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StarCraft units and structures

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StarCraft is a real-time strategy game that makes use of three races pitted against each other: the Terrans, the Protoss and the Zerg.

Unlike Blizzard Entertainment’s first two forays into RTS with WarCraft, StarCraft went against the typical symmetrical match ups. Instead, each race is given its own unique properties, their own advantages and disadvantages. As such, each unit does not quite match up easily with another race’s. For example, it used to be that a Footman and a Grunt each have equal hit points, in StarCraft, a Protoss Zealot has higher hit points than a Zergling but the Zergling can attack faster to balance this out. Also, spells, abilities and functions are not completely parallel. For example, a Terran Science Vessel, a Zerg Overlord and a Protoss Observer have little in common in terms of offensive power and function but they can spot invisible units.

Units

The boxes below only represent the closest approximation each race’s unit has with another. Some units do not stack quite so closely and some appear to not have a counterpart at all, thus the rankings are sometimes debatable.

StarCraft also continues from WarCraft II the idea of hero units. Heroes are basically more powerful versions of existing units from each side. They usually have higher hit points and armor and are able to deal more damage. For hero versions of spellcaster units, they have a higher spellcasting energy. Game animation between the normal units and hero versions remain the same but the head animation may differ with some hero characters. These hero characters are only available in certain single player campaigns and not in multiplayer games.

StarCraft

Terran Protoss Zerg
Ground units
SCV Probe Drone
Marine Zealot Zergling
Firebat Dragoon Hydralisk
Ghost Templar Defiler
Vulture
Siege Tank Reaver
Goliath Dragoon
Infested Terran
Archon Ultralisk
Broodling
Air units
Wraith Scout Mutalisk
Dropship Shuttle Overlord
Science Vessel Arbiter Queen
Scourge
Guardian3
Observer
Battlecruiser Carrier
Heroes
Jim Raynor (Marine) Tassadar (Templar) Sarah Kerrigan (Infested Terran)
Gui Montag (Firebat) Fenix (Zealot) Devouring One (Zergling)
Sarah Kerrigan (Ghost) Fenix (Dragoon) Hunter Killer (Hydralisk)
Jim Raynor (Vulture) Zeratul (Dark Templar) Unclean One (Defiler)
Alan Schezar (Goliath) Dark Templar Torrasque (Ultralisk)
Edmund Duke (Siege Tank) Tassadar/Zeratul (Templar) Kukulza (Mutalisk)
Tom Kazansky (Wraith) Warbringer (Reaver) Kukulza (Guardian)
Magellan (Science Vessel) Mojo (Scout) Yggdrasill (Overlord)
Hyperion (Battlecruiser) Danimoth (Arbiter) Matriarch (Queen)
Norad II (Battlecruiser) Gantrithor (Carrier)

Brood War

The expansion adds several units to each race. The Dark Templar were also playable units in the first StarCraft but they appear merely as guest heroes and the player is unable to produce more of them. This changes in the expansion as they may be produced at a Gateway along with Zealots and Templars.

Terran Protoss Zerg
Ground units
Medic Dark Templar Lurker
Dark Archon
Air units
Valkyrie Corsair Devourer
Heroes
Samir Duran (Ghost) Artanis (Scout) Infested Duran
Alexei Stukov (Ghost)
Admiral DuGalle (Battlecruiser)

Buildings

As with the units, even the buildings have been shuffled in terms of which structure approximates with another race’s. The Zerg’s differs from the Terrans and Protoss as their Drones become the buildings. Also, all their units are produced from the larva at the Hatchery and the number of units they can produce are not based on Creep Colonies but on the number of Overlords.

Terran Protoss Zerg
Command Center Nexus Hatchery
Command Center w/ ComSat Station Lair
Command Center w/ Nuclear Silo Hive
Refinery Assimilator Extractor
Supply Depot Pylon1
Creep Colony
Barracks Gateway Spawning Pool
Engineering Bay Forge Evolution Chamber
Academy Cybernetics Core Hydralisk Den
Shield Battery
Bunker Photon Cannon Sunken Colony
Missile Turret Spore Colony
Factory Robotics Facility
Factory w/ Machine Shop
Armory Robotics Support Bay Ultralisk Cavern
Citadel of Adun
Starport Stargate Spire
Starport w/ Control Tower
Science Facility Arbiter Tribunal Queen’s Nest
Science Facility w/ Covert Ops Templar Archives Defiler Mound
Science Facility w/ Physics Lab Fleet Beacon Greater Spire
Observatory
Infested Command Center
Nydus Canal
Cerebrate2
Overmind3

Note 1: The Pylon is also with the creep colony not because it provides supply, but "increases" the building space.

Note 2: The Cerebrate is a structure that belongs solely to the Zerg. However, players do not actually get to build a Cerebrate in the gameplay and multi-player mode. The Cerebrate appears only in the campaign missions.

Note 3: The Overmind is another structure that exists only in the campaign missions. It has the ability to sense invisible units.

See also

StarCraft
StarCraft Universe

Gameplay of StarCraft • StarCraft storylineStarCraft units and structures • Psionic technology (StarCraft)>Psionic technology
Factions and Organizations

Dark Templar • Judicator CasteKel-Morian CombineKhalai CasteProtossProtoss Conclave • StarCraft Pirate Militias>Pirate Militias • Raynor's RaidersSons of KorhalTemplar CasteTerranTerran ConfederacyUmojan ProtectorateUnited Earth DirectorateXel'NagaZergZerg Brood
Locations

Aiur • Antiga PrimeBraxis • Char (StarCraft)>Char • Chau SaraKorhalMar SaraMoriaShakurasTalematrosTarsonisUmojaZerus
Characters

Aldaris • Artanis • Admiral DuGalle>Gerard DuGalle • Edmund DukeSamir DuranFenixSarah KerriganArcturus Mengsk • • RaszagalJim RaynorAlexei StukovTassadarZeratulZerg OvermindMinor Characters

 


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