Another technique for overcoming the memory-size problem is to combine two algorithms in a way that takes advantages of the strength of each to improve overall performance. For instance, the array might be subdivided into chunks of a size that will fit easily in RAM (say, a few thousand elements), the chunks sorted using an efficient algorithm (such as quicksort or heapsort), and the results merged as per mergesort. This is more efficient than just doing mergesort in the first place, but it requires less physical RAM (to be practical) than a full quicksort on the whole array.

Techniques can also be combined. For sorting very large sets of data that vastly exceed system memory, even the index may need to be sorted using an algorithm or combination of algorithms designed to perform reasonably with virtual memory, i.e., to reduce the amount of swapping required.

Graphical representations

Microsoft's "Quick" programming languages (such as QuickBASIC and QuickPascal) have a file named "sortdemo" (with extension BAS and PAS for QB and QP, respectively) in the examples folder that provides a graphical representation of several of the various sort procedures described here, as well as performance ratings of each.

At the University of British Columbia, Jason Harrison has a [page] graphically demonstrating the activity of various in-place sorts.

Language support

Most languages have built-in support for sorting. These implementations typically use a single algorithm tuned for high-performance in-memory sorting, and for this application it's usually strongly preferred to writing one's own sorting algorithm. Quicksort is a frequent choice, but heapsort and mergesort are also popular. Here are some of the most well-known:

See also

External links and references

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