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Soul Calibur

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Soul Calibur is the second game in the Soul series of fighting games developed and produced by Namco, consisting of Soul Edge (Soul Blade in the US), Soul Calibur, Soul Calibur II, and Soul Calibur III. Originally an arcade game, Soul Calibur was ported and released for the Sega Dreamcast with improved graphics and new features.

Following the first game Soul Edge in 1995, the Soul series received a major makeover and was retitled Soul Calibur in 1999. Hence, Soul Calibur can also refer to the series consisting of Soul Calibur and its subsequent sequels (essentially the Soul series minus Soul Edge). Soul Edge was also a game created for the arcade originally and, subsequently the PlayStation. Its plot line is set before the game for the Sega Dreamcast.

Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the games' story-lines revolve.

Overview

Soul Edge / Blade had a strong following, but when Soul Calibur was released in the arcades, it was not as popular at the arcades as Namco would have liked or expected. Luckily for the series, Soul Calibur was picked up by the Sega Dreamcast, and became a smash hit almost overnight. Soul Calibur, the second game in the series, not the first, was set 3 years after the original and introduced a revolutionary feature, the Eight-Way Run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In Soul Calibur, simply holding down a joystick direction causes the character to run in that direction. This gives the player a sense of freedom and deepens the strategy of the game. Soul Calibur also improved game play with "forgiving buffering." Buffering is executing the input for one move before your character has finished recovering from his previous move. It is important for executing quick strings of moves. Tekken and Virtua Fighter have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, while Soul Calibur's relatively lenient buffering lets players focus more on the game and less on the controls.

Prologue

The mystical sword of the legends, the Soul Edge, ended in the hands of the dread pirate Cervantes of Spain. For the next 25 years he stayed dormant on the remnants of the port town in Valencia, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but the joined efforts of a divine warrior and an underground ninja stopped him, breaking one of the twin Soul Edge in the process. About to tear itself apart, a young knight approached the port town. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the Evil Seed, bond to bring calamities and death across its path.

3 years after those events, Soul Edge is in possession of a new host, a knight wearing azure armor. Europe plunges into a vortex of slaughters as he and his followers claims souls to strengthen the blade's weakened state. But unbeknownst to them, a group of young warriors met on their journey to stop Soul Edge, and with them 3 sacred weapons joins once again.

New Characters

Soul Calibur was originally planned to be a dramatic overhaul, featuring only a few select characters to be carried over from its predecessor, Soul Edge. While the initial plan did not exactly follow through--as nine of the eleven characters from the original roster had carried over by the time the game was ported to the Sega Dreamcast--the game still did manage to nearly double the size of the roster from the previous title. Most of these characters were readily available from the second the player opens the package, such as:

Other new characters were required to unlock by some means or another in the game, such as:

But although the game added ten new characters, eight of the newcomers were, for the most part, updated versions of previously-existing fighters. Of the three main protagonists, Kilik's moveset was largely taken from Seung Mi Na, Xianghua's from Hwang; and Maxi was a greatly updated version of what Soul Edge's Li Long would have been if he had returned. And of three of the main antagonists, Nightmare's moveset was largely taken from Siegfried, Astaroth's from Rock; and Lizardman was heavily inspired by Soul Edge's featured heroine, Sophitia. In the Korean version of the game, Mitsurugi was replaced by a Caucasian swordsman named Arthur because the image of the samurai is not very popular with Koreans. Added to that is the fact that both Edge Master and Inferno switch their styles to match randomly-chosen existing characters' movelists with each individual round of fighting. In fact, Soul Calibur only added two truly original playing styles, shown in Ivy and Yoshimitsu; and even Yoshimitsu had some moves borrowed from established character Mitsurugi. Additionally, Taki has experienced a change of her own now that she wields dual tantōs instead of one. Consequently, Namco has been working hard since Soul Calibur to gradually separate the roster's styles until the series features completely original styles for each of its characters.

All characters from Soul Edge returned with the exceptions of Li Long and Seong Han-myeong (SoulEdge returned as Inferno)

Features

Trivia

Awards

External links


Soul series by Namco
Main Games
Soul Edge | Soul Edge: Version 2 (Soul Blade) | Soul Calibur | Soul Calibur II |
Soul Calibur III | Soul Calibur III: Version 2 ()

Main Characters
Amy | Astaroth | Cassandra | Cervantes | Charade | Edge Master | Hwang | Ivy | Kilik |
Li Long | Lizardman | Maxi | Mitsurugi | Necrid | Nightmare | Olcadan | Raphael | Rock |
Seong Han-myeong | Seong Mi-na | Setsuka | Siegfried | Sophitia | Taki | Talim | Tira |
Voldo | Xianghua | Yoshimitsu | Yun-seong | Zasalamel |

Minor Characters
Other Characters | Bonus Characters

Boss Characters
Abyss | Inferno | Night Terror

Soundtracks
Soul Edge Original OST - Soul Edge KSS OST - Soul Calibur Original Soundtrack

Miscellaneous
Soul Weapons

 


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