StarCraft units and structures
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StarCraft is a real-time strategy game that makes use of three races pitted against each other: the Terrans, the Protoss and the Zerg.
Unlike Blizzard Entertainment’s first two forays into RTS with WarCraft, StarCraft went against the typical symmetrical match ups. Instead, each race is given its own unique properties, their own advantages and disadvantages. As such, each unit does not quite match up easily with another race’s. For example, it used to be that a Footman and a Grunt each have equal hit points, in StarCraft, a Protoss Zealot has higher hit points than a Zergling but the Zergling can attack faster to balance this out. Also, spells, abilities and functions are not completely parallel. For example, a Terran Science Vessel, a Zerg Overlord and a Protoss Observer have little in common in terms of offensive power and function but they can spot invisible units.
StarCraft also continues from WarCraft II the idea of hero units. Heroes are basically more powerful versions of existing units from each side. They usually have higher hit points and armor and are able to deal more damage. For hero versions of spellcaster units, they have a higher spellcasting energy. Game animation between the normal units and hero versions remain the same but the head animation may differ with some hero characters. These hero characters are only available in certain single player campaigns and not in multiplayer games.
Note 1: The Pylon is also with the creep colony not because it provides supply, but "increases" the building space.
Note 2: The Cerebrate is a structure that belongs solely to the Zerg. However, players do not actually get to build a Cerebrate in the gameplay and multi-player mode. The Cerebrate appears only in the campaign missions.
Note 3: The Overmind is another structure that exists only in the campaign missions. It has the ability to sense invisible units.
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Articles on computer and video games should not list minutiae or give a detailed description of how to play the game. Such topics should be moved to a gaming wiki, such as [StrategyWiki], [Encyclopedia Gamia], or [GameInfo].Units
The boxes below only represent the closest approximation each race’s unit has with another. Some units do not stack quite so closely and some appear to not have a counterpart at all, thus the rankings are sometimes debatable.StarCraft
Terran
Protoss
Zerg
Ground units
SCV
Probe
Drone
Marine
Zealot
Zergling
Firebat
Dragoon
Hydralisk
Ghost
Templar
Defiler
Vulture
Siege Tank
Reaver
Goliath
Dragoon
Infested Terran
Archon
Ultralisk
Broodling
Air units
Wraith
Scout
Mutalisk
Dropship
Shuttle
Overlord
Science Vessel
Arbiter
Queen
Scourge
Guardian3
Observer
Battlecruiser
Carrier
Heroes
Jim Raynor (Marine)
Tassadar (Templar)
Sarah Kerrigan (Infested Terran)
Gui Montag (Firebat)
Fenix (Zealot)
Devouring One (Zergling)
Sarah Kerrigan (Ghost)
Fenix (Dragoon)
Hunter Killer (Hydralisk)
Jim Raynor (Vulture)
Zeratul (Dark Templar)
Unclean One (Defiler)
Alan Schezar (Goliath)
Dark Templar
Torrasque (Ultralisk)
Edmund Duke (Siege Tank)
Tassadar/Zeratul (Templar)
Kukulza (Mutalisk)
Tom Kazansky (Wraith)
Warbringer (Reaver)
Kukulza (Guardian)
Magellan (Science Vessel)
Mojo (Scout)
Yggdrasill (Overlord)
Hyperion (Battlecruiser)
Danimoth (Arbiter)
Matriarch (Queen)
Norad II (Battlecruiser)
Gantrithor (Carrier)
Brood War
The expansion adds several units to each race. The Dark Templar were also playable units in the first StarCraft but they appear merely as guest heroes and the player is unable to produce more of them. This changes in the expansion as they may be produced at a Gateway along with Zealots and Templars.
Terran
Protoss
Zerg
Ground units
Medic
Dark Templar
Lurker
Dark Archon
Air units
Valkyrie
Corsair
Devourer
Heroes
Samir Duran (Ghost)
Artanis (Scout)
Infested Duran
Alexei Stukov (Ghost)
Admiral DuGalle (Battlecruiser)
Buildings
As with the units, even the buildings have been shuffled in terms of which structure approximates with another race’s. The Zerg’s differs from the Terrans and Protoss as their Drones become the buildings. Also, all their units are produced from the larva at the Hatchery and the number of units they can produce are not based on Creep Colonies but on the number of Overlords.
Terran
Protoss
Zerg
Command Center
Nexus
Hatchery
Command Center w/ ComSat Station
Lair
Command Center w/ Nuclear Silo
Hive
Refinery
Assimilator
Extractor
Supply Depot
Pylon1
Creep Colony
Barracks
Gateway
Spawning Pool
Engineering Bay
Forge
Evolution Chamber
Academy
Cybernetics Core
Hydralisk Den
Shield Battery
Bunker
Photon Cannon
Sunken Colony
Missile Turret
Spore Colony
Factory
Robotics Facility
Factory w/ Machine Shop
Armory
Robotics Support Bay
Ultralisk Cavern
Citadel of Adun
Starport
Stargate
Spire
Starport w/ Control Tower
Science Facility
Arbiter Tribunal
Queen’s Nest
Science Facility w/ Covert Ops
Templar Archives
Defiler Mound
Science Facility w/ Physics Lab
Fleet Beacon
Greater Spire
Observatory
Infested Command Center
Nydus Canal
Cerebrate2
Overmind3
See also
StarCraft
StarCraft Universe Gameplay of StarCraft • StarCraft storyline • StarCraft units and structures • Psionic technology (StarCraft)>Psionic technology
Factions and Organizations Dark Templar • Judicator Caste • Kel-Morian Combine • Khalai Caste • Protoss • Protoss Conclave • StarCraft Pirate Militias>Pirate Militias • Raynor's Raiders • Sons of Korhal • Templar Caste • Terran • Terran Confederacy • Umojan Protectorate • United Earth Directorate • Xel'Naga • Zerg • Zerg Brood
Locations Aiur • Antiga Prime • Braxis • Char (StarCraft)>Char • Chau Sara • Korhal • Mar Sara • Moria • Shakuras • Talematros • Tarsonis • Umoja • Zerus
Characters Aldaris • Artanis • Admiral DuGalle>Gerard DuGalle • Edmund Duke • Samir Duran • Fenix • Sarah Kerrigan • Arcturus Mengsk • • Raszagal • Jim Raynor • Alexei Stukov • Tassadar • Zeratul • Zerg Overmind • Minor Characters
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