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Spyro The Dragon

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This article is about the first game in the Spyro series. For other contexts, see Spyro the Dragon (disambiguation).

Spryo the Dragon is a platform game developed by Insomniac Games for the PlayStation. It stars the title character, a young purple dragon named Spyro.

Story

In a land known as the Dragon Realms, the elder dragons are preparing for a video documentary of sorts about their realm, such as the size of their treasure hoard and how many lands it contains. Meanwhile, the antagonist Gnasty Gnorc, who had been banished from the realms, becomes upset over comments the dragons make of him. Enraged, Gnasty Gnorc bombards the Dragon Realms with a magical spell, freezing the resident dragons into crystalline statues, and sends an army of Gnorcs in to steal the dragons' treasure.

However, Gnasty somehow missed imprisoning the youngest dragon in the realm, Spyro (who was seen chasing sheep in the background during the dragons' documentary shoot). Realizing who is responsible for the disaster, Spyro sets out to free the realm's dragons, recover their treasure hoard from the invading Gnorcs, and then confront and defeat Gnasty Gnorc himself.

Gameplay

Each world in Spyro the Dragon is organized into separate realms, with a central level serving as a hub, with gateways leading to other levels within the world. The player is free to roam about and explore each level at will, defeating opponents, releasing the realm's imprisoned dragons, and recovering the dragons' treasure in the process. When the player has finished a level, a "Return Home" portal located somewhere in that level will return them to the base hub of that world and, once they have freed enough dragons or collected enough treasure, the player can travel to the next world by locating and talking to a balloonist located somewhere in the hub.

Characters

Spyro

As typical of any dragon, Spyro's two main abilities are breathing fire, and gliding long distances through the air with his wings; Spyro also has the ability to charge across open terrain and smash through enemies with the horns on his head.

Each level is designed to incorporate Spyro's gliding ability, featuring large gaps too large to jump normally, accompanied by higher terrain nearby from which to jump off of and glide the distance to safety. In some levels, there are also thermal vortexes which launch Spyro some distance upwards in the air, and allow him to glide much farther.

In addition, later levels also feature stripes of hill marked with glowing arrows, known as "supercharge ramps". When the player charges down a supercharge ramp, Spyro's dash speed increases significantly, which can be used to defeat powerful enemies or smash through certain walls. In some cases, the supercharge ramp can be combined to an upwards slope, allowing Spyro to make a high-speed jump and cross gaps too large even for a normal jump and glide.

Spyro, however, cannot swim; should the player fall in water, Spyro will quickly sink. While the player is generally able to jump out of the water and back to solid ground, falling in water weakens Spyro the same as being hit by an enemy attack.

Sparx

Throughout the game, Spyro is accompanied by a small dragonfly named Sparx. Aside from helping Spyro collect treasure from a distance, Sparx also functions as a sort of living health meter: Whenever Spyro is hit by an attack, Sparx changes color to reflect Spyro's weakened condition; if Spyro takes enough damage, Sparx disappears entirely, and Spyro will lose a life if injured again. Spyro can recover health by locating and defeating certain small creatures (called fodder) placed throughout a level.

Enemies

Gnorcs of varying types comprise the majority of Spyro's foes. While Spyro can defeat most enemies with a single attack, many enemies are invulnerable to one form of attack of another; as described to the player by various released dragons, many enemies sport metal shields or plate armor which renders them impervious to Spyro's flame attack (but can be easily defeated with a dash attack), whereas large enemies remain unaffected by Spyro's dash attack, but are vulnerable to Spyro's flame. Less often, an enemy may be both large in size and metal-armored, rendering it invulnerable to all of Spyro's attacks -- although it will generally be possible to defeat the enemy by a different means.

Each world is overseen by an enemy boss, placed in charge of the Gnorcs in the area. While the portal to the boss's level is located near the Balloonist in each world, the player is not, in fact, required to confront and defeat the boss first. Rather, it is the Balloonist who sets the condition for travelling to the next world, and if Spyro has released enough dragons, collected enough treasure (or so on), the player may proceed to the next world without having to defeat the world's boss first.

Items

In addition to the Gnorcs, each level includes a large array of items to collect, each of which falls under one of the following categories:

Minigames

Reaction

Spyro the Dragon
Games Protagonists Villains Realms

Main series

Handheld series
Playable Allies

 


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